Move platform validation and setup out of docker and into its own layer, remove branching on docker run command
parent
6f7ae3b1c5
commit
396a2cfde8
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@ -35,9 +35,13 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", ({ value: true }));
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const core = __importStar(__webpack_require__(42186));
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const model_1 = __webpack_require__(41359);
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const platform_setup_1 = __importDefault(__webpack_require__(64423));
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function run() {
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return __awaiter(this, void 0, void 0, function* () {
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try {
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@ -59,6 +63,7 @@ function run() {
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// default and local case
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default:
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core.info('Building locally');
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platform_setup_1.default.setup(buildParameters);
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builtImage = yield model_1.Docker.build({ path: actionFolder, dockerfile, baseImage });
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yield model_1.Docker.run(builtImage, Object.assign({ workspace }, buildParameters));
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break;
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@ -202,6 +207,25 @@ exports.default = AndroidVersioning;
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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__setModuleDefault(result, mod);
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return result;
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};
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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@ -215,6 +239,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", ({ value: true }));
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const core = __importStar(__webpack_require__(42186));
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const android_versioning_1 = __importDefault(__webpack_require__(43059));
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const input_1 = __importDefault(__webpack_require__(91933));
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const platform_1 = __importDefault(__webpack_require__(9707));
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@ -228,9 +253,25 @@ class BuildParameters {
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const buildVersion = yield versioning_1.default.determineVersion(input_1.default.versioningStrategy, input_1.default.specifiedVersion);
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const androidVersionCode = android_versioning_1.default.determineVersionCode(buildVersion, input_1.default.androidVersionCode);
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const androidSdkManagerParameters = android_versioning_1.default.determineSdkManagerParameters(input_1.default.androidTargetSdkVersion);
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let unitySerial = '';
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if (!process.env.UNITY_SERIAL) {
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//No serial was present so it is a personal license that we need to convert
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if (!process.env.UNITY_LICENSE) {
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throw new Error(`Missing Unity License File and no Serial was found. If this
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is a personal license, make sure to follow the activation
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steps and set the UNITY_LICENSE GitHub secret or enter a Unity
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serial number inside the UNITY_SERIAL GitHub secret.`);
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}
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unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
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}
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else {
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unitySerial = process.env.UNITY_SERIAL;
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}
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core.setSecret(unitySerial);
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return {
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version: unityVersion,
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customImage: input_1.default.customImage,
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unitySerial,
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runnerTempPath: process.env.RUNNER_TEMP,
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platform: input_1.default.targetPlatform,
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projectPath: input_1.default.projectPath,
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@ -271,6 +312,17 @@ class BuildParameters {
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}
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return filename;
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}
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static getSerialFromLicenseFile(license) {
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const startKey = `<DeveloperData Value="`;
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const endKey = `"/>`;
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const startIndex = license.indexOf(startKey) + startKey.length;
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if (startIndex < 0) {
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throw new Error(`License File was corrupted, unable to locate serial`);
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}
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const endIndex = license.indexOf(endKey, startIndex);
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// Slice off the first 4 characters as they are garbage values
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return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
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}
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}
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exports.default = BuildParameters;
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@ -336,25 +388,6 @@ exports.default = Cache;
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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__setModuleDefault(result, mod);
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return result;
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};
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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@ -368,10 +401,8 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", ({ value: true }));
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const core = __importStar(__webpack_require__(42186));
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const exec_1 = __webpack_require__(71514);
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const image_tag_1 = __importDefault(__webpack_require__(57648));
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const fs = __webpack_require__(35747);
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class Docker {
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static build(buildParameters, silent = false) {
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return __awaiter(this, void 0, void 0, function* () {
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@ -388,217 +419,77 @@ class Docker {
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}
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static run(image, parameters, silent = false) {
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return __awaiter(this, void 0, void 0, function* () {
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const { version, workspace, runnerTempPath, platform, projectPath, buildName, buildPath, buildFile, buildMethod, buildVersion, androidVersionCode, androidKeystoreName, androidKeystoreBase64, androidKeystorePass, androidKeyaliasName, androidKeyaliasPass, androidTargetSdkVersion, androidSdkManagerParameters, customParameters, sshAgent, gitPrivateToken, chownFilesTo, } = parameters;
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switch (process.platform) {
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case 'linux': {
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const linuxRunCommand = `docker run \
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--workdir /github/workspace \
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--rm \
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--env UNITY_LICENSE \
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--env UNITY_LICENSE_FILE \
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--env UNITY_EMAIL \
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--env UNITY_PASSWORD \
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--env UNITY_SERIAL \
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--env UNITY_VERSION="${version}" \
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--env USYM_UPLOAD_AUTH_TOKEN \
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--env PROJECT_PATH="${projectPath}" \
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--env BUILD_TARGET="${platform}" \
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--env BUILD_NAME="${buildName}" \
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--env BUILD_PATH="${buildPath}" \
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--env BUILD_FILE="${buildFile}" \
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--env BUILD_METHOD="${buildMethod}" \
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--env VERSION="${buildVersion}" \
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--env ANDROID_VERSION_CODE="${androidVersionCode}" \
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--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
