28 lines
		
	
	
		
			572 B
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			572 B
		
	
	
	
		
			C#
		
	
	
|  | using System; | |||
|  | using UnityEditor; | |||
|  | 
 | |||
|  | namespace UnityBuilderAction.Versioning | |||
|  | { | |||
|  |   public class VersionApplicator | |||
|  |   { | |||
|  |     public static void SetVersion(string version) | |||
|  |     { | |||
|  |       if (version == "none") { | |||
|  |         return; | |||
|  |       } | |||
|  | 
 | |||
|  |       Apply(version); | |||
|  |     } | |||
|  | 
 | |||
|  |     public static void SetAndroidVersionCode(string androidVersionCode) { | |||
|  |       PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode); | |||
|  |     } | |||
|  | 
 | |||
|  |     static void Apply(string version) | |||
|  |     { | |||
|  |       PlayerSettings.bundleVersion = version; | |||
|  |       PlayerSettings.macOS.buildNumber = version; | |||
|  |     } | |||
|  |   } | |||
|  | } |