Don't rebuild library on windows
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#
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# Create directory for license activation
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#
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ACTIVATE_LICENSE_PATH="$($Env:GITHUB_WORKSPACE)/_activate-license"
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mkdir $ACTIVATE_LICENSE_PATH
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# Activate Unity
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# Activate Unity
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& "c:\steps\activate.ps1"
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& "c:\steps\activate.ps1"
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@ -13,3 +20,9 @@ regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.
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# Free the seat for the activated license
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# Free the seat for the activated license
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& "c:\steps\return_license.ps1"
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& "c:\steps\return_license.ps1"
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#
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# Remove license activation directory
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#
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Remove-Item -Path $ACTIVATE_LICENSE_PATH -Recurse
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Push-Location $ACTIVATE_LICENSE_PATH
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# Activates Unity
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# Activates Unity
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& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
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& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
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-username $Env:UNITY_EMAIL `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-password $Env:UNITY_PASSWORD `
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-serial $Env:UNITY_SERIAL `
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-serial $Env:UNITY_SERIAL `
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-logfile | Out-Host
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-logfile | Out-Host
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Pop-Location
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Push-Location $ACTIVATE_LICENSE_PATH
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# Return the active Unity license
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# Return the active Unity license
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& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
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& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
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-username $Env:UNITY_EMAIL `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-password $Env:UNITY_PASSWORD `
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-returnlicense `
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-returnlicense `
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-logfile | Out-Host
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-logfile | Out-Host
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Pop-Location
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