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										 |  |  |  | using System; | 
					
						
							|  |  |  |  | using UnityEditor; | 
					
						
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							|  |  |  |  | namespace UnityBuilderAction.Versioning | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |   public class VersionApplicator | 
					
						
							|  |  |  |  |   { | 
					
						
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										 |  |  |  |     public static void SetVersion(string version) | 
					
						
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										 |  |  |  |     { | 
					
						
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										 |  |  |  |       if (version == "none") { | 
					
						
							|  |  |  |  |         return; | 
					
						
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										 |  |  |  |       } | 
					
						
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										 |  |  |  |       Apply(version); | 
					
						
							|  |  |  |  |     } | 
					
						
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										 |  |  |  |     public static void SetAndroidVersionCode(string androidVersionCode) { | 
					
						
							|  |  |  |  |       PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode); | 
					
						
							|  |  |  |  |     } | 
					
						
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										 |  |  |  |     static void Apply(string version) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |       PlayerSettings.bundleVersion = version; | 
					
						
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										 |  |  |  |       PlayerSettings.macOS.buildNumber = version; | 
					
						
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										 |  |  |  |     } | 
					
						
							|  |  |  |  |   } | 
					
						
							|  |  |  |  | } |