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--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
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--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
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--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
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--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
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--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
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--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
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--env CUSTOM_PARAMETERS="${customParameters}" \
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--env CHOWN_FILES_TO="${chownFilesTo}" \
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--env GITHUB_REF \
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--env GITHUB_SHA \
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--env GITHUB_REPOSITORY \
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--env GITHUB_ACTOR \
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--env GITHUB_WORKFLOW \
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--env GITHUB_HEAD_REF \
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--env GITHUB_BASE_REF \
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--env GITHUB_EVENT_NAME \
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--env GITHUB_WORKSPACE=/github/workspace \
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--env GITHUB_ACTION \
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--env GITHUB_EVENT_PATH \
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--env RUNNER_OS \
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--env RUNNER_TOOL_CACHE \
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--env RUNNER_TEMP \
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--env RUNNER_WORKSPACE \
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--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
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${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
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--volume "/var/run/docker.sock":"/var/run/docker.sock" \
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--volume "${runnerTempPath}/_github_home":"/root" \
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--volume "${runnerTempPath}/_github_workflow":"/github/workflow" \
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--volume "${workspace}":"/github/workspace" \
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${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
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${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''} \
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${image}`;
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yield exec_1.exec(linuxRunCommand, undefined, { silent });
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break;
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}
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case 'win32': {
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let unitySerial = '';
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if (!process.env.UNITY_SERIAL) {
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//No serial was present so it is a personal license that we need to convert
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if (!process.env.UNITY_LICENSE) {
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throw new Error(`Missing Unity License File and no Serial was found. If this
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is a personal license, make sure to follow the activation
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steps and set the UNITY_LICENSE GitHub secret or enter a Unity
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serial number inside the UNITY_SERIAL GitHub secret.`);
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}
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unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
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}
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else {
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unitySerial = process.env.UNITY_SERIAL;
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}
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core.setSecret(unitySerial);
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if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
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throw new Error(`Unity email and password must be set for Windows based builds to
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authenticate the license. Make sure to set them inside UNITY_EMAIL
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and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
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}
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yield this.setupWindowsRun(platform);
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this.validateWindowsPlatformRequirements(platform);
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const windowsRunCommand = `docker run \
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--workdir c:/github/workspace \
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--rm \
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--env UNITY_LICENSE \
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--env UNITY_LICENSE_FILE \
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--env UNITY_EMAIL \
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--env UNITY_PASSWORD \
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--env UNITY_SERIAL="${unitySerial}" \
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--env UNITY_VERSION="${version}" \
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--env USYM_UPLOAD_AUTH_TOKEN \
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--env PROJECT_PATH="${projectPath}" \
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--env BUILD_TARGET="${platform}" \
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--env BUILD_NAME="${buildName}" \
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--env BUILD_PATH="${buildPath}" \
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--env BUILD_FILE="${buildFile}" \
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--env BUILD_METHOD="${buildMethod}" \
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--env VERSION="${buildVersion}" \
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--env ANDROID_VERSION_CODE="${androidVersionCode}" \
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--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
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--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
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--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
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--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
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--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
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--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
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--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
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--env CUSTOM_PARAMETERS="${customParameters}" \
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--env CHOWN_FILES_TO="${chownFilesTo}" \
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--env GITHUB_REF \
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--env GITHUB_SHA \
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--env GITHUB_REPOSITORY \
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--env GITHUB_ACTOR \
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--env GITHUB_WORKFLOW \
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--env GITHUB_HEAD_REF \
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--env GITHUB_BASE_REF \
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--env GITHUB_EVENT_NAME \
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--env GITHUB_WORKSPACE=/github/workspace \
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--env GITHUB_ACTION \
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--env GITHUB_EVENT_PATH \
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--env RUNNER_OS \
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--env RUNNER_TOOL_CACHE \
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--env RUNNER_TEMP \
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--env RUNNER_WORKSPACE \
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--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
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--volume "${workspace}":"c:/github/workspace" \
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--volume "c:/regkeys":"c:/regkeys" \
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--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
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--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
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--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio" \
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${image}`;
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//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
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yield exec_1.exec(windowsRunCommand, undefined, { silent });
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break;
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}
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default:
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throw new Error(`Can't run docker on unsupported host platform`);
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}
