unity-builder/dist/platforms/ubuntu/steps/activate.sh

111 lines
3.3 KiB
Bash
Raw Normal View History

2020-01-07 22:19:23 +00:00
#!/usr/bin/env bash
Cloud runner develop - Stabilizes kubernetes provider (#531) * fixes * fixes * fixes * fixes * fixes * check for startup message in workflows * check for startup message in workflows * check for startup message in workflows * check for startup message in workflows * check for startup message in workflows * check for startup message in workflows * Update cloud-runner-ci-pipeline.yml * Update cloud-runner-ci-pipeline.yml * no storage class specified * log file path * log file path * log file path * log file path * log file path * log file path * log file path * log file path * updates * log file path * latest develop * log file path * log file path * Update package.json * log file path * log file path * log file path * log file path * log file path * log file path * log file path * log file path * log file path * log file path * log file path * log file path * log file path * log file path * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * stream logs through standard input and new remote client cli command * update pipeline to use k3s * version: 'latest' * fixes * disable aws pipe for now * disable aws pipe for now * disable aws pipe for now * disable aws pipe for now * disable aws pipe for now * disable aws pipe for now * disable aws pipe for now * disable aws pipe for now * disable aws pipe for now * disable aws pipe for now * push k8s logs to LOG SERVICE IP * push k8s logs to LOG SERVICE IP * push k8s logs to LOG SERVICE IP * push k8s logs to LOG SERVICE IP * push k8s logs to LOG SERVICE IP * push k8s logs to LOG SERVICE IP * push k8s logs to LOG SERVICE IP * push k8s logs to LOG SERVICE IP * tests * tests * tests * tests * tests * tests * tests * tests * tests * tests * tests * tests * tests * tests * tests * tests * tests * podname logs for log service * podname logs for log service * podname logs for log service * podname logs for log service * podname logs for log service * podname logs for log service * podname logs for log service * podname logs for log service * podname logs for log service * hashed logs * hashed logs * hashed logs * hashed logs * hashed logs * hashed logs * no wait, just repeat logs * no wait, just repeat logs * remove typo - double await * test fix - kubernetes - name typo in github yaml * test fix - kubernetes - name typo in github yaml * check missing log file * check missing log file * Push to steam test * Push to steam test * Fix path * k8s reliable log hashing * k8s reliable log hashing * k8s reliable log hashing * hashed logging k8s * hashed logging k8s * hashed logging k8s * hashed logging k8s * hashed logging k8s * hashed logging k8s * Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line * Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line * Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line * Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line * Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line * Fix exit flow for k8s job * hash comparison logging for log complete in k8s flow * Interrupt k8s logs when logs found * cleanup async parameter * cleanup async parameter * cleanup async parameter * fixes * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix
2024-02-06 23:46:31 +00:00
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject" ]; then
mkdir /BlankProject
fi
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject/Assets" ]; then
mkdir /BlankProject/Assets
fi
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
2020-01-07 22:19:23 +00:00
#
# SERIAL LICENSE MODE
2020-01-07 22:19:23 +00:00
#
# This will activate unity, using the serial activation process.
2020-01-07 22:19:23 +00:00
#
echo "Requesting activation"
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
retry_count=0
2020-01-07 22:19:23 +00:00
# Initialize delay to 15 seconds
delay=15
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
while [[ $retry_count -lt 5 ]]
do
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Check if UNITY_EXIT_CODE is 0
if [[ $UNITY_EXIT_CODE -eq 0 ]]
then
echo "Activation successful"
break
else
# Increment retry count
((retry_count++))
echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Double the delay for the next iteration
delay=$((delay * 2))
fi
done
2020-01-07 22:19:23 +00:00
if [[ $retry_count -eq 5 ]]
then
echo "Activation failed after 5 retries"
fi
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
2020-01-07 22:19:23 +00:00
fi
#
# Display information about the result
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi