unity-builder/src/model/parameters.ts

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import { nanoid } from '../dependencies.ts';
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import AndroidVersioning from './android-versioning.ts';
import CloudRunnerConstants from './cloud-runner/services/cloud-runner-constants.ts';
import CloudRunnerBuildGuid from './cloud-runner/services/cloud-runner-guid.ts';
import Input from './input.ts';
import Platform from './platform.ts';
import UnityVersioning from './unity-versioning.ts';
import Versioning from './versioning.ts';
import { GitRepoReader } from './input-readers/git-repo.ts';
import { GithubCliReader } from './input-readers/github-cli.ts';
import { Cli } from './cli/cli.ts';
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import { CommandInterface } from '../commands/command/command-interface.ts';
import { Environment } from '../core/env/environment.ts';
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class Parameters {
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private command: CommandInterface;
public editorVersion!: string;
public customImage!: string;
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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public unitySerial!: string;
public runnerTempPath: string | undefined;
public targetPlatform!: string;
public projectPath!: string;
public buildName!: string;
public buildPath!: string;
public buildFile!: string;
public buildMethod!: string;
public buildVersion!: string;
public androidVersionCode!: string;
public androidKeystoreName!: string;
public androidKeystoreBase64!: string;
public androidKeystorePass!: string;
public androidKeyaliasName!: string;
public androidKeyaliasPass!: string;
public androidTargetSdkVersion!: string;
public androidSdkManagerParameters!: string;
public customParameters!: string;
public sshAgent!: string;
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public cloudRunnerCluster!: string;
public awsBaseStackName!: string;
public gitPrivateToken!: string;
public awsStackName!: string;
public kubeConfig!: string;
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public cloudRunnerMemory!: string;
public cloudRunnerCpu!: string;
public kubeVolumeSize!: string;
public kubeVolume!: string;
Cloud Runner v0 - Reliable and trimmed down cloud runner (#353) * Update cloud-runner-aws-pipeline.yml * Update cloud-runner-k8s-pipeline.yml * yarn build * yarn build * correct branch ref * correct branch ref passed to target repo * Create k8s-tests.yml * Delete k8s-tests.yml * correct branch ref passed to target repo * correct branch ref passed to target repo * Always describe AWS tasks for now, because unstable error handling * Remove unused tree commands * Use lfs guid sum * Simple override cache push * Simple override cache push and pull override to allow pure cloud storage driven caching * Removal of early branch (breaks lfs caching) * Remove unused tree commands * Update action.yml * Update action.yml * Support cache and input override commands as input + full support custom hooks * Increase k8s timeout * replace filename being appended for unknclear reason * cache key should not contain whitespaces * Always try and deploy rook for k8s * Apply k8s files for rook * Update action.yml * Apply k8s files for rook * Apply k8s files for rook * cache test and action description for kuber storage class * Correct test and implement dependency health check and start * GCP-secret run, cache key * lfs smudge set explicit and undo explicit * Run using external secret provider to speed up input * Update cloud-runner-aws-pipeline.yml * Add nodejs as build step dependency * Add nodejs as build step dependency * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * better defaults for new inputs * better defaults * merge latest * force build update * use npm n to update node in unity builder * use npm n to update node in unity builder * use npm n to update node in unity builder * correct new line * quiet zipping * quiet zipping * default secrets for unity username and password * default secrets for unity username and password * ls active directory before lfs install * Get cloud runner secrets from * Get cloud runner secrets from * Cleanup setup of default secrets * Various fixes * Cleanup setup of default secrets * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * AWS secrets manager support * less caching logs * default k8s storage class to pd-standard * more readable build commands * Capture aws exit code 1 reliably * Always replace /head from branch * k8s default storage class to standard-rwo * cleanup * further cleanup input * further cleanup input * further cleanup input * further cleanup input * further cleanup input * folder sizes to inspect caching * dir command for local cloud runner test * k8s wait for pending because pvc will not create earlier * prefer k8s standard storage * handle empty string as cloud runner cluster input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * fix unterminated quote * fix unterminated quote * do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name * remove head and heads from branch prefix * fix reversed caching direction of cache-push * fixes * fixes * fixes * cachePull cli * fixes * fixes * fixes * fixes * fixes * order cache test to be first * order cache test to be first * fixes * populate cache key instead of using branch * cleanup cli * garbage-collect-aws cli can iterate over aws resources and cli scans all ts files * import cli methods * import cli files explicitly * import cli files explicitly * import cli files explicitly * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * Cloud runner param test before caching because we have a fast local cache test now * Using custom build path relative to repo root rather than project root * aws-garbage-collect at end of pipeline * aws-garbage-collect do not actually delete anything for now - just list * remove some legacy du commands * Update cloud-runner-aws-pipeline.yml * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * PR comments * Replace guid with uuid package * use fileExists lambda instead of stat to check file exists in caching * build failed results in core error message * Delete sample.txt
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public kubeStorageClass!: string;
public chownFilesTo!: string;
Cloud Runner v0 - Reliable and trimmed down cloud runner (#353) * Update cloud-runner-aws-pipeline.yml * Update cloud-runner-k8s-pipeline.yml * yarn build * yarn build * correct branch ref * correct branch ref passed to target repo * Create k8s-tests.yml * Delete k8s-tests.yml * correct branch ref passed to target repo * correct branch ref passed to target repo * Always describe AWS tasks for now, because unstable error handling * Remove unused tree commands * Use lfs guid sum * Simple override cache push * Simple override cache push and pull override to allow pure cloud storage driven caching * Removal of early branch (breaks lfs caching) * Remove unused tree commands * Update action.yml * Update action.yml * Support cache and input override commands as input + full support custom hooks * Increase k8s timeout * replace filename being appended for unknclear reason * cache key should not contain whitespaces * Always try and deploy rook for k8s * Apply k8s files for rook * Update action.yml * Apply k8s files for rook * Apply k8s files for rook * cache test and action description for kuber storage class * Correct test and implement dependency health check and start * GCP-secret run, cache key * lfs smudge set explicit and undo explicit * Run using external secret provider to speed up input * Update cloud-runner-aws-pipeline.yml * Add nodejs as build step dependency * Add nodejs as build step dependency * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * better defaults for new inputs * better defaults * merge latest * force build update * use npm n to update node in unity builder * use npm n to update node in unity builder * use npm n to update node in unity builder * correct new line * quiet zipping * quiet zipping * default secrets for unity username and password * default secrets for unity username and password * ls active directory before lfs install * Get cloud runner secrets from * Get cloud runner secrets from * Cleanup setup of default secrets * Various fixes * Cleanup setup of default secrets * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * AWS secrets manager support * less caching logs * default k8s storage class to pd-standard * more readable build commands * Capture aws exit code 1 reliably * Always replace /head from branch * k8s default storage class to standard-rwo * cleanup * further cleanup input * further cleanup input * further cleanup input * further cleanup input * further cleanup input * folder sizes to inspect caching * dir command for local cloud runner test * k8s wait for pending because pvc will not create earlier * prefer k8s standard storage * handle empty string as cloud runner cluster input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * fix unterminated quote * fix unterminated quote * do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name * remove head and heads from branch prefix * fix reversed caching direction of cache-push * fixes * fixes * fixes * cachePull cli * fixes * fixes * fixes * fixes * fixes * order cache test to be first * order cache test to be first * fixes * populate cache key instead of using branch * cleanup cli * garbage-collect-aws cli can iterate over aws resources and cli scans all ts files * import cli methods * import cli files explicitly * import cli files explicitly * import cli files explicitly * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * Cloud runner param test before caching because we have a fast local cache test now * Using custom build path relative to repo root rather than project root * aws-garbage-collect at end of pipeline * aws-garbage-collect do not actually delete anything for now - just list * remove some legacy du commands * Update cloud-runner-aws-pipeline.yml * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * PR comments * Replace guid with uuid package * use fileExists lambda instead of stat to check file exists in caching * build failed results in core error message * Delete sample.txt
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public customJobHooks!: string;
public cachePushOverrideCommand!: string;
public cachePullOverrideCommand!: string;
public readInputFromOverrideList!: string;
