unity-builder/src/model/image-tag.ts

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import Platform from './platform';
Cloud Runner v0 - Reliable and trimmed down cloud runner (#353) * Update cloud-runner-aws-pipeline.yml * Update cloud-runner-k8s-pipeline.yml * yarn build * yarn build * correct branch ref * correct branch ref passed to target repo * Create k8s-tests.yml * Delete k8s-tests.yml * correct branch ref passed to target repo * correct branch ref passed to target repo * Always describe AWS tasks for now, because unstable error handling * Remove unused tree commands * Use lfs guid sum * Simple override cache push * Simple override cache push and pull override to allow pure cloud storage driven caching * Removal of early branch (breaks lfs caching) * Remove unused tree commands * Update action.yml * Update action.yml * Support cache and input override commands as input + full support custom hooks * Increase k8s timeout * replace filename being appended for unknclear reason * cache key should not contain whitespaces * Always try and deploy rook for k8s * Apply k8s files for rook * Update action.yml * Apply k8s files for rook * Apply k8s files for rook * cache test and action description for kuber storage class * Correct test and implement dependency health check and start * GCP-secret run, cache key * lfs smudge set explicit and undo explicit * Run using external secret provider to speed up input * Update cloud-runner-aws-pipeline.yml * Add nodejs as build step dependency * Add nodejs as build step dependency * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * better defaults for new inputs * better defaults * merge latest * force build update * use npm n to update node in unity builder * use npm n to update node in unity builder * use npm n to update node in unity builder * correct new line * quiet zipping * quiet zipping * default secrets for unity username and password * default secrets for unity username and password * ls active directory before lfs install * Get cloud runner secrets from * Get cloud runner secrets from * Cleanup setup of default secrets * Various fixes * Cleanup setup of default secrets * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * AWS secrets manager support * less caching logs * default k8s storage class to pd-standard * more readable build commands * Capture aws exit code 1 reliably * Always replace /head from branch * k8s default storage class to standard-rwo * cleanup * further cleanup input * further cleanup input * further cleanup input * further cleanup input * further cleanup input * folder sizes to inspect caching * dir command for local cloud runner test * k8s wait for pending because pvc will not create earlier * prefer k8s standard storage * handle empty string as cloud runner cluster input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * fix unterminated quote * fix unterminated quote * do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name * remove head and heads from branch prefix * fix reversed caching direction of cache-push * fixes * fixes * fixes * cachePull cli * fixes * fixes * fixes * fixes * fixes * order cache test to be first * order cache test to be first * fixes * populate cache key instead of using branch * cleanup cli * garbage-collect-aws cli can iterate over aws resources and cli scans all ts files * import cli methods * import cli files explicitly * import cli files explicitly * import cli files explicitly * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * Cloud runner param test before caching because we have a fast local cache test now * Using custom build path relative to repo root rather than project root * aws-garbage-collect at end of pipeline * aws-garbage-collect do not actually delete anything for now - just list * remove some legacy du commands * Update cloud-runner-aws-pipeline.yml * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * PR comments * Replace guid with uuid package * use fileExists lambda instead of stat to check file exists in caching * build failed results in core error message * Delete sample.txt
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class ImageTag {
public repository: string;
public cloudRunnerBuilderPlatform!: string;
public editorVersion: string;
public targetPlatform: string;
public builderPlatform: string;
public customImage: string;
public imageRollingVersion: number;
public imagePlatformPrefix: string;
constructor(imageProperties: { [key: string]: string }) {
const {
editorVersion,
targetPlatform,
customImage,
cloudRunnerBuilderPlatform,
containerRegistryRepository,
containerRegistryImageVersion,
} = imageProperties;
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if (!ImageTag.versionPattern.test(editorVersion)) {
throw new Error(`Invalid version "${editorVersion}".`);
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}
// Todo we might as well skip this class for customImage.
