Don't rebuild library on windows

pull/326/head
Andrew Kahr 2022-01-26 22:00:11 -08:00
parent 64c42a01bc
commit 0243fe1fb8
3 changed files with 21 additions and 0 deletions

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@ -1,3 +1,10 @@
#
# Create directory for license activation
#
ACTIVATE_LICENSE_PATH="$($Env:GITHUB_WORKSPACE)/_activate-license"
mkdir $ACTIVATE_LICENSE_PATH
# Activate Unity # Activate Unity
& "c:\steps\activate.ps1" & "c:\steps\activate.ps1"
@ -13,3 +20,9 @@ regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.
# Free the seat for the activated license # Free the seat for the activated license
& "c:\steps\return_license.ps1" & "c:\steps\return_license.ps1"
#
# Remove license activation directory
#
Remove-Item -Path $ACTIVATE_LICENSE_PATH -Recurse

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@ -1,6 +1,10 @@
Push-Location $ACTIVATE_LICENSE_PATH
# Activates Unity # Activates Unity
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics ` & "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL ` -username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD ` -password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL ` -serial $Env:UNITY_SERIAL `
-logfile | Out-Host -logfile | Out-Host
Pop-Location

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@ -1,6 +1,10 @@
Push-Location $ACTIVATE_LICENSE_PATH
# Return the active Unity license # Return the active Unity license
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics ` & "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL ` -username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD ` -password $Env:UNITY_PASSWORD `
-returnlicense ` -returnlicense `
-logfile | Out-Host -logfile | Out-Host
Pop-Location