public readInputOverrideCommand!: string;
public checkDependencyHealthOverride!: string;
public startDependenciesOverride!: string;
public cacheKey!: string;
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public postBuildSteps!: string;
public preBuildSteps!: string;
public customJob!: string;
public runNumber!: string;
public branch!: string;
public githubRepo!: string;
public gitSha!: string;
public logId!: string;
public buildGuid!: string;
Cloud Runner v0 - Reliable and trimmed down cloud runner (#353) * Update cloud-runner-aws-pipeline.yml * Update cloud-runner-k8s-pipeline.yml * yarn build * yarn build * correct branch ref * correct branch ref passed to target repo * Create k8s-tests.yml * Delete k8s-tests.yml * correct branch ref passed to target repo * correct branch ref passed to target repo * Always describe AWS tasks for now, because unstable error handling * Remove unused tree commands * Use lfs guid sum * Simple override cache push * Simple override cache push and pull override to allow pure cloud storage driven caching * Removal of early branch (breaks lfs caching) * Remove unused tree commands * Update action.yml * Update action.yml * Support cache and input override commands as input + full support custom hooks * Increase k8s timeout * replace filename being appended for unknclear reason * cache key should not contain whitespaces * Always try and deploy rook for k8s * Apply k8s files for rook * Update action.yml * Apply k8s files for rook * Apply k8s files for rook * cache test and action description for kuber storage class * Correct test and implement dependency health check and start * GCP-secret run, cache key * lfs smudge set explicit and undo explicit * Run using external secret provider to speed up input * Update cloud-runner-aws-pipeline.yml * Add nodejs as build step dependency * Add nodejs as build step dependency * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * better defaults for new inputs * better defaults * merge latest * force build update * use npm n to update node in unity builder * use npm n to update node in unity builder * use npm n to update node in unity builder * correct new line * quiet zipping * quiet zipping * default secrets for unity username and password * default secrets for unity username and password * ls active directory before lfs install * Get cloud runner secrets from * Get cloud runner secrets from * Cleanup setup of default secrets * Various fixes * Cleanup setup of default secrets * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * AWS secrets manager support * less caching logs * default k8s storage class to pd-standard * more readable build commands * Capture aws exit code 1 reliably * Always replace /head from branch * k8s default storage class to standard-rwo * cleanup * further cleanup input * further cleanup input * further cleanup input * further cleanup input * further cleanup input * folder sizes to inspect caching * dir command for local cloud runner test * k8s wait for pending because pvc will not create earlier * prefer k8s standard storage * handle empty string as cloud runner cluster input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * fix unterminated quote * fix unterminated quote * do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name * remove head and heads from branch prefix * fix reversed caching direction of cache-push * fixes * fixes * fixes * cachePull cli * fixes * fixes * fixes * fixes * fixes * order cache test to be first * order cache test to be first * fixes * populate cache key instead of using branch * cleanup cli * garbage-collect-aws cli can iterate over aws resources and cli scans all ts files * import cli methods * import cli files explicitly * import cli files explicitly * import cli files explicitly * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * Cloud runner param test before caching because we have a fast local cache test now * Using custom build path relative to repo root rather than project root * aws-garbage-collect at end of pipeline * aws-garbage-collect do not actually delete anything for now - just list * remove some legacy du commands * Update cloud-runner-aws-pipeline.yml * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * PR comments * Replace guid with uuid package * use fileExists lambda instead of stat to check file exists in caching * build failed results in core error message * Delete sample.txt
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public cloudRunnerBranch!: string;
public cloudRunnerIntegrationTests!: boolean;
public cloudRunnerBuilderPlatform!: string | undefined;
public isCliMode!: boolean;
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private readonly input: Input;
private readonly env: Environment;
constructor(input: Input, env: Environment) {
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this.input = input;
this.env = env;
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}
public async parse(): Promise<Parameters> {
const buildFile = Parameters.parseBuildFile(
this.input.buildName,
this.input.targetPlatform,
this.input.androidAppBundle,
);
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log.debug('buildFile:', buildFile);
