name: Cloud Runner

on:
  push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
#  push: { branches: [main] }
#  pull_request:
#    paths-ignore:
#      - '.github/**'

env:
  GKE_ZONE: 'us-central1'
  GKE_REGION: 'us-central1'
  GKE_PROJECT: 'unitykubernetesbuilder'
  GKE_CLUSTER: 'game-ci-github-pipelines'
  GCP_LOGGING: true
  GCP_PROJECT: unitykubernetesbuilder
  GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
  AWS_REGION: eu-west-2
  AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
  AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
  AWS_DEFAULT_REGION: eu-west-2
  AWS_BASE_STACK_NAME: game-ci-github-pipelines
  CLOUD_RUNNER_BRANCH: ${{ github.ref }}
  CLOUD_RUNNER_DEBUG: true
  CLOUD_RUNNER_DEBUG_TREE: true
  DEBUG: true
  UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
  PROJECT_PATH: test-project
  UNITY_VERSION: 2019.3.15f1
  USE_IL2CPP: false

jobs:
  localCiPipeline:
    name: CI Pipeline - Local Stage
    if: github.event.pull_request.draft == false
    runs-on: ubuntu-latest
    strategy:
      fail-fast: false
      matrix:
        cloudRunnerCluster:
          #- aws
          - local-docker
          #- k8s
        targetPlatform:
          #- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
          - StandaloneWindows64 # Build a Windows 64-bit standalone.
          - StandaloneLinux64 # Build a Linux 64-bit standalone.
          - WebGL # WebGL.
          #- iOS # Build an iOS player.
          #- Android # Build an Android .apk.
          #          - StandaloneWindows # Build a Windows standalone.
          #          - WSAPlayer # Build an Windows Store Apps player.
          #          - PS4 # Build a PS4 Standalone.
          #          - XboxOne # Build a Xbox One Standalone.
          #          - tvOS # Build to Apple's tvOS platform.
          #          - Switch # Build a Nintendo Switch player
    # steps
    steps:
      - name: Checkout (default)
        uses: actions/checkout@v2
        if: github.event.event_type != 'pull_request_target'
        with:
          lfs: true
      - name: Configure AWS Credentials
        uses: aws-actions/configure-aws-credentials@v1
        with:
          aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
          aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
          aws-region: eu-west-2
      - run: yarn
      - run: yarn run cli --help
      - run: yarn run test-i --detectOpenHandles --forceExit --runInBand
        env:
          UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
          PROJECT_PATH: ${{ matrix.projectPath }}
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
          TARGET_PLATFORM: ${{ matrix.targetPlatform }}
          cloudRunnerTests: true
          versioning: None
          CLOUD_RUNNER_CLUSTER: ${{ matrix.cloudRunnerCluster }}
      - uses: ./
        id: local-unity-build
        timeout-minutes: 25
        with:
          cloudRunnerCluster: ${{ matrix.cloudRunnerCluster }}
          versioning: None
          projectPath: ${{ matrix.projectPath }}
          unityVersion: ${{ matrix.unityVersion }}
          targetPlatform: ${{ matrix.targetPlatform }}
          gitPrivateToken: ${{ secrets.GITHUB_TOKEN }}
      - run: ls
      ###########################
      #          Upload         #
      ###########################
      # download from cloud storage
      # - uses: actions/upload-artifact@v2
      #   if: ${{ matrix.cloudRunnerCluster != 'k8s' }}
      #   with:
      #     name: AWS Build (${{ matrix.targetPlatform }})
      #     path: build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar.lz4
      #     retention-days: 14
  cloudCiPipeline:
    needs: localCiPipeline
    name: CI Pipeline - Cloud Stage
    if: github.event.pull_request.draft == false
    runs-on: ubuntu-latest
    strategy:
      fail-fast: false
      matrix:
        cloudRunnerCluster:
          - aws
          #- local-docker
          - k8s
        targetPlatform:
          #- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
          - StandaloneWindows64 # Build a Windows 64-bit standalone.
          - StandaloneLinux64 # Build a Linux 64-bit standalone.
          - WebGL # WebGL.
          #- iOS # Build an iOS player.
          #- Android # Build an Android .apk.
          #          - StandaloneWindows # Build a Windows standalone.
          #          - WSAPlayer # Build an Windows Store Apps player.
          #          - PS4 # Build a PS4 Standalone.
          #          - XboxOne # Build a Xbox One Standalone.
          #          - tvOS # Build to Apple's tvOS platform.
          #          - Switch # Build a Nintendo Switch player
    # steps
    steps:
      - name: Checkout (default)
        uses: actions/checkout@v2
        if: github.event.event_type != 'pull_request_target'
        with:
          lfs: true

      - uses: google-github-actions/setup-gcloud@v0
        with:
          version: '288.0.0'
          service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
          service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
      - name: Get GKE cluster credentials
        run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT

      - name: Configure AWS Credentials
        uses: aws-actions/configure-aws-credentials@v1
        with:
          aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
          aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
          aws-region: eu-west-2
      - run: yarn
      - run: yarn run cli --help
      - run: yarn run test-i --detectOpenHandles --forceExit --runInBand
        env:
          UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
          PROJECT_PATH: ${{ matrix.projectPath }}
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
          TARGET_PLATFORM: ${{ matrix.targetPlatform }}
          cloudRunnerTests: true
          versioning: None
          CLOUD_RUNNER_CLUSTER: ${{ matrix.cloudRunnerCluster }}
      - uses: ./
        id: unity-build
        timeout-minutes: 25
        with:
          cloudRunnerCluster: ${{ matrix.cloudRunnerCluster }}
          versioning: None
          projectPath: ${{ matrix.projectPath }}
          unityVersion: ${{ matrix.unityVersion }}
          targetPlatform: ${{ matrix.targetPlatform }}
          gitPrivateToken: ${{ secrets.GITHUB_TOKEN }}
          customStepFiles: aws-s3-upload-build,aws-s3-pull-cache,aws-s3-upload-cache
      - run: |
          aws s3 cp s3://game-ci-test-storage/cloud-runner-cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4 build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4
          ls
      - run: yarn run cli -m list-resources
      ###########################
      #          Upload         #
      ###########################
      # download from cloud storage
      - uses: actions/upload-artifact@v2
        with:
          name: AWS Build (${{ matrix.targetPlatform }})
          path: build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4
          retention-days: 14
