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								using System;
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								using System.Collections.Generic;
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								using System.Linq;
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								using UnityEditor;
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								namespace UnityBuilderAction.Input
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								{
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								  public class ArgumentsParser
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								  {
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								    static string EOL = Environment.NewLine;
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								    static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
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								    public static Dictionary<string, string> GetValidatedOptions()
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								    {
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								      ParseCommandLineArguments(out var validatedOptions);
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								      if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
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								        Console.WriteLine("Missing argument -projectPath");
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								        EditorApplication.Exit(110);
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								      }
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								      if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
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								        Console.WriteLine("Missing argument -buildTarget");
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								        EditorApplication.Exit(120);
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								      }
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								      if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
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								        EditorApplication.Exit(121);
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								      }
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								      if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
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								        Console.WriteLine("Missing argument -customBuildPath");
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								        EditorApplication.Exit(130);
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								      }
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								      const string defaultCustomBuildName = "TestBuild";
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								      if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
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								        Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
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								        validatedOptions.Add("customBuildName", defaultCustomBuildName);
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								      } else if (customBuildName == "") {
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								        Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
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								        validatedOptions.Add("customBuildName", defaultCustomBuildName);
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								      }
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								      return validatedOptions;
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								    }
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								    static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
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								    {
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								      providedArguments = new Dictionary<string, string>();
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								      string[] args = Environment.GetCommandLineArgs();
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								      Console.WriteLine(
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								        $"{EOL}" +
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								        $"###########################{EOL}" +
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								        $"#    Parsing settings     #{EOL}" +
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								        $"###########################{EOL}" +
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								        $"{EOL}"
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								      );
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								      // Extract flags with optional values
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								      for (int current = 0, next = 1; current < args.Length; current++, next++) {
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								        // Parse flag
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								        bool isFlag = args[current].StartsWith("-");
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								        if (!isFlag) continue;
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								        string flag = args[current].TrimStart('-');
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								        // Parse optional value
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								        bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
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								        string value = flagHasValue ? args[next].TrimStart('-') : "";
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								        bool secret = Secrets.Contains(flag);
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								        string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
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								        // Assign
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								        Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
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								        providedArguments.Add(flag, value);
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								      }
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								    }
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								  }
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								}
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