Simplify build profile loading logic (#762)
Removed unnecessary check for build profile define symbol.main v4
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3a2abf9037
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1d4ee0697f
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@ -66,10 +66,6 @@ namespace UnityBuilderAction
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var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
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var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
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?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
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?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
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#if !BUILD_PROFILE_LOADED
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throw new Exception("Build profile's define symbol not present before script execution; shouldn't happen");
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#endif // BUILD_PROFILE_LOADED
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// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
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// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
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// BuildProfile.SetActiveBuildProfile(buildProfile);
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// BuildProfile.SetActiveBuildProfile(buildProfile);
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Debug.Log($"build profile: {buildProfile.name}");
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Debug.Log($"build profile: {buildProfile.name}");
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