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const { version, workspace, unitySerial, runnerTempPath, platform, projectPath, buildName, buildPath, buildFile, buildMethod, buildVersion, androidVersionCode, androidKeystoreName, androidKeystoreBase64, androidKeystorePass, androidKeyaliasName, androidKeyaliasPass, androidTargetSdkVersion, androidSdkManagerParameters, customParameters, sshAgent, gitPrivateToken, chownFilesTo, } = parameters;
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const baseOSSpecificArgs = this.getBaseOSSpecificArgs(process.platform, parameters);
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const runCommand = `docker run \
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--workdir /github/workspace \
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--rm \
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--env UNITY_LICENSE \
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--env UNITY_LICENSE_FILE \
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--env UNITY_EMAIL \
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--env UNITY_PASSWORD \
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--env UNITY_VERSION="${version}" \
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--env USYM_UPLOAD_AUTH_TOKEN \
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--env PROJECT_PATH="${projectPath}" \
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--env BUILD_TARGET="${platform}" \
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--env BUILD_NAME="${buildName}" \
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--env BUILD_PATH="${buildPath}" \
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--env BUILD_FILE="${buildFile}" \
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--env BUILD_METHOD="${buildMethod}" \
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--env VERSION="${buildVersion}" \
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--env ANDROID_VERSION_CODE="${androidVersionCode}" \
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--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
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--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
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--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
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--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
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--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
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--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
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--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
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--env CUSTOM_PARAMETERS="${customParameters}" \
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--env CHOWN_FILES_TO="${chownFilesTo}" \
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--env GITHUB_REF \
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--env GITHUB_SHA \
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--env GITHUB_REPOSITORY \
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--env GITHUB_ACTOR \
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--env GITHUB_WORKFLOW \
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--env GITHUB_HEAD_REF \
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--env GITHUB_BASE_REF \
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--env GITHUB_EVENT_NAME \
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--env GITHUB_WORKSPACE=/github/workspace \
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--env GITHUB_ACTION \
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--env GITHUB_EVENT_PATH \
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--env RUNNER_OS \
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--env RUNNER_TOOL_CACHE \
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--env RUNNER_TEMP \
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--env RUNNER_WORKSPACE \
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--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
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${baseOSSpecificArgs} \
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${image}`;
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yield exec_1.exec(runCommand, undefined, { silent });
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});
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}
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//Setup prerequisite files/folders for a windows-based docker run
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static setupWindowsRun(platform, silent = false) {
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return __awaiter(this, void 0, void 0, function* () {
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if (!fs.existsSync('c:/regkeys')) {
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fs.mkdirSync('c:/regkeys');
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}
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switch (platform) {
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//These all need the Windows 10 SDK
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case 'StandaloneWindows':
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this.generateWinSDKRegKeys(silent);
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break;
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case 'StandaloneWindows64':
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this.generateWinSDKRegKeys(silent);
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break;
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case 'WSAPlayer':
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this.generateWinSDKRegKeys(silent);
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break;
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}
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});
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}
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static generateWinSDKRegKeys(silent = false) {
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return __awaiter(this, void 0, void 0, function* () {
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// Export registry keys that point to the location of the windows 10 sdk
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const exportWinSDKRegKeysCommand = 'reg export "HKLM\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0" c:/regkeys/winsdk.reg /y';
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yield exec_1.exec(exportWinSDKRegKeysCommand, undefined, { silent });
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});
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}
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static validateWindowsPlatformRequirements(platform) {
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switch (platform) {
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case 'StandaloneWindows':
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this.checkForVisualStudio();
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this.checkForWin10SDK();
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break;
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case 'StandaloneWindows64':
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this.checkForVisualStudio();
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this.checkForWin10SDK();
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break;
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case 'WSAPlayer':
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this.checkForVisualStudio();
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this.checkForWin10SDK();
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break;
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case 'tvOS':
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this.checkForVisualStudio();
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break;
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static getBaseOSSpecificArgs(baseOS, parameters) {
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const { version, workspace, unitySerial, runnerTempPath, platform, projectPath, buildName, buildPath, buildFile, buildMethod, buildVersion, androidVersionCode, androidKeystoreName, androidKeystoreBase64, androidKeystorePass, androidKeyaliasName, androidKeyaliasPass, androidTargetSdkVersion, androidSdkManagerParameters, customParameters, sshAgent, gitPrivateToken, chownFilesTo, } = parameters;
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switch (baseOS) {
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case 'win32':
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return `--env UNITY_SERIAL="${unitySerial} \
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--volume "${workspace}":"c:/github/workspace" \
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--volume "c:/regkeys":"c:/regkeys" \
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--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
|
||||
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
|
||||
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio"`;
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
case 'linux':
|
||||
return `--env UNITY_SERIAL
|
||||
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
|
||||
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
|
||||
--volume "${runnerTempPath}/_github_home":"/root" \
|
||||
--volume "${runnerTempPath}/_github_workflow":"/github/workflow" \
|
||||
--volume "${workspace}":"/github/workspace" \
|
||||
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
|
||||
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''}`;
|
||||
}
|
||||
}
|
||||
static checkForWin10SDK() {
|
||||
//Check for Windows 10 SDK on runner
|
||||
if (!fs.existsSync('C:/Program Files (x86)/Windows Kits')) {
|
||||
throw new Error(`Windows 10 SDK not found in default location. Make sure
|
||||
the runner has a Windows 10 SDK installed in the default
|
||||
location.`);
|
||||
}
|
||||
}
|
||||
static checkForVisualStudio() {
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
if (!(fs.existsSync('C:/Program Files (x86)/Microsoft Visual Studio') &&
|
||||
fs.existsSync('C:/ProgramData/Microsoft/VisualStudio'))) {
|
||||
throw new Error(`Visual Studio not found at the default location.
