65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
|
using System;
|
|||
|
using JetBrains.Annotations;
|
|||
|
using UnityEditor;
|
|||
|
|
|||
|
namespace UnityBuilderAction.Versioning
|
|||
|
{
|
|||
|
public class VersionApplicator
|
|||
|
{
|
|||
|
enum Strategy
|
|||
|
{
|
|||
|
None,
|
|||
|
Custom,
|
|||
|
SemanticCommit,
|
|||
|
SemanticClassic,
|
|||
|
}
|
|||
|
|
|||
|
public static void SetVersionForBuild(string strategy, [CanBeNull] string version)
|
|||
|
{
|
|||
|
if (!Enum.TryParse<Strategy>(strategy, out Strategy validatedStrategy)) {
|
|||
|
throw new Exception($"Invalid versioning argument provided. {strategy} is not a valid strategy.");
|
|||
|
}
|
|||
|
|
|||
|
switch (validatedStrategy) {
|
|||
|
case Strategy.None:
|
|||
|
return;
|
|||
|
case Strategy.Custom:
|
|||
|
ApplyCustomVersion(version);
|
|||
|
return;
|
|||
|
case Strategy.SemanticCommit:
|
|||
|
ApplySemanticCommitVersion();
|
|||
|
return;
|
|||
|
case Strategy.SemanticClassic:
|
|||
|
ApplySemanticClassicVersion();
|
|||
|
return;
|
|||
|
default:
|
|||
|
throw new NotImplementedException("Version strategy has not been implemented.");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
static void ApplyCustomVersion(string version)
|
|||
|
{
|
|||
|
Apply(version);
|
|||
|
}
|
|||
|
|
|||
|
static void ApplySemanticCommitVersion()
|
|||
|
{
|
|||
|
string version = Git.GenerateSemanticCommitVersion();
|
|||
|
|
|||
|
Apply(version);
|
|||
|
}
|
|||
|
|
|||
|
static void ApplySemanticClassicVersion()
|
|||
|
{
|
|||
|
string version = Git.GenerateSemanticClassicVersion();
|
|||
|
|
|||
|
Apply(version);
|
|||
|
}
|
|||
|
|
|||
|
static void Apply(string version)
|
|||
|
{
|
|||
|
PlayerSettings.bundleVersion = version;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|