unity-builder/src/model/platform-setup/setup-mac.ts

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Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
import { BuildParameters } from '..';
import { getUnityChangeset } from 'unity-changeset';
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
import { exec, getExecOutput } from '@actions/exec';
import { restoreCache, saveCache } from '@actions/cache';
import fs from 'node:fs';
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
class SetupMac {
static unityHubBasePath = `/Applications/"Unity Hub.app"`;
static unityHubExecPath = `${SetupMac.unityHubBasePath}/Contents/MacOS/"Unity Hub"`;
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
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public static async setup(buildParameters: BuildParameters, actionFolder: string) {
const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.editorVersion}/Unity.app/Contents/MacOS/Unity`;
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
if (!fs.existsSync(this.unityHubExecPath.replace(/"/g, ''))) {
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
await SetupMac.installUnityHub(buildParameters);
}
if (!fs.existsSync(unityEditorPath.replace(/"/g, ''))) {
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
await SetupMac.installUnity(buildParameters);
}
await SetupMac.setEnvironmentVariables(buildParameters, actionFolder);
}
private static async installUnityHub(buildParameters: BuildParameters, silent = false) {
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
// Can't use quotes in the cache package so we need a different path
const unityHubCachePath = `/Applications/Unity\\ Hub.app`;
const targetHubVersion =
buildParameters.unityHubVersionOnMac !== ''
? buildParameters.unityHubVersionOnMac
: await SetupMac.getLatestUnityHubVersion();
const restoreKey = `Cache-MacOS-UnityHub@${targetHubVersion}`;
if (buildParameters.cacheUnityInstallationOnMac) {
const cacheId = await restoreCache([unityHubCachePath], restoreKey);
if (cacheId) {
// Cache restored successfully, unity hub is installed now
return;
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
}
}
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
const commandSuffix = buildParameters.unityHubVersionOnMac !== '' ? `@${buildParameters.unityHubVersionOnMac}` : '';
const command = `brew install unity-hub${commandSuffix}`;
// Ignoring return code because the log seems to overflow the internal buffer which triggers
// a false error
const errorCode = await exec(command, undefined, {
silent,
ignoreReturnCode: true,
});
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
if (errorCode) {
throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
}
if (buildParameters.cacheUnityInstallationOnMac) {
await saveCache([unityHubCachePath], restoreKey);
}
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
}
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
/**
* Gets the latest version of Unity Hub available on brew
* @returns The latest version of Unity Hub available on brew
*/
private static async getLatestUnityHubVersion(): Promise<string> {
// Need to check if the latest version available is the same as the one we have cached
const hubVersionCommand = `/bin/bash -c "brew info unity-hub | grep -o '[0-9]\\+\\.[0-9]\\+\\.[0-9]\\+'"`;
const result = await getExecOutput(hubVersionCommand, undefined, {
silent: true,
});
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
if (result.exitCode === 0 && result.stdout !== '') {
return result.stdout;
}
return '';
}
private static getArchitectureParameters(): string[] {
const architectureArgument = [];
switch (process.arch) {
case 'x64':
architectureArgument.push('--architecture', 'x86_64');
break;
case 'arm64':
architectureArgument.push('--architecture', 'arm64');
break;
default:
throw new Error(`Unsupported architecture: ${process.arch}.`);
}
return architectureArgument;
}
private static getModuleParametersForTargetPlatform(targetPlatform: string): string[] {
const moduleArgument = [];
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
switch (targetPlatform) {
case 'iOS':
moduleArgument.push('--module', 'ios');
break;
case 'tvOS':
moduleArgument.push('--module', 'tvos');
break;
case 'StandaloneOSX':
moduleArgument.push('--module', 'mac-il2cpp');
break;
case 'Android':
moduleArgument.push('--module', 'android');
break;
case 'WebGL':
moduleArgument.push('--module', 'webgl');
break;
default:
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
throw new Error(`Unsupported module for target platform: ${targetPlatform}.`);
}
return moduleArgument;
}
private static async installUnity(buildParameters: BuildParameters, silent = false) {
