Collect lfs file into .lfs-asset-id file and print

pull/273/head
Frostebite 2021-07-01 23:12:21 +01:00
parent 3832949643
commit 2897eedefb
3 changed files with 25 additions and 31 deletions

27
dist/index.js vendored
View File

@ -2092,26 +2092,24 @@ class RemoteBuilder {
apk add unzip;
apk add git-lfs;
apk add jq;
# Disable LFS
echo "Disable LFS"
git config --global filter.lfs.smudge "git-lfs smudge --skip -- %f"
git config --global filter.lfs.process "git-lfs filter-process --skip"
# Get source repo for project to be built and game-ci repo for utilties
echo "Get source repo for project to be built and game-ci repo for utilties"
git clone https://${buildParameters.githubToken}@github.com/${process.env.GITHUB_REPOSITORY}.git ${buildUid}/${repositoryFolder}
# Enable LFS
echo "Checkout"
git checkout $GITHUB_SHA --work-tree=${repoPathFull}
echo "Enable LFS"
git config --global filter.lfs.smudge "git-lfs smudge -- %f"
git config --global filter.lfs.process "git-lfs filter-process"
echo "combine lfs hashes to one file, hash that"
git lfs ls-files -l --work-tree=${repoPathFull} | cut -d' ' -f1 | sort > .lfs-assets-id
ls
cat libraryCache.chk
# Get source repo for project to be built and game-ci repo for utilties
git config --global filter.lfs.smudge "git-lfs smudge -- %f"
git config --global filter.lfs.process "git-lfs filter-process"
cd ${buildUid}/${repositoryFolder}/
git lfs ls-files -l | cut -d' ' -f1 | sort > .assets-id
cd ../../
echo "Get game.ci/unity-builder and game.ci/steam-deploy"
git clone https://${buildParameters.githubToken}@github.com/game-ci/unity-builder.git ${builderPathFull}
git clone https://${buildParameters.githubToken}@github.com/game-ci/steam-deploy.git ${steamPathFull}
git checkout $GITHUB_SHA --work-tree=${repoPathFull}
echo 'checking cache'
# Look for usable cache
# time to handle library cache
if [ ! -d ${cacheFolderFull} ]; then
mkdir ${cacheFolderFull}
echo "creating new cache folder"
@ -2120,15 +2118,14 @@ class RemoteBuilder {
mkdir ${cacheFolderFull}/${branchName}
echo "creating new cache branch folder for: ${branchName}"
fi
else
echo "Library cache for branch: ${branchName}"
ls ${cacheFolderFull}/${branchName}
echo ''
if [ -d ${libraryFolderFull} ]; then
rm -r ${libraryFolderFull}
echo "Setup .gitignore to ignore Library folder and remove it from builds"
echo "Git must ignore the Library folder"
fi
echo 'Checking cache'
echo "Checking cache"
# Restore cache
latest=$(ls -t | head -1)
if [ ! -z "$latest" ]; then

2
dist/index.js.map vendored

File diff suppressed because one or more lines are too long

View File

@ -101,28 +101,26 @@ class RemoteBuilder {
apk add unzip;
apk add git-lfs;
apk add jq;
# Disable LFS
echo "Disable LFS"
git config --global filter.lfs.smudge "git-lfs smudge --skip -- %f"
git config --global filter.lfs.process "git-lfs filter-process --skip"
# Get source repo for project to be built and game-ci repo for utilties
echo "Get source repo for project to be built and game-ci repo for utilties"
git clone https://${buildParameters.githubToken}@github.com/${
process.env.GITHUB_REPOSITORY
}.git ${buildUid}/${repositoryFolder}
# Enable LFS
echo "Checkout"
git checkout $GITHUB_SHA --work-tree=${repoPathFull}
echo "Enable LFS"
git config --global filter.lfs.smudge "git-lfs smudge -- %f"
git config --global filter.lfs.process "git-lfs filter-process"
echo "combine lfs hashes to one file, hash that"
git lfs ls-files -l --work-tree=${repoPathFull} | cut -d' ' -f1 | sort > .lfs-assets-id
ls
cat libraryCache.chk
# Get source repo for project to be built and game-ci repo for utilties
git config --global filter.lfs.smudge "git-lfs smudge -- %f"
git config --global filter.lfs.process "git-lfs filter-process"
cd ${buildUid}/${repositoryFolder}/
git lfs ls-files -l | cut -d' ' -f1 | sort > .assets-id
cd ../../
echo "Get game.ci/unity-builder and game.ci/steam-deploy"
git clone https://${buildParameters.githubToken}@github.com/game-ci/unity-builder.git ${builderPathFull}
git clone https://${buildParameters.githubToken}@github.com/game-ci/steam-deploy.git ${steamPathFull}
git checkout $GITHUB_SHA --work-tree=${repoPathFull}
echo 'checking cache'
# Look for usable cache
# time to handle library cache
if [ ! -d ${cacheFolderFull} ]; then
mkdir ${cacheFolderFull}
echo "creating new cache folder"
@ -131,15 +129,14 @@ class RemoteBuilder {
mkdir ${cacheFolderFull}/${branchName}
echo "creating new cache branch folder for: ${branchName}"
fi
else
echo "Library cache for branch: ${branchName}"
ls ${cacheFolderFull}/${branchName}
echo ''
if [ -d ${libraryFolderFull} ]; then
rm -r ${libraryFolderFull}
echo "Setup .gitignore to ignore Library folder and remove it from builds"
echo "Git must ignore the Library folder"
fi
echo 'Checking cache'
echo "Checking cache"
# Restore cache
latest=$(ls -t | head -1)
if [ ! -z "$latest" ]; then