|
||||
Make sure the runner has Visual Studio installed in the
|
||||
default location`);
|
||||
}
|
||||
}
|
||||
static getSerialFromLicenseFile(license) {
|
||||
const startKey = `<DeveloperData Value="`;
|
||||
const endKey = `"/>`;
|
||||
const startIndex = license.indexOf(startKey) + startKey.length;
|
||||
if (startIndex < 0) {
|
||||
throw new Error(`License File was corrupted, unable to locate serial`);
|
||||
}
|
||||
const endIndex = license.indexOf(endKey, startIndex);
|
||||
// Slice off the first 4 characters as they are garbage values
|
||||
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
|
||||
return '';
|
||||
}
|
||||
}
|
||||
exports.default = Docker;
|
||||
|
|
@ -1338,6 +1229,160 @@ class Output {
|
|||
exports.default = Output;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
||||
/***/ 64423:
|
||||
/***/ (function(__unused_webpack_module, exports, __webpack_require__) {
|
||||
|
||||
"use strict";
|
||||
|
||||
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
||||
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
||||
return new (P || (P = Promise))(function (resolve, reject) {
|
||||
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
||||
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
||||
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
||||
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
||||
});
|
||||
};
|
||||
var __importDefault = (this && this.__importDefault) || function (mod) {
|
||||
return (mod && mod.__esModule) ? mod : { "default": mod };
|
||||
};
|
||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
||||
const setup_windows_1 = __importDefault(__webpack_require__(37449));
|
||||
const validate_windows_1 = __importDefault(__webpack_require__(41563));
|
||||
class PlatformSetup {
|
||||
static setup(buildParameters) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
validate_windows_1.default.validate(buildParameters);
|
||||
setup_windows_1.default.setup(buildParameters);
|
||||
break;
|
||||
//Add other baseOS's here
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
exports.default = PlatformSetup;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
||||
/***/ 37449:
|
||||
/***/ (function(__unused_webpack_module, exports, __webpack_require__) {
|
||||
|
||||
"use strict";
|
||||
|
||||
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
||||
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
||||
return new (P || (P = Promise))(function (resolve, reject) {
|
||||
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
||||
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
||||
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
||||
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
||||
});
|
||||
};
|
||||
var __importDefault = (this && this.__importDefault) || function (mod) {
|
||||
return (mod && mod.__esModule) ? mod : { "default": mod };
|
||||
};
|
||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
||||
const exec_1 = __webpack_require__(71514);
|
||||
const fs_1 = __importDefault(__webpack_require__(35747));
|
||||
class SetupWindows {
|
||||
static setup(buildParameters) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
yield SetupWindows.setupWindowsRun(buildParameters.platform);
|
||||
});
|
||||
}
|
||||
//Setup prerequisite files/folders for a windows-based docker run
|
||||
static setupWindowsRun(platform, silent = false) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
if (!fs_1.default.existsSync('c:/regkeys')) {
|
||||
fs_1.default.mkdirSync('c:/regkeys');
|
||||
}
|
||||
switch (platform) {
|
||||
//These all need the Windows 10 SDK
|
||||
case 'StandaloneWindows':
|
||||
case 'StandaloneWindows64':
|
||||
case 'WSAPlayer':
|
||||
this.generateWinSDKRegKeys(silent);
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
static generateWinSDKRegKeys(silent = false) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
// Export registry keys that point to the location of the windows 10 sdk
|
||||
const exportWinSDKRegKeysCommand = 'reg export "HKLM\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0" c:/regkeys/winsdk.reg /y';
|
||||
yield exec_1.exec(exportWinSDKRegKeysCommand, undefined, { silent });
|
||||
});
|
||||
}
|
||||
}
|
||||
exports.default = SetupWindows;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
||||
/***/ 41563:
|
||||
/***/ (function(__unused_webpack_module, exports, __webpack_require__) {
|
||||
|
||||
"use strict";
|
||||
|
||||
var __importDefault = (this && this.__importDefault) || function (mod) {
|
||||
return (mod && mod.__esModule) ? mod : { "default": mod };
|
||||
};
|
||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
||||
const fs_1 = __importDefault(__webpack_require__(35747));
|
||||
class ValidateWindows {
|
||||
static validate(buildParameters) {
|
||||
ValidateWindows.validateWindowsPlatformRequirements(buildParameters.platform);
|
||||
if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
|
||||
throw new Error(`Unity email and password must be set for Windows based builds to
|
||||
authenticate the license. Make sure to set them inside UNITY_EMAIL
|
||||
and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
|
||||
}
|
||||
}
|
||||
static validateWindowsPlatformRequirements(platform) {
|
||||
switch (platform) {
|
||||
case 'StandaloneWindows':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'StandaloneWindows64':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'WSAPlayer':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'tvOS':
|
||||
this.checkForVisualStudio();
|
||||
break;
|
||||
}
|
||||
}
|
||||
static checkForWin10SDK() {
|
||||
//Check for Windows 10 SDK on runner
|
||||
if (!fs_1.default.existsSync('C:/Program Files (x86)/Windows Kits')) {
|
||||
throw new Error(`Windows 10 SDK not found in default location. Make sure
|
||||
the runner has a Windows 10 SDK installed in the default
|
||||
location.`);
|
||||
}
|
||||
}
|
||||
static checkForVisualStudio() {
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
if (!(fs_1.default.existsSync('C:/Program Files (x86)/Microsoft Visual Studio') &&
|
||||
fs_1.default.existsSync('C:/ProgramData/Microsoft/VisualStudio'))) {
|
||||
throw new Error(`Visual Studio not found at the default location.
