Use full path to scripts

pull/326/head
Andrew Kahr 2022-01-25 23:02:11 -08:00
parent 5a00d7bf75
commit 12fc1f50f7
6 changed files with 15 additions and 13 deletions

9
dist/index.js vendored
View File

@ -64,7 +64,7 @@ function run() {
// default and local case
default:
core.info('Building locally');
platform_setup_1.default.setup(buildParameters);
platform_setup_1.default.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') {
mac_builder_1.default.run(actionFolder, workspace, buildParameters);
}
@ -1276,7 +1276,7 @@ Object.defineProperty(exports, "__esModule", ({ value: true }));
const platform_setup_1 = __webpack_require__(2014);
const validate_windows_1 = __importDefault(__webpack_require__(41563));
class PlatformSetup {
static setup(buildParameters) {
static setup(buildParameters, actionFolder) {
return __awaiter(this, void 0, void 0, function* () {
switch (process.platform) {
case 'win32':
@ -1284,7 +1284,7 @@ class PlatformSetup {
platform_setup_1.SetupWindows.setup(buildParameters);
break;
case 'darwin':
platform_setup_1.SetupMac.setup(buildParameters);
platform_setup_1.SetupMac.setup(buildParameters, actionFolder);
break;
//Add other baseOS's here
}
@ -1332,10 +1332,11 @@ Object.defineProperty(exports, "__esModule", ({ value: true }));
const unity_changeset_1 = __webpack_require__(4635);
class SetupMac {
//static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
static setup(buildParameters) {
static setup(buildParameters, actionFolder) {
return __awaiter(this, void 0, void 0, function* () {
const changeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version).changeset;
//Since we are using shell scripts on the host, we need to set the environment variables from here
process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
process.env.UNITY_VERSION = buildParameters.version;
process.env.UNITY_CHANGESET = changeset;
process.env.UNITY_SERIAL = buildParameters.unitySerial;

2
dist/index.js.map vendored

File diff suppressed because one or more lines are too long

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@ -3,10 +3,10 @@
#
# Run steps
#
source /steps/setup.sh
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
source $SCRIPT_DIRECTORY/steps/setup.sh
source $SCRIPT_DIRECTORY/steps/activate.sh
source $SCRIPT_DIRECTORY/steps/build.sh
source $SCRIPT_DIRECTORY/steps/return_license.sh
#
# Instructions for debugging

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@ -28,7 +28,7 @@ async function run() {
// default and local case
default:
core.info('Building locally');
PlatformSetup.setup(buildParameters);
PlatformSetup.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') {
MacBuilder.run(actionFolder, workspace, buildParameters);
} else {

View File

@ -3,14 +3,14 @@ import { SetupWindows, SetupMac } from './platform-setup/';
import ValidateWindows from './platform-validation/validate-windows';
class PlatformSetup {
static async setup(buildParameters: BuildParameters) {
static async setup(buildParameters: BuildParameters, actionFolder: string) {
switch (process.platform) {
case 'win32':
ValidateWindows.validate(buildParameters);
SetupWindows.setup(buildParameters);
break;
case 'darwin':
SetupMac.setup(buildParameters);
SetupMac.setup(buildParameters, actionFolder);
break;
//Add other baseOS's here
}

View File

@ -4,9 +4,10 @@ import { getUnityChangeset } from 'unity-changeset';
class SetupMac {
//static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
public static async setup(buildParameters: BuildParameters) {
public static async setup(buildParameters: BuildParameters, actionFolder: string) {
const changeset = await getUnityChangeset(buildParameters.version).changeset;
//Since we are using shell scripts on the host, we need to set the environment variables from here
process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
process.env.UNITY_VERSION = buildParameters.version;
process.env.UNITY_CHANGESET = changeset;
process.env.UNITY_SERIAL = buildParameters.unitySerial;