// Either
this.customImage = customImage;
// Or
this.repository = containerRegistryRepository;
this.editorVersion = editorVersion;
this.targetPlatform = targetPlatform;
Cloud Runner v0 - Reliable and trimmed down cloud runner (#353) * Update cloud-runner-aws-pipeline.yml * Update cloud-runner-k8s-pipeline.yml * yarn build * yarn build * correct branch ref * correct branch ref passed to target repo * Create k8s-tests.yml * Delete k8s-tests.yml * correct branch ref passed to target repo * correct branch ref passed to target repo * Always describe AWS tasks for now, because unstable error handling * Remove unused tree commands * Use lfs guid sum * Simple override cache push * Simple override cache push and pull override to allow pure cloud storage driven caching * Removal of early branch (breaks lfs caching) * Remove unused tree commands * Update action.yml * Update action.yml * Support cache and input override commands as input + full support custom hooks * Increase k8s timeout * replace filename being appended for unknclear reason * cache key should not contain whitespaces * Always try and deploy rook for k8s * Apply k8s files for rook * Update action.yml * Apply k8s files for rook * Apply k8s files for rook * cache test and action description for kuber storage class * Correct test and implement dependency health check and start * GCP-secret run, cache key * lfs smudge set explicit and undo explicit * Run using external secret provider to speed up input * Update cloud-runner-aws-pipeline.yml * Add nodejs as build step dependency * Add nodejs as build step dependency * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * better defaults for new inputs * better defaults * merge latest * force build update * use npm n to update node in unity builder * use npm n to update node in unity builder * use npm n to update node in unity builder * correct new line * quiet zipping * quiet zipping * default secrets for unity username and password * default secrets for unity username and password * ls active directory before lfs install * Get cloud runner secrets from * Get cloud runner secrets from * Cleanup setup of default secrets * Various fixes * Cleanup setup of default secrets * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * AWS secrets manager support * less caching logs * default k8s storage class to pd-standard * more readable build commands * Capture aws exit code 1 reliably * Always replace /head from branch * k8s default storage class to standard-rwo * cleanup * further cleanup input * further cleanup input * further cleanup input * further cleanup input * further cleanup input * folder sizes to inspect caching * dir command for local cloud runner test * k8s wait for pending because pvc will not create earlier * prefer k8s standard storage * handle empty string as cloud runner cluster input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * fix unterminated quote * fix unterminated quote * do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name * remove head and heads from branch prefix * fix reversed caching direction of cache-push * fixes * fixes * fixes * cachePull cli * fixes * fixes * fixes * fixes * fixes * order cache test to be first * order cache test to be first * fixes * populate cache key instead of using branch * cleanup cli * garbage-collect-aws cli can iterate over aws resources and cli scans all ts files * import cli methods * import cli files explicitly * import cli files explicitly * import cli files explicitly * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * Cloud runner param test before caching because we have a fast local cache test now * Using custom build path relative to repo root rather than project root * aws-garbage-collect at end of pipeline * aws-garbage-collect do not actually delete anything for now - just list * remove some legacy du commands * Update cloud-runner-aws-pipeline.yml * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * PR comments * Replace guid with uuid package * use fileExists lambda instead of stat to check file exists in caching * build failed results in core error message * Delete sample.txt
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this.cloudRunnerBuilderPlatform = cloudRunnerBuilderPlatform;
const isCloudRunnerLocal = cloudRunnerBuilderPlatform === 'local' || cloudRunnerBuilderPlatform === undefined;
this.builderPlatform = ImageTag.getTargetPlatformToTargetPlatformSuffixMap(targetPlatform, editorVersion);
Cloud Runner v0 - Reliable and trimmed down cloud runner (#353) * Update cloud-runner-aws-pipeline.yml * Update cloud-runner-k8s-pipeline.yml * yarn build * yarn build * correct branch ref * correct branch ref passed to target repo * Create k8s-tests.yml * Delete k8s-tests.yml * correct branch ref passed to target repo * correct branch ref passed to target repo * Always describe AWS tasks for now, because unstable error handling * Remove unused tree commands * Use lfs guid sum * Simple override cache push * Simple override cache push and pull override to allow pure cloud storage driven caching * Removal of early branch (breaks lfs caching) * Remove unused tree commands * Update action.yml * Update action.yml * Support cache and input override commands as input + full support custom hooks * Increase k8s timeout * replace filename being appended for unknclear reason * cache key should not contain whitespaces * Always try and deploy rook for k8s * Apply k8s files for rook * Update action.yml * Apply k8s files for rook * Apply k8s files for rook * cache test and action description for kuber storage class * Correct test and implement dependency health check and start * GCP-secret run, cache key * lfs smudge set explicit and undo explicit * Run using external secret provider to speed up input * Update cloud-runner-aws-pipeline.yml * Add nodejs as build step dependency * Add nodejs as build step dependency * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Cloud Runner Tests must be specified to capture logs from cloud runner for tests * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs * better defaults for new inputs * better defaults * merge latest * force build update * use npm n to update node in unity builder * use npm n to update node in unity builder * use npm n to update node in unity builder * correct new line * quiet zipping * quiet zipping * default secrets for unity username and password * default secrets for unity username and password * ls active directory before lfs install * Get cloud runner secrets from * Get cloud runner secrets from * Cleanup setup of default secrets * Various fixes * Cleanup setup of default secrets * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * Various fixes * AWS secrets manager support * less caching logs * default k8s storage class to pd-standard * more readable build commands * Capture aws exit code 1 reliably * Always replace /head from branch * k8s default storage class to standard-rwo * cleanup * further cleanup input * further cleanup input * further cleanup input * further cleanup input * further cleanup input * folder sizes to inspect caching * dir command for local cloud runner test * k8s wait for pending because pvc will not create earlier * prefer k8s standard storage * handle empty string as cloud runner cluster input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * local-system is now used for cloud runner test implementation AND correctly unset test CLI input * fix unterminated quote * fix unterminated quote * do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name * remove head and heads from branch prefix * fix reversed caching direction of cache-push * fixes * fixes * fixes * cachePull cli * fixes * fixes * fixes * fixes * fixes * order cache test to be first * order cache test to be first * fixes * populate cache key instead of using branch * cleanup cli * garbage-collect-aws cli can iterate over aws resources and cli scans all ts files * import cli methods * import cli files explicitly * import cli files explicitly * import cli files explicitly * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * import cli methods * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * log parameters in cloud runner parameter test * Cloud runner param test before caching because we have a fast local cache test now * Using custom build path relative to repo root rather than project root * aws-garbage-collect at end of pipeline * aws-garbage-collect do not actually delete anything for now - just list * remove some legacy du commands * Update cloud-runner-aws-pipeline.yml * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * log contents after cache pull and fix some scenarios with duplicate secrets * PR comments * Replace guid with uuid package * use fileExists lambda instead of stat to check file exists in caching * build failed results in core error message * Delete sample.txt
2022-04-10 23:00:37 +00:00
this.imagePlatformPrefix = ImageTag.getImagePlatformPrefixes(
isCloudRunnerLocal ? process.platform : cloudRunnerBuilderPlatform,
);
this.imageRollingVersion = Number(containerRegistryImageVersion); // Will automatically roll to the latest non-breaking version.
