22 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			22 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
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								using System.Collections.Generic;
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								using UnityEditor;
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								namespace UnityBuilderAction.Input
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								{
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								  public class AndroidSettings
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								  {
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								    public static void Apply(Dictionary<string, string> options)
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								    {
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								      EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
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								      if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
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								        PlayerSettings.Android.keystoreName = keystoreName;
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								      if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
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								        PlayerSettings.Android.keystorePass = keystorePass;
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								      if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
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								        PlayerSettings.Android.keyaliasName = keyaliasName;
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								      if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
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								        PlayerSettings.Android.keyaliasPass = keyaliasPass;
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								    }
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								  }
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								}
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