|
||||
Make sure the runner has Visual Studio installed in the
|
||||
default location`);
|
||||
}
|
||||
}
|
||||
}
|
||||
exports.default = ValidateWindows;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
||||
/***/ 9707:
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -1,5 +1,6 @@
|
|||
import * as core from '@actions/core';
|
||||
import { Action, BuildParameters, Cache, Docker, ImageTag, Kubernetes, Output, RemoteBuilder } from './model';
|
||||
import PlatformSetup from './model/platform-setup';
|
||||
|
||||
async function run() {
|
||||
try {
|
||||
|
|
@ -26,6 +27,7 @@ async function run() {
|
|||
// default and local case
|
||||
default:
|
||||
core.info('Building locally');
|
||||
PlatformSetup.setup(buildParameters);
|
||||
builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage });
|
||||
await Docker.run(builtImage, { workspace, ...buildParameters });
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
import * as core from '@actions/core';
|
||||
import AndroidVersioning from './android-versioning';
|
||||
import Input from './input';
|
||||
import Platform from './platform';
|
||||
|
|
@ -7,6 +8,7 @@ import Versioning from './versioning';
|
|||
class BuildParameters {
|
||||
public version!: string;
|
||||
public customImage!: string;
|
||||
public unitySerial!: string;
|
||||
public runnerTempPath: string | undefined;
|
||||
public platform!: string;
|
||||
public projectPath!: string;
|
||||
|
|
@ -47,9 +49,25 @@ class BuildParameters {
|
|||
|
||||
const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(Input.androidTargetSdkVersion);
|
||||
|
||||
let unitySerial = '';
|
||||
if (!process.env.UNITY_SERIAL) {
|
||||
//No serial was present so it is a personal license that we need to convert
|
||||
if (!process.env.UNITY_LICENSE) {
|
||||
throw new Error(`Missing Unity License File and no Serial was found. If this
|
||||
is a personal license, make sure to follow the activation
|
||||
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
|
||||
serial number inside the UNITY_SERIAL GitHub secret.`);
|
||||
}
|
||||
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
|
||||
} else {
|
||||
unitySerial = process.env.UNITY_SERIAL!;
|
||||
}
|
||||
core.setSecret(unitySerial);
|
||||
|
||||
return {
|
||||
version: unityVersion,
|
||||
customImage: Input.customImage,
|
||||
unitySerial,
|
||||
|
||||
runnerTempPath: process.env.RUNNER_TEMP,
|
||||
platform: Input.targetPlatform,
|
||||
|
|
@ -93,6 +111,18 @@ class BuildParameters {
|
|||
|
||||
return filename;
|
||||
}
|
||||
|
||||
static getSerialFromLicenseFile(license) {
|
||||
const startKey = `<DeveloperData Value="`;
|
||||
const endKey = `"/>`;
|
||||
const startIndex = license.indexOf(startKey) + startKey.length;
|
||||
if (startIndex < 0) {
|
||||
throw new Error(`License File was corrupted, unable to locate serial`);
|
||||
}
|
||||
const endIndex = license.indexOf(endKey, startIndex);
|
||||
// Slice off the first 4 characters as they are garbage values
|
||||
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
|
||||
}
|
||||
}
|
||||
|
||||
export default BuildParameters;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
import * as core from '@actions/core';
|
||||
import { exec } from '@actions/exec';
|
||||
import ImageTag from './image-tag';
|
||||
const fs = require('fs');
|
||||
|
||||
class Docker {
|
||||
static async build(buildParameters, silent = false) {
|
||||
|
|
@ -23,6 +21,7 @@ class Docker {
|
|||
const {
|
||||
version,
|
||||
workspace,
|
||||
unitySerial,
|
||||
runnerTempPath,
|
||||
platform,
|
||||
projectPath,
|
||||
|
|
@ -45,227 +44,103 @@ class Docker {
|
|||
chownFilesTo,
|
||||
} = parameters;
|
||||
|
||||
switch (process.platform) {
|
||||
case 'linux': {
|
||||
const linuxRunCommand = `docker run \
|
||||
--workdir /github/workspace \
|
||||
--rm \
|
||||
--env UNITY_LICENSE \
|
||||
--env UNITY_LICENSE_FILE \
|
||||
--env UNITY_EMAIL \
|
||||
--env UNITY_PASSWORD \
|
||||
--env UNITY_SERIAL \
|
||||
--env UNITY_VERSION="${version}" \
|
||||
--env USYM_UPLOAD_AUTH_TOKEN \
|
||||
--env PROJECT_PATH="${projectPath}" \
|
||||
--env BUILD_TARGET="${platform}" \
|
||||
--env BUILD_NAME="${buildName}" \
|
||||
--env BUILD_PATH="${buildPath}" \
|
||||
--env BUILD_FILE="${buildFile}" \
|
||||
--env BUILD_METHOD="${buildMethod}" \
|
||||
--env VERSION="${buildVersion}" \
|
||||
--env ANDROID_VERSION_CODE="${androidVersionCode}" \
|
||||
--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
|
||||
--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
|
||||
--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
|
||||
--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
|
||||
--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
|
||||
--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
|
||||
--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
|
||||
--env CUSTOM_PARAMETERS="${customParameters}" \
|
||||
--env CHOWN_FILES_TO="${chownFilesTo}" \
|
||||
--env GITHUB_REF \
