Initial Support for Windows Based Builds (#305)
* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>pull/324/head v2.0.0-alpha-14
parent
7871734e90
commit
3d0eb0805b
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@ -10,7 +10,7 @@ env:
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|||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
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jobs:
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buildForAllPlatforms:
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buildForAllPlatformsUbuntu:
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name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
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runs-on: ubuntu-latest
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strategy:
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@ -48,9 +48,9 @@ jobs:
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- uses: actions/cache@v2
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-${{ matrix.projectPath }}-ubuntu-
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Library-
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###########################
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@ -68,6 +68,6 @@ jobs:
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###########################
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- uses: actions/upload-artifact@v2
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with:
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name: Build (${{ matrix.unityVersion }})
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name: Build Ubuntu (${{ matrix.unityVersion }})
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path: build
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retention-days: 14
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@ -0,0 +1,77 @@
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name: Windows Builds
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on:
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push:
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branches:
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- main
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env:
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UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
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jobs:
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buildForAllPlatformsWindows:
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name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
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runs-on: windows-2019
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strategy:
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fail-fast: false
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matrix:
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projectPath:
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- test-project
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unityVersion:
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- 2020.3.24f1
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targetPlatform:
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- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- StandaloneWindows # Build a Windows 32-bit standalone.
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- WSAPlayer # Build a UWP App
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- tvOS # Build an Apple TV XCode project
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steps:
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###########################
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# Checkout #
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###########################
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- uses: actions/checkout@v2
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with:
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lfs: true
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###########################
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# Cache #
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###########################
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- uses: actions/cache@v2
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-windows-
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Library-
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###########################
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# Set Scripting Backend #
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###########################
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- name: Set Scripting Backend To il2cpp
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run: |
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Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsWindows.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
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###########################
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# Build #
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###########################
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- uses: ./
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
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with:
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
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allowDirtyBuild: true
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# We use dirty build because we are replacing the default project settings file above
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###########################
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# Upload #
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###########################
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- uses: actions/upload-artifact@v2
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with:
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name: Build Windows (${{ matrix.unityVersion }})
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path: build
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retention-days: 14
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@ -2,3 +2,4 @@
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node_modules
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coverage/
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lib/
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.vsconfig
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@ -39,11 +39,13 @@ namespace UnityBuilderAction
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// Set version for this build
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VersionApplicator.SetVersion(options["buildVersion"]);
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VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
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// Apply Android settings
