Collect lfs file into .lfs-asset-id file and print
parent
9fd32a1aa6
commit
3832949643
|
|
@ -2081,47 +2081,54 @@ class RemoteBuilder {
|
|||
static SetupStep(buildUid, buildParameters, branchName, defaultSecretsArray) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
core.info('Starting step 1/4 clone and restore cache)');
|
||||
const projectPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}/${buildParameters.projectPath}`;
|
||||
const repoPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}`;
|
||||
const builderPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}/builder`;
|
||||
const steamPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}/steam`;
|
||||
const projectPathFull = `${repoPathFull}/${buildParameters.projectPath}`;
|
||||
const cacheFolderFull = `${buildVolumeFolder}/${cacheFolder}`;
|
||||
const libraryFolderFull = `${projectPathFull}/Library`;
|
||||
yield this.RemoteBuilderProviderPlatform.runBuildTask(buildUid, 'alpine/git', [
|
||||
`apk update;
|
||||
apk add unzip;
|
||||
apk add git-lfs;
|
||||
apk add jq;
|
||||
|
||||
# Disable LFS
|
||||
git config --global filter.lfs.smudge "git-lfs smudge --skip -- %f"
|
||||
git config --global filter.lfs.process "git-lfs filter-process --skip"
|
||||
# Get source repo for project to be built and game-ci repo for utilties
|
||||
|
||||
git clone https://${buildParameters.githubToken}@github.com/${process.env.GITHUB_REPOSITORY}.git ${buildUid}/${repositoryFolder}
|
||||
# Enable LFS
|
||||
git lfs ls-files -l --work-tree=${repoPathFull} | cut -d' ' -f1 | sort > .lfs-assets-id
|
||||
ls
|
||||
cat libraryCache.chk
|
||||
# Get source repo for project to be built and game-ci repo for utilties
|
||||
git config --global filter.lfs.smudge "git-lfs smudge -- %f"
|
||||
git config --global filter.lfs.process "git-lfs filter-process"
|
||||
cd ${buildUid}/${repositoryFolder}/
|
||||
git lfs ls-files -l | cut -d' ' -f1 | sort > .assets-id
|
||||
cd ../../
|
||||
git clone https://${buildParameters.githubToken}@github.com/game-ci/unity-builder.git ${buildUid}/builder
|
||||
git clone https://${buildParameters.githubToken}@github.com/game-ci/steam-deploy.git ${buildUid}/steam
|
||||
cd /${buildVolumeFolder}/${buildUid}/${repositoryFolder}/
|
||||
git checkout $GITHUB_SHA
|
||||
cd /${buildVolumeFolder}/
|
||||
git clone https://${buildParameters.githubToken}@github.com/game-ci/unity-builder.git ${builderPathFull}
|
||||
git clone https://${buildParameters.githubToken}@github.com/game-ci/steam-deploy.git ${steamPathFull}
|
||||
git checkout $GITHUB_SHA --work-tree=${repoPathFull}
|
||||
echo 'checking cache'
|
||||
# Look for usable cache
|
||||
if [ ! -d ${cacheFolder} ]; then
|
||||
mkdir ${cacheFolder}
|
||||
if [ ! -d ${cacheFolderFull} ]; then
|
||||
mkdir ${cacheFolderFull}
|
||||
echo "creating new cache folder"
|
||||
fi
|
||||
cd ${cacheFolder}
|
||||
if [ ! -d "${branchName}" ]; then
|
||||
mkdir "${branchName}"
|
||||
if [ ! -d ${cacheFolderFull}/${branchName} ]; then
|
||||
mkdir ${cacheFolderFull}/${branchName}
|
||||
echo "creating new cache branch folder for: ${branchName}"
|
||||
fi
|
||||
cd "${branchName}"
|
||||
else
|
||||
echo "Library cache for branch: ${branchName}"
|
||||
ls ${cacheFolderFull}/${branchName}
|
||||
echo ''
|
||||
echo "Cached Libraries for ${branchName} from previous builds:"
|
||||
ls
|
||||
echo ''
|
||||
ls "${projectPathFull}"
|
||||
libDir="/${projectPathFull}/Library"
|
||||
if [ -d "$libDir" ]; then
|
||||
rm -r "$libDir"
|
||||
if [ -d ${libraryFolderFull} ]; then
|
||||
rm -r ${libraryFolderFull}
|
||||
echo "Setup .gitignore to ignore Library folder and remove it from builds"
|
||||
fi
|
||||
echo 'Checking cache'
|
||||
find "${projectPathFull}/Library" -type f -exec md5sum "{}" + > libraryCache.chk
|
||||
ls
|
||||
cat libraryCache.chk
|
||||
# Restore cache
|
||||
latest=$(ls -t | head -1)
|
||||
if [ ! -z "$latest" ]; then