|
||||
--env GITHUB_SHA \
|
||||
--env GITHUB_REPOSITORY \
|
||||
--env GITHUB_ACTOR \
|
||||
--env GITHUB_WORKFLOW \
|
||||
--env GITHUB_HEAD_REF \
|
||||
--env GITHUB_BASE_REF \
|
||||
--env GITHUB_EVENT_NAME \
|
||||
--env GITHUB_WORKSPACE=/github/workspace \
|
||||
--env GITHUB_ACTION \
|
||||
--env GITHUB_EVENT_PATH \
|
||||
--env RUNNER_OS \
|
||||
--env RUNNER_TOOL_CACHE \
|
||||
--env RUNNER_TEMP \
|
||||
--env RUNNER_WORKSPACE \
|
||||
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
|
||||
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
|
||||
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
|
||||
--volume "${runnerTempPath}/_github_home":"/root" \
|
||||
--volume "${runnerTempPath}/_github_workflow":"/github/workflow" \
|
||||
--volume "${workspace}":"/github/workspace" \
|
||||
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
|
||||
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''} \
|
||||
${image}`;
|
||||
const baseOSSpecificArgs = this.getBaseOSSpecificArgs(process.platform, parameters);
|
||||
|
||||
await exec(linuxRunCommand, undefined, { silent });
|
||||
break;
|
||||
}
|
||||
case 'win32': {
|
||||
let unitySerial = '';
|
||||
if (!process.env.UNITY_SERIAL) {
|
||||
//No serial was present so it is a personal license that we need to convert
|
||||
if (!process.env.UNITY_LICENSE) {
|
||||
throw new Error(`Missing Unity License File and no Serial was found. If this
|
||||
is a personal license, make sure to follow the activation
|
||||
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
|
||||
serial number inside the UNITY_SERIAL GitHub secret.`);
|
||||
}
|
||||
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
|
||||
} else {
|
||||
unitySerial = process.env.UNITY_SERIAL!;
|
||||
}
|
||||
core.setSecret(unitySerial);
|
||||
const runCommand = `docker run \
|
||||
--workdir /github/workspace \
|
||||
--rm \
|
||||
--env UNITY_LICENSE \
|
||||
--env UNITY_LICENSE_FILE \
|
||||
--env UNITY_EMAIL \
|
||||
--env UNITY_PASSWORD \
|
||||
--env UNITY_VERSION="${version}" \
|
||||
--env USYM_UPLOAD_AUTH_TOKEN \
|
||||
--env PROJECT_PATH="${projectPath}" \
|
||||
--env BUILD_TARGET="${platform}" \
|
||||
--env BUILD_NAME="${buildName}" \
|
||||
--env BUILD_PATH="${buildPath}" \
|
||||
--env BUILD_FILE="${buildFile}" \
|
||||
--env BUILD_METHOD="${buildMethod}" \
|
||||
--env VERSION="${buildVersion}" \
|
||||
--env ANDROID_VERSION_CODE="${androidVersionCode}" \
|
||||
--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
|
||||
--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
|
||||
--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
|
||||
--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
|
||||
--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
|
||||
--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
|
||||
--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
|
||||
--env CUSTOM_PARAMETERS="${customParameters}" \
|
||||
--env CHOWN_FILES_TO="${chownFilesTo}" \
|
||||
--env GITHUB_REF \
|
||||
--env GITHUB_SHA \
|
||||
--env GITHUB_REPOSITORY \
|
||||
--env GITHUB_ACTOR \
|
||||
--env GITHUB_WORKFLOW \
|
||||
--env GITHUB_HEAD_REF \
|
||||
--env GITHUB_BASE_REF \
|
||||
--env GITHUB_EVENT_NAME \
|
||||
--env GITHUB_WORKSPACE=/github/workspace \
|
||||
--env GITHUB_ACTION \
|
||||
--env GITHUB_EVENT_PATH \
|
||||
--env RUNNER_OS \
|
||||
--env RUNNER_TOOL_CACHE \
|
||||
--env RUNNER_TEMP \
|
||||
--env RUNNER_WORKSPACE \
|
||||
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
|
||||
${baseOSSpecificArgs} \
|
||||
${image}`;
|
||||
|
||||
if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
|
||||
throw new Error(`Unity email and password must be set for Windows based builds to
|
||||
authenticate the license. Make sure to set them inside UNITY_EMAIL
|
||||
and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
|
||||
}
|
||||
|
||||
await this.setupWindowsRun(platform);
|
||||
|
||||
this.validateWindowsPlatformRequirements(platform);
|
||||
|
||||
const windowsRunCommand = `docker run \
|
||||
--workdir c:/github/workspace \
|
||||
--rm \
|
||||
--env UNITY_LICENSE \
|
||||
--env UNITY_LICENSE_FILE \
|
||||
--env UNITY_EMAIL \
|
||||
--env UNITY_PASSWORD \
|
||||
--env UNITY_SERIAL="${unitySerial}" \
|
||||
--env UNITY_VERSION="${version}" \
|
||||
--env USYM_UPLOAD_AUTH_TOKEN \
|
||||
--env PROJECT_PATH="${projectPath}" \
|
||||
--env BUILD_TARGET="${platform}" \
|
||||
--env BUILD_NAME="${buildName}" \
|
||||
--env BUILD_PATH="${buildPath}" \
|
||||
--env BUILD_FILE="${buildFile}" \
|
||||
--env BUILD_METHOD="${buildMethod}" \
|
||||
--env VERSION="${buildVersion}" \
|
||||
--env ANDROID_VERSION_CODE="${androidVersionCode}" \
|
||||
--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
|
||||
--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
|
||||
--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
|
||||
--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
|
||||
--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