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}
static get versionPattern(): RegExp {
return /^(20\d{2}\.\d\.\w{3,4}|3)$/;
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}
static get targetPlatformSuffixes() {
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return {
generic: '',
webgl: 'webgl',
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mac: 'mac-mono',
windows: 'windows-mono',
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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windowsIl2cpp: 'windows-il2cpp',
wsaPlayer: 'universal-windows-platform',
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linux: 'base',
linuxIl2cpp: 'linux-il2cpp',
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android: 'android',
ios: 'ios',
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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tvos: 'appletv',
facebook: 'facebook',
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};
}
static getImagePlatformPrefixes(platform: string): string {
switch (platform) {
case 'win32':
return 'windows';
case 'linux':
return 'ubuntu';
default:
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return '';
}
}
static getTargetPlatformToTargetPlatformSuffixMap(platform: string, version: string): string {
const { generic, webgl, mac, windows, windowsIl2cpp, wsaPlayer, linux, linuxIl2cpp, android, ios, tvos, facebook } =
ImageTag.targetPlatformSuffixes;
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const [major, minor] = version.split('.').map((digit) => Number(digit));
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
switch (platform) {
case Platform.types.StandaloneOSX:
return mac;
case Platform.types.StandaloneWindows:
case Platform.types.StandaloneWindows64:
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 21:18:15 +00:00
// Can only build windows-il2cpp on a windows based system
if (process.platform === 'win32') {
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 21:18:15 +00:00
// Unity versions before 2019.3 do not support il2cpp
if (major >= 2020 || (major === 2019 && minor >= 3)) {
return windowsIl2cpp;
} else {
throw new Error(
`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
If you are trying to build for windows-mono, please use a Linux based OS.`,
);
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 21:18:15 +00:00
}
}
return windows;
case Platform.types.StandaloneLinux64: {
// Unity versions before 2019.3 do not support il2cpp
if (major >= 2020 || (major === 2019 && minor >= 3)) {
return linuxIl2cpp;
}
return linux;
}
case Platform.types.iOS:
return ios;
case Platform.types.Android:
return android;
case Platform.types.WebGL:
return webgl;
case Platform.types.WSAPlayer:
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 21:18:15 +00:00
if (process.platform !== 'win32') {
throw new Error(`WSAPlayer can only be built on a windows base OS`);
}
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 21:18:15 +00:00
return wsaPlayer;
case Platform.types.PS4:
return windows;
case Platform.types.XboxOne:
return windows;
case Platform.types.tvOS:
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 21:18:15 +00:00
if (process.platform !== 'win32') {
throw new Error(`tvOS can only be built on a windows base OS`);
}
Initial Support for Windows Based Builds (#305) * Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 21:18:15 +00:00
return tvos;
case Platform.types.Switch:
return windows;
// Unsupported
case Platform.types.Lumin:
return windows;
case Platform.types.BJM:
return windows;
case Platform.types.Stadia:
return windows;
case Platform.types.Facebook:
return facebook;
case Platform.types.NoTarget:
return generic;
// Test specific
case Platform.types.Test:
return generic;
default:
throw new Error(`
Platform must be one of the ones described in the documentation.
"${platform}" is currently not supported.`);
}
2019-12-22 14:05:15 +00:00
}
get tag(): string {
const versionAndPlatform = `${this.editorVersion}-${this.builderPlatform}`.replace(/-+$/, '');
return `${this.imagePlatformPrefix}-${versionAndPlatform}-${this.imageRollingVersion}`;
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}
get image(): string {
return `${this.repository}`.replace(/^\/+/, '');
2019-12-22 17:07:55 +00:00
}
toString(): string {
const { image, tag, customImage } = this;
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if (customImage) return customImage;
return `${image}:${tag}`; // '0' here represents the docker repo version
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}
}
export default ImageTag;