2020-04-21 22:05:46 +00:00
										 
									 
								 
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								using System;
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								using UnityEditor;
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								namespace UnityBuilderAction.Versioning
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								{
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								  public class VersionApplicator
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								  {
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											2020-04-26 18:22:09 +00:00
										 
									 
								 
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								    public static void SetVersion(string version)
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								    {
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								      if (version == "none") {
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								        return;
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								      }
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											2020-06-24 22:02:05 +00:00
										 
									 
								 
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								      Apply(version);
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								    }
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								    public static void SetAndroidVersionCode(string androidVersionCode) {
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								      int bundleVersionCode = Int32.Parse(androidVersionCode);
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								      if (bundleVersionCode <= 0) {
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								        return;
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								      }
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								      PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
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								    }
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								    static void Apply(string version)
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								    {
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								      PlayerSettings.bundleVersion = version;
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								      PlayerSettings.macOS.buildNumber = version;
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								    }
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								  }
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								}
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