|
||||
--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
|
||||
--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
|
||||
--env CUSTOM_PARAMETERS="${customParameters}" \
|
||||
--env CHOWN_FILES_TO="${chownFilesTo}" \
|
||||
--env GITHUB_REF \
|
||||
--env GITHUB_SHA \
|
||||
--env GITHUB_REPOSITORY \
|
||||
--env GITHUB_ACTOR \
|
||||
--env GITHUB_WORKFLOW \
|
||||
--env GITHUB_HEAD_REF \
|
||||
--env GITHUB_BASE_REF \
|
||||
--env GITHUB_EVENT_NAME \
|
||||
--env GITHUB_WORKSPACE=/github/workspace \
|
||||
--env GITHUB_ACTION \
|
||||
--env GITHUB_EVENT_PATH \
|
||||
--env RUNNER_OS \
|
||||
--env RUNNER_TOOL_CACHE \
|
||||
--env RUNNER_TEMP \
|
||||
--env RUNNER_WORKSPACE \
|
||||
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
|
||||
--volume "${workspace}":"c:/github/workspace" \
|
||||
--volume "c:/regkeys":"c:/regkeys" \
|
||||
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
|
||||
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
|
||||
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio" \
|
||||
${image}`;
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
|
||||
await exec(windowsRunCommand, undefined, { silent });
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new Error(`Can't run docker on unsupported host platform`);
|
||||
}
|
||||
await exec(runCommand, undefined, { silent });
|
||||
}
|
||||
|
||||
//Setup prerequisite files/folders for a windows-based docker run
|
||||
static async setupWindowsRun(platform, silent = false) {
|
||||
if (!fs.existsSync('c:/regkeys')) {
|
||||
fs.mkdirSync('c:/regkeys');
|
||||
}
|
||||
switch (platform) {
|
||||
//These all need the Windows 10 SDK
|
||||
case 'StandaloneWindows':
|
||||
this.generateWinSDKRegKeys(silent);
|
||||
break;
|
||||
case 'StandaloneWindows64':
|
||||
this.generateWinSDKRegKeys(silent);
|
||||
break;
|
||||
case 'WSAPlayer':
|
||||
this.generateWinSDKRegKeys(silent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
static getBaseOSSpecificArgs(baseOS: NodeJS.Platform, parameters): string {
|
||||
const {
|
||||
version,
|
||||
workspace,
|
||||
unitySerial,
|
||||
runnerTempPath,
|
||||
platform,
|
||||
projectPath,
|
||||
buildName,
|
||||
buildPath,
|
||||
buildFile,
|
||||
buildMethod,
|
||||
buildVersion,
|
||||
androidVersionCode,
|
||||
androidKeystoreName,
|
||||
androidKeystoreBase64,
|
||||
androidKeystorePass,
|
||||
androidKeyaliasName,
|
||||
androidKeyaliasPass,
|
||||
androidTargetSdkVersion,
|
||||
androidSdkManagerParameters,
|
||||
customParameters,
|
||||
sshAgent,
|
||||
gitPrivateToken,
|
||||
chownFilesTo,
|
||||
} = parameters;
|
||||
|
||||
static async generateWinSDKRegKeys(silent = false) {
|
||||
// Export registry keys that point to the location of the windows 10 sdk
|
||||
const exportWinSDKRegKeysCommand =
|
||||
'reg export "HKLM\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0" c:/regkeys/winsdk.reg /y';
|
||||
await exec(exportWinSDKRegKeysCommand, undefined, { silent });
|
||||
}
|
||||
|
||||
static validateWindowsPlatformRequirements(platform) {
|
||||
switch (platform) {
|
||||
case 'StandaloneWindows':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'StandaloneWindows64':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'WSAPlayer':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'tvOS':
|
||||
this.checkForVisualStudio();
|
||||
break;
|
||||
switch(baseOS) {
|
||||
case 'win32':
|
||||
return `--env UNITY_SERIAL="${unitySerial} \
|
||||
--volume "${workspace}":"c:/github/workspace" \
|
||||
--volume "c:/regkeys":"c:/regkeys" \
|
||||
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
|
||||
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
|
||||
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio"`;
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
case 'linux':
|
||||
return `--env UNITY_SERIAL
|
||||
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
|
||||
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
|
||||
--volume "${runnerTempPath}/_github_home":"/root" \
|
||||
--volume "${runnerTempPath}/_github_workflow":"/github/workflow" \
|
||||
--volume "${workspace}":"/github/workspace" \
|
||||
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
|
||||
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''}`;
|
||||
}
|
||||
}
|
||||
|
||||
static checkForWin10SDK() {
|
||||
//Check for Windows 10 SDK on runner
|
||||
if (!fs.existsSync('C:/Program Files (x86)/Windows Kits')) {
|
||||
throw new Error(`Windows 10 SDK not found in default location. Make sure
|
||||
the runner has a Windows 10 SDK installed in the default
|
||||
location.`);
|
||||
}
|
||||
}
|
||||
|
||||
static checkForVisualStudio() {
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
if (
|
||||
!(
|
||||
fs.existsSync('C:/Program Files (x86)/Microsoft Visual Studio') &&
|
||||
fs.existsSync('C:/ProgramData/Microsoft/VisualStudio')
|
||||
)
|
||||
) {
|
||||
throw new Error(`Visual Studio not found at the default location.