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if (buildPlayerOptions.target == BuildTarget.Android)
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{
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VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
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AndroidSettings.Apply(options);
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}
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// Execute default AddressableAsset content build, if the package is installed.
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// Version defines would be the best solution here, but Unity 2018 doesn't support that,
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@ -35,9 +35,13 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", ({ value: true }));
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const core = __importStar(__webpack_require__(42186));
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const model_1 = __webpack_require__(41359);
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const platform_setup_1 = __importDefault(__webpack_require__(64423));
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function run() {
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return __awaiter(this, void 0, void 0, function* () {
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try {
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@ -59,6 +63,7 @@ function run() {
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// default and local case
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default:
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core.info('Building locally');
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platform_setup_1.default.setup(buildParameters);
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builtImage = yield model_1.Docker.build({ path: actionFolder, dockerfile, baseImage });
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yield model_1.Docker.run(builtImage, Object.assign({ workspace }, buildParameters));
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break;
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|
@ -88,7 +93,7 @@ Object.defineProperty(exports, "__esModule", ({ value: true }));
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const path_1 = __importDefault(__webpack_require__(85622));
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class Action {
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static get supportedPlatforms() {
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return ['linux'];
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return ['linux', 'win32'];
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}
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static get isRunningLocally() {
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return process.env.RUNNER_WORKSPACE === undefined;
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@ -109,7 +114,15 @@ class Action {
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return `${Action.rootFolder}/dist`;
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}
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static get dockerfile() {
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return `${Action.actionFolder}/Dockerfile`;
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const currentPlatform = process.platform;
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switch (currentPlatform) {
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case 'linux':
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return `${Action.actionFolder}/platforms/ubuntu/Dockerfile`;
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case 'win32':
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return `${Action.actionFolder}/platforms/windows/Dockerfile`;
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default:
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throw new Error(`No Dockerfile for currently unsupported platform: ${currentPlatform}`);
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}
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}
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static get workspace() {
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return process.env.GITHUB_WORKSPACE;
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|
@ -194,6 +207,25 @@ exports.default = AndroidVersioning;
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
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if (k2 === undefined) k2 = k;
|
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Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
|
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
|
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
|
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}) : function(o, v) {
|
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o["default"] = v;
|
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});
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var __importStar = (this && this.__importStar) || function (mod) {
|
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if (mod && mod.__esModule) return mod;
|
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var result = {};
|
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if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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__setModuleDefault(result, mod);
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return result;
|
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};
|
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
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return new (P || (P = Promise))(function (resolve, reject) {
|
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|
@ -207,6 +239,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
|
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return (mod && mod.__esModule) ? mod : { "default": mod };
|
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};
|
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Object.defineProperty(exports, "__esModule", ({ value: true }));
|
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const core = __importStar(__webpack_require__(42186));
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const android_versioning_1 = __importDefault(__webpack_require__(43059));
|
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const input_1 = __importDefault(__webpack_require__(91933));
|
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const platform_1 = __importDefault(__webpack_require__(9707));
|
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|
@ -220,9 +253,25 @@ class BuildParameters {
|
|||
const buildVersion = yield versioning_1.default.determineVersion(input_1.default.versioningStrategy, input_1.default.specifiedVersion);
|
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const androidVersionCode = android_versioning_1.default.determineVersionCode(buildVersion, input_1.default.androidVersionCode);
