148 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			PowerShell
		
	
	
		
		
			
		
	
	
			148 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			PowerShell
		
	
	
|  | # | ||
|  | # Set project path | ||
|  | # | ||
|  | $Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH" | ||
|  | Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')" | ||
|  | 
 | ||
|  | # | ||
|  | # Display the name for the build, doubles as the output name | ||
|  | # | ||
|  | 
 | ||
|  | Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')" | ||
|  | 
 | ||
|  | # | ||
|  | # Display the build's target platform; | ||
|  | # | ||
|  | 
 | ||
|  | Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')" | ||
|  | 
 | ||
|  | # | ||
|  | # Display build path and file | ||
|  | # | ||
|  | 
 | ||
|  | Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')" | ||
|  | $Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH" | ||
|  | $Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE" | ||
|  | 
 | ||
|  | # | ||
|  | # Set the build method, must reference one of: | ||
|  | # | ||
|  | #   - <NamespaceName.ClassName.MethodName> | ||
|  | #   - <ClassName.MethodName> | ||
|  | # | ||
|  | # For example: `BuildCommand.PerformBuild` | ||
|  | # | ||
|  | # The method must be declared static and placed in project/Assets/Editor | ||
|  | # | ||
|  | if ($Env:BUILD_METHOD)  | ||
|  | { | ||
|  |     # User has provided their own build method. | ||
|  |     # Assume they also bring their own script. | ||
|  |     Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')" | ||
|  | }  | ||
|  | else  | ||
|  | { | ||
|  |     # User has not provided their own build command. | ||
|  |     # | ||
|  |     # Use the script from this action which builds the scenes that are enabled in | ||
|  |     # the project. | ||
|  |     # | ||
|  |     Write-Output "Using built-in build method." | ||
|  | 
 | ||
|  |     # Create Editor directory if it does not exist | ||
|  |     if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor)) | ||
|  |     { | ||
|  |         # We use -Force to suppress output, doesn't overwrite anything | ||
|  |         New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor | ||
|  |     } | ||
|  | 
 | ||
|  |     # Copy the build script of Unity Builder action | ||
|  |     Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse | ||
|  | 
 | ||
|  |     # Set the Build method to that of UnityBuilder Action | ||
|  |     $Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject" | ||
|  | 
 | ||
|  |     # Verify recursive paths | ||
|  |     Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse | ||
|  | } | ||
|  | 
 | ||
|  | # | ||
|  | # Pre-build debug information | ||
|  | # | ||
|  | 
 | ||
|  | Write-Output "" | ||
|  | Write-Output "###########################" | ||
|  | Write-Output "#    Custom parameters    #" | ||
|  | Write-Output "###########################" | ||
|  | Write-Output "" | ||
|  | 
 | ||
|  | Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')" | ||
|  | 
 | ||
|  | Write-Output "" | ||
|  | Write-Output "###########################" | ||
|  | Write-Output "#    Current build dir    #" | ||
|  | Write-Output "###########################" | ||
|  | Write-Output "" | ||
|  | 
 | ||
|  | Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')" | ||
|  | if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))  | ||
|  | { | ||
|  |     mkdir "$Env:BUILD_PATH_FULL" | ||
|  | } | ||
|  | Get-ChildItem $Env:BUILD_PATH_FULL | ||
|  | 
 | ||
|  | Write-Output "" | ||
|  | Write-Output "###########################" | ||
|  | Write-Output "#    Project directory    #" | ||
|  | Write-Output "###########################" | ||
|  | Write-Output "" | ||
|  | 
 | ||
|  | Get-ChildItem $Env:UNITY_PROJECT_PATH | ||
|  | 
 | ||
|  | # | ||
|  | # Build | ||
|  | # | ||
|  | 
 | ||
|  | Write-Output "" | ||
|  | Write-Output "###########################" | ||
|  | Write-Output "#    Building project     #" | ||
|  | Write-Output "###########################" | ||
|  | Write-Output "" | ||
|  | 
 | ||
|  | & "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics ` | ||
|  |                                                                           -projectPath $Env:UNITY_PROJECT_PATH ` | ||
|  |                                                                           -executeMethod $Env:BUILD_METHOD ` | ||
|  |                                                                           -buildTarget $Env:BUILD_TARGET ` | ||
|  |                                                                           -customBuildTarget $Env:BUILD_TARGET ` | ||
|  |                                                                           -customBuildPath $Env:CUSTOM_BUILD_PATH ` | ||
|  |                                                                           -buildVersion $Env:VERSION ` | ||
|  |                                                                           $Env:CUSTOM_PARAMETERS ` | ||
|  |                                                                           -logfile | Out-Host | ||
|  | 
 | ||
|  | # Catch exit code | ||
|  | $Env:BUILD_EXIT_CODE=$? | ||
|  | 
 | ||
|  | # Display results | ||
|  | if ($Env:BUILD_EXIT_CODE -eq 0)  | ||
|  | { | ||
|  |     Write-Output "Build Succeeded!" | ||
|  | } else  | ||
|  | { | ||
|  |     Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')" | ||
|  | } | ||
|  | 
 | ||
|  | # TODO: Determine if we need to set permissions on any files | ||
|  | 
 | ||
|  | # | ||
|  | # Results | ||
|  | # | ||
|  | 
 | ||
|  | Write-Output "" | ||
|  | Write-Output "###########################" | ||
|  | Write-Output "#       Build output      #" | ||
|  | Write-Output "###########################" | ||
|  | Write-Output "" | ||
|  | 
 | ||
|  | Get-ChildItem $Env:BUILD_PATH_FULL | ||
|  | Write-Output "" |