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const editorVersion = UnityVersioning.determineUnityVersion(this.input.projectPath, this.input.unityVersion);
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log.info('Detected editorVersion', editorVersion);
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const buildVersion = await Versioning.determineBuildVersion(
this.input.versioningStrategy,
this.input.specifiedVersion,
this.input.allowDirtyBuild,
);
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log.debug('buildVersion', buildVersion);
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const androidVersionCode = AndroidVersioning.determineVersionCode(buildVersion, this.input.androidVersionCode);
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log.debug('androidVersionCode', androidVersionCode);
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const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(
this.input.androidTargetSdkVersion,
);
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log.debug('androidSdkManagerParameters', androidSdkManagerParameters);
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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let unitySerial = '';
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if (!this.env.UNITY_SERIAL && this.input.githubInputEnabled) {
// No serial was present, so it is a personal license that we need to convert
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if (!this.env.UNITY_LICENSE) {
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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throw new Error(`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`);
}
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unitySerial = this.getSerialFromLicenseFile(this.env.UNITY_LICENSE);
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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} else {
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unitySerial = this.env.UNITY_SERIAL!;
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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}
const branch = (await Versioning.getCurrentBranch()) || (await GitRepoReader.GetBranch());
log.info(`branch: "${branch}"`);
const projectPath = this.input.projectPath;
log.info(`projectPath: "${projectPath}"`);
const targetPlatform = this.input.targetPlatform;
log.info(`targetPlatform: "${targetPlatform}"`);
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const parameters = {
editorVersion,
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customImage: this.input.customImage,
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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unitySerial,
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runnerTempPath: this.env.RUNNER_TEMP,
targetPlatform,
projectPath,
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buildName: this.input.buildName,
buildPath: `${this.input.buildsPath}/${this.input.targetPlatform}`,
buildFile,
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buildMethod: this.input.buildMethod,
buildVersion,
androidVersionCode,
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androidKeystoreName: this.input.androidKeystoreName,
androidKeystoreBase64: this.input.androidKeystoreBase64,
androidKeystorePass: this.input.androidKeystorePass,
androidKeyaliasName: this.input.androidKeyaliasName,
androidKeyaliasPass: this.input.androidKeyaliasPass,
androidTargetSdkVersion: this.input.androidTargetSdkVersion,
androidSdkManagerParameters,
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customParameters: this.input.customParameters,
sshAgent: this.input.sshAgent,
gitPrivateToken: this.input.gitPrivateToken,
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chownFilesTo: this.input.chownFilesTo,
customJob: this.input.customJob,
branch,
};
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const commandParameterOverrides = await this.command.parseParameters(this.input, parameters);
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// Todo - Maybe return an instance instead
return {
...parameters,
...commandParameterOverrides,
};
}
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static parseBuildFile(filename, platform, androidAppBundle) {
if (Platform.isWindows(platform)) {
return `${filename}.exe`;
}
if (Platform.isAndroid(platform)) {
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return androidAppBundle ? `${filename}.aab` : `${filename}.apk`;
}
return filename;
}
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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static getSerialFromLicenseFile(license) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;
if (startIndex < 0) {
throw new Error(`License File was corrupted, unable to locate serial`);
}
const endIndex = license.indexOf(endKey, startIndex);
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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// Slice off the first 4 characters as they are garbage values
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
}
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registerCommand(command: CommandInterface) {
this.command = command;
return this;
}
}
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export default Parameters;