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -87,7 +87,12 @@ class RemoteBuilder {
|
|||
defaultSecretsArray: RemoteBuilderSecret[],
|
||||
) {
|
||||
core.info('Starting step 1/4 clone and restore cache)');
|
||||
const projectPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}/${buildParameters.projectPath}`;
|
||||
const repoPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}`;
|
||||
const builderPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}/builder`;
|
||||
const steamPathFull = `/${buildVolumeFolder}/${buildUid}/${repositoryFolder}/steam`;
|
||||
const projectPathFull = `${repoPathFull}/${buildParameters.projectPath}`;
|
||||
const cacheFolderFull = `${buildVolumeFolder}/${cacheFolder}`;
|
||||
const libraryFolderFull = `${projectPathFull}/Library`;
|
||||
await this.RemoteBuilderProviderPlatform.runBuildTask(
|
||||
buildUid,
|
||||
'alpine/git',
|
||||
|
|
@ -96,43 +101,45 @@ class RemoteBuilder {
|
|||
apk add unzip;
|
||||
apk add git-lfs;
|
||||
apk add jq;
|
||||
|
||||
# Disable LFS
|
||||
git config --global filter.lfs.smudge "git-lfs smudge --skip -- %f"
|
||||
git config --global filter.lfs.process "git-lfs filter-process --skip"
|
||||
# Get source repo for project to be built and game-ci repo for utilties
|
||||
|
||||
git clone https://${buildParameters.githubToken}@github.com/${
|
||||
process.env.GITHUB_REPOSITORY
|
||||
}.git ${buildUid}/${repositoryFolder}
|
||||
# Enable LFS
|
||||
git lfs ls-files -l --work-tree=${repoPathFull} | cut -d' ' -f1 | sort > .lfs-assets-id
|
||||
ls
|
||||
cat libraryCache.chk
|
||||
# Get source repo for project to be built and game-ci repo for utilties
|
||||
git config --global filter.lfs.smudge "git-lfs smudge -- %f"
|
||||
git config --global filter.lfs.process "git-lfs filter-process"
|
||||
cd ${buildUid}/${repositoryFolder}/
|
||||
git lfs ls-files -l | cut -d' ' -f1 | sort > .assets-id
|
||||
cd ../../
|
||||
git clone https://${buildParameters.githubToken}@github.com/game-ci/unity-builder.git ${buildUid}/builder
|
||||
git clone https://${buildParameters.githubToken}@github.com/game-ci/steam-deploy.git ${buildUid}/steam
|
||||
cd /${buildVolumeFolder}/${buildUid}/${repositoryFolder}/
|
||||
git checkout $GITHUB_SHA
|
||||
cd /${buildVolumeFolder}/
|
||||
git clone https://${buildParameters.githubToken}@github.com/game-ci/unity-builder.git ${builderPathFull}
|
||||
git clone https://${buildParameters.githubToken}@github.com/game-ci/steam-deploy.git ${steamPathFull}
|
||||
git checkout $GITHUB_SHA --work-tree=${repoPathFull}
|
||||
echo 'checking cache'
|
||||
# Look for usable cache
|
||||
if [ ! -d ${cacheFolder} ]; then
|
||||
mkdir ${cacheFolder}
|
||||
if [ ! -d ${cacheFolderFull} ]; then
|
||||
mkdir ${cacheFolderFull}
|
||||
echo "creating new cache folder"
|
||||
fi
|
||||
cd ${cacheFolder}
|
||||
if [ ! -d "${branchName}" ]; then
|
||||
mkdir "${branchName}"
|
||||
if [ ! -d ${cacheFolderFull}/${branchName} ]; then
|
||||
mkdir ${cacheFolderFull}/${branchName}
|
||||
echo "creating new cache branch folder for: ${branchName}"
|
||||
fi
|
||||
cd "${branchName}"
|
||||
else
|
||||
echo "Library cache for branch: ${branchName}"
|
||||
ls ${cacheFolderFull}/${branchName}
|
||||
echo ''
|
||||
echo "Cached Libraries for ${branchName} from previous builds:"
|
||||
ls
|
||||
echo ''
|
||||
ls "${projectPathFull}"
|
||||
libDir="/${projectPathFull}/Library"
|
||||
if [ -d "$libDir" ]; then
|
||||
rm -r "$libDir"
|
||||
if [ -d ${libraryFolderFull} ]; then
|
||||
rm -r ${libraryFolderFull}
|
||||
echo "Setup .gitignore to ignore Library folder and remove it from builds"
|
||||
fi
|
||||
echo 'Checking cache'
|
||||
find "${projectPathFull}/Library" -type f -exec md5sum "{}" + > libraryCache.chk
|
||||
ls
|
||||
cat libraryCache.chk
|
||||
# Restore cache
|
||||
latest=$(ls -t | head -1)
|
||||
if [ ! -z "$latest" ]; then
|
||||
|
|
|
|||
Loading…
Reference in New Issue