const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.editorVersion}`;
const key = `Cache-MacOS-UnityEditor-With-Module-${buildParameters.targetPlatform}@${buildParameters.editorVersion}`;
if (buildParameters.cacheUnityInstallationOnMac) {
const cacheId = await restoreCache([unityEditorPath], key);
if (cacheId) {
// Cache restored successfully, unity editor is installed now
return;
}
}
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
const unityChangeset = await getUnityChangeset(buildParameters.editorVersion);
const moduleArguments = SetupMac.getModuleParametersForTargetPlatform(buildParameters.targetPlatform);
const architectureArguments = SetupMac.getArchitectureParameters();
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
const execArguments: string[] = [
'--',
'--headless',
'install',
...['--version', buildParameters.editorVersion],
...['--changeset', unityChangeset.changeset],
...moduleArguments,
...architectureArguments,
'--childModules',
];
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
// Ignoring return code because the log seems to overflow the internal buffer which triggers
// a false error
const errorCode = await exec(this.unityHubExecPath, execArguments, {
silent,
ignoreReturnCode: true,
});
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
if (errorCode) {
throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
}
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
if (buildParameters.cacheUnityInstallationOnMac) {
await saveCache([unityEditorPath], key);
}
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
}
private static async setEnvironmentVariables(buildParameters: BuildParameters, actionFolder: string) {
// Need to set environment variables from here because we execute
// the scripts on the host for mac
process.env.ACTION_FOLDER = actionFolder;
process.env.UNITY_VERSION = buildParameters.editorVersion;
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
process.env.UNITY_SERIAL = buildParameters.unitySerial;
process.env.UNITY_LICENSING_SERVER = buildParameters.unityLicensingServer;
2024-08-07 20:51:17 +00:00
process.env.UNITY_LICENSING_PRODUCT_IDS = buildParameters.unityLicensingProductIds;
process.env.SKIP_ACTIVATION = buildParameters.skipActivation;
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
process.env.PROJECT_PATH = buildParameters.projectPath;
process.env.BUILD_PROFILE = buildParameters.buildProfile;
process.env.BUILD_TARGET = buildParameters.targetPlatform;
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
process.env.BUILD_NAME = buildParameters.buildName;
process.env.BUILD_PATH = buildParameters.buildPath;
process.env.BUILD_FILE = buildParameters.buildFile;
process.env.BUILD_METHOD = buildParameters.buildMethod;
process.env.VERSION = buildParameters.buildVersion;
process.env.ANDROID_VERSION_CODE = buildParameters.androidVersionCode;
process.env.ANDROID_KEYSTORE_NAME = buildParameters.androidKeystoreName;
process.env.ANDROID_KEYSTORE_BASE64 = buildParameters.androidKeystoreBase64;
process.env.ANDROID_KEYSTORE_PASS = buildParameters.androidKeystorePass;
process.env.ANDROID_KEYALIAS_NAME = buildParameters.androidKeyaliasName;
process.env.ANDROID_KEYALIAS_PASS = buildParameters.androidKeyaliasPass;
process.env.ANDROID_TARGET_SDK_VERSION = buildParameters.androidTargetSdkVersion;
process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters;
Misc QOL Updates and bug fixes (#505) * Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output. * Update pr template links * Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation * Switch to androidExportType instead of exportGoogleAndroidProject * Enforce minimum node version * Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities. * Improve deprecation warning * Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests. * Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions. * Remove 2018.1 from tests * Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3. * Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it * Add missing reflection using * Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject * Fix android bundle id * Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start * Add timeout and continue on error
2023-02-14 05:07:10 +00:00
process.env.ANDROID_EXPORT_TYPE = buildParameters.androidExportType;
process.env.ANDROID_SYMBOL_TYPE = buildParameters.androidSymbolType;
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
process.env.MANUAL_EXIT = buildParameters.manualExit.toString();
process.env.ENABLE_GPU = buildParameters.enableGpu.toString();
Initial Support for MacOS IL2CPP Builds (#326) * Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 09:15:37 +00:00
}
}
export default SetupMac;