|
||||
Make sure the runner has Visual Studio installed in the
|
||||
default location`);
|
||||
}
|
||||
}
|
||||
|
||||
static getSerialFromLicenseFile(license) {
|
||||
const startKey = `<DeveloperData Value="`;
|
||||
const endKey = `"/>`;
|
||||
const startIndex = license.indexOf(startKey) + startKey.length;
|
||||
if (startIndex < 0) {
|
||||
throw new Error(`License File was corrupted, unable to locate serial`);
|
||||
}
|
||||
const endIndex = license.indexOf(endKey, startIndex);
|
||||
// Slice off the first 4 characters as they are garbage values
|
||||
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
|
||||
return '';
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,17 @@
|
|||
import { BuildParameters } from '.';
|
||||
import SetupWindows from './platform-setup/setup-windows';
|
||||
import ValidateWindows from './platform-validation/validate-windows';
|
||||
|
||||
class PlatformSetup {
|
||||
static async setup(buildParameters: BuildParameters) {
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
ValidateWindows.validate(buildParameters);
|
||||
SetupWindows.setup(buildParameters);
|
||||
break;
|
||||
//Add other baseOS's here
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default PlatformSetup;
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
import { exec } from '@actions/exec';
|
||||
import fs from 'fs';
|
||||
import { BuildParameters } from '..';
|
||||
|
||||
class SetupWindows {
|
||||
public static async setup(buildParameters: BuildParameters) {
|
||||
await SetupWindows.setupWindowsRun(buildParameters.platform);
|
||||
}
|
||||
|
||||
//Setup prerequisite files/folders for a windows-based docker run
|
||||
private static async setupWindowsRun(platform, silent = false) {
|
||||
if (!fs.existsSync('c:/regkeys')) {
|
||||
fs.mkdirSync('c:/regkeys');
|
||||
}
|
||||
switch (platform) {
|
||||
//These all need the Windows 10 SDK
|
||||
case 'StandaloneWindows':
|
||||
case 'StandaloneWindows64':
|
||||
case 'WSAPlayer':
|
||||
this.generateWinSDKRegKeys(silent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static async generateWinSDKRegKeys(silent = false) {
|
||||
// Export registry keys that point to the location of the windows 10 sdk
|
||||
const exportWinSDKRegKeysCommand =
|
||||
'reg export "HKLM\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0" c:/regkeys/winsdk.reg /y';
|
||||
await exec(exportWinSDKRegKeysCommand, undefined, { silent });
|
||||
}
|
||||
}
|
||||
|
||||
export default SetupWindows;
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
import fs from 'fs';
|
||||
import { BuildParameters } from '..';
|
||||
|
||||
class ValidateWindows {
|
||||
public static validate(buildParameters: BuildParameters) {
|
||||
ValidateWindows.validateWindowsPlatformRequirements(buildParameters.platform)
|
||||
if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
|
||||
throw new Error(`Unity email and password must be set for Windows based builds to
|
||||
authenticate the license. Make sure to set them inside UNITY_EMAIL
|
||||
and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
|
||||
}
|
||||
}
|
||||
|
||||
private static validateWindowsPlatformRequirements(platform) {
|
||||
switch (platform) {
|
||||
case 'StandaloneWindows':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'StandaloneWindows64':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'WSAPlayer':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'tvOS':
|
||||
this.checkForVisualStudio();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static checkForWin10SDK() {
|
||||
//Check for Windows 10 SDK on runner
|
||||
if (!fs.existsSync('C:/Program Files (x86)/Windows Kits')) {
|
||||
throw new Error(`Windows 10 SDK not found in default location. Make sure
|
||||
the runner has a Windows 10 SDK installed in the default
|
||||
location.`);
|
||||
}
|
||||
}
|
||||
|
||||
private static checkForVisualStudio() {
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
if (!(fs.existsSync('C:/Program Files (x86)/Microsoft Visual Studio') &&
|
||||
fs.existsSync('C:/ProgramData/Microsoft/VisualStudio'))) {
|
||||
throw new Error(`Visual Studio not found at the default location.
|
||||
Make sure the runner has Visual Studio installed in the
|
||||
default location`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default ValidateWindows;
|
||||
Loading…
Reference in New Issue