22 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			22 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
|  | using System.Collections.Generic; | |||
|  | using UnityEditor; | |||
|  | 
 | |||
|  | namespace UnityBuilderAction.Input | |||
|  | { | |||
|  |   public class AndroidSettings | |||
|  |   { | |||
|  |     public static void Apply(Dictionary<string, string> options) | |||
|  |     { | |||
|  |       EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab"); | |||
|  |       if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName)) | |||
|  |         PlayerSettings.Android.keystoreName = keystoreName; | |||
|  |       if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass)) | |||
|  |         PlayerSettings.Android.keystorePass = keystorePass; | |||
|  |       if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName)) | |||
|  |         PlayerSettings.Android.keyaliasName = keyaliasName; | |||
|  |       if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass)) | |||
|  |         PlayerSettings.Android.keyaliasPass = keyaliasPass; | |||
|  |     } | |||
|  |   } | |||
|  | } |