|
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const androidSdkManagerParameters = android_versioning_1.default.determineSdkManagerParameters(input_1.default.androidTargetSdkVersion);
|
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let unitySerial = '';
|
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if (!process.env.UNITY_SERIAL) {
|
||||
//No serial was present so it is a personal license that we need to convert
|
||||
if (!process.env.UNITY_LICENSE) {
|
||||
throw new Error(`Missing Unity License File and no Serial was found. If this
|
||||
is a personal license, make sure to follow the activation
|
||||
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
|
||||
serial number inside the UNITY_SERIAL GitHub secret.`);
|
||||
}
|
||||
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
|
||||
}
|
||||
else {
|
||||
unitySerial = process.env.UNITY_SERIAL;
|
||||
}
|
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core.setSecret(unitySerial);
|
||||
return {
|
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version: unityVersion,
|
||||
customImage: input_1.default.customImage,
|
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unitySerial,
|
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runnerTempPath: process.env.RUNNER_TEMP,
|
||||
platform: input_1.default.targetPlatform,
|
||||
projectPath: input_1.default.projectPath,
|
||||
|
@ -263,6 +312,17 @@ class BuildParameters {
|
|||
}
|
||||
return filename;
|
||||
}
|
||||
static getSerialFromLicenseFile(license) {
|
||||
const startKey = `<DeveloperData Value="`;
|
||||
const endKey = `"/>`;
|
||||
const startIndex = license.indexOf(startKey) + startKey.length;
|
||||
if (startIndex < 0) {
|
||||
throw new Error(`License File was corrupted, unable to locate serial`);
|
||||
}
|
||||
const endIndex = license.indexOf(endKey, startIndex);
|
||||
// Slice off the first 4 characters as they are garbage values
|
||||
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
|
||||
}
|
||||
}
|
||||
exports.default = BuildParameters;
|
||||
|
||||
|
@ -359,15 +419,15 @@ class Docker {
|
|||
}
|
||||
static run(image, parameters, silent = false) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
const { version, workspace, runnerTempPath, platform, projectPath, buildName, buildPath, buildFile, buildMethod, buildVersion, androidVersionCode, androidKeystoreName, androidKeystoreBase64, androidKeystorePass, androidKeyaliasName, androidKeyaliasPass, androidTargetSdkVersion, androidSdkManagerParameters, customParameters, sshAgent, gitPrivateToken, chownFilesTo, } = parameters;
|
||||
const command = `docker run \
|
||||
const { version, workspace, unitySerial, runnerTempPath, platform, projectPath, buildName, buildPath, buildFile, buildMethod, buildVersion, androidVersionCode, androidKeystoreName, androidKeystoreBase64, androidKeystorePass, androidKeyaliasName, androidKeyaliasPass, androidTargetSdkVersion, androidSdkManagerParameters, customParameters, sshAgent, gitPrivateToken, chownFilesTo, } = parameters;
|
||||
const baseOsSpecificArguments = this.getBaseOsSpecificArguments(process.platform, workspace, unitySerial, runnerTempPath, sshAgent);
|
||||
const runCommand = `docker run \
|
||||
--workdir /github/workspace \
|
||||
--rm \
|
||||
--env UNITY_LICENSE \
|
||||
--env UNITY_LICENSE_FILE \
|
||||
--env UNITY_EMAIL \
|
||||
--env UNITY_PASSWORD \
|
||||
--env UNITY_SERIAL \
|
||||
--env UNITY_VERSION="${version}" \
|
||||
--env USYM_UPLOAD_AUTH_TOKEN \
|
||||
--env PROJECT_PATH="${projectPath}" \
|
||||
|
@ -403,16 +463,32 @@ class Docker {
|
|||
--env RUNNER_TEMP \
|
||||
--env RUNNER_WORKSPACE \
|
||||
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
|
||||
${baseOsSpecificArguments} \
|
||||
${image}`;
|
||||
yield exec_1.exec(runCommand, undefined, { silent });
|
||||
});
|
||||
}
|
||||
static getBaseOsSpecificArguments(baseOs, workspace, unitySerial, runnerTemporaryPath, sshAgent) {
|
||||
switch (baseOs) {
|
||||
case 'linux':
|
||||
return `--env UNITY_SERIAL \
|
||||
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
|
||||
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
|
||||
--volume "${runnerTempPath}/_github_home":"/root" \
|
||||
--volume "${runnerTempPath}/_github_workflow":"/github/workflow" \
|
||||
--volume "${runnerTemporaryPath}/_github_home":"/root" \
|
||||
--volume "${runnerTemporaryPath}/_github_workflow":"/github/workflow" \
|
||||
--volume "${workspace}":"/github/workspace" \
|
||||
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
|
||||
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''} \
|
||||
${image}`;
|
||||
yield exec_1.exec(command, undefined, { silent });
|
||||
});
|
||||
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''}`;
|
||||
case 'win32':
|
||||
return `--env UNITY_SERIAL="${unitySerial}" \
|
||||
--volume "${workspace}":"c:/github/workspace" \
|
||||
--volume "c:/regkeys":"c:/regkeys" \
|
||||
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
|
||||
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
|
||||
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio"`;
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
}
|
||||
return '';
|
||||
}
|
||||
}
|
||||
exports.default = Docker;
|
||||
|
@ -487,23 +563,36 @@ class ImageTag {
|
|||
webgl: 'webgl',
|
||||
mac: 'mac-mono',
|
||||
windows: 'windows-mono',
|
||||
windowsIl2cpp: 'windows-il2cpp',
|
||||
wsaPlayer: 'universal-windows-platform',
|
||||
linux: 'base',
|
||||
linuxIl2cpp: 'linux-il2cpp',
|
||||
android: 'android',
|
||||
ios: 'ios',
|
||||
tvos: 'appletv',
|
||||
facebook: 'facebook',
|
||||
};
|
||||
}
|
||||
static getTargetPlatformToImageSuffixMap(platform, version) {
|
||||
const { generic, webgl, mac, windows, linux, linuxIl2cpp, android, ios, facebook } = ImageTag.imageSuffixes;
|
||||
const { generic, webgl, mac, windows, windowsIl2cpp, wsaPlayer, linux, linuxIl2cpp, android, ios, tvos, facebook, } = ImageTag.imageSuffixes;
|
||||
const [major, minor] = version.split('.').map((digit) => Number(digit));
|
||||
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
|
||||
switch (platform) {
|
||||
case platform_1.default.types.StandaloneOSX:
|
||||
return mac;
|
||||
case platform_1.default.types.StandaloneWindows:
|
||||
return windows;
|
||||
case platform_1.default.types.StandaloneWindows64:
|
||||
// Can only build windows-il2cpp on a windows based system
|
||||
if (process.platform === 'win32') {
|
||||
// Unity versions before 2019.3 do not support il2cpp
|
||||
if (major >= 2020 || (major === 2019 && minor >= 3)) {
|
||||
return windowsIl2cpp;
|
||||
}
|
||||
else {
|
||||
throw new Error(`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
|
||||
If you are trying to build for windows-mono, please use a Linux based OS.`);
|
||||
}
|
||||
}
|
||||
return windows;
|
||||
case platform_1.default.types.StandaloneLinux64: {
|
||||
// Unity versions before 2019.3 do not support il2cpp
|
||||
|
@ -519,13 +608,19 @@ class ImageTag {
|
|||
case platform_1.default.types.WebGL:
|
||||
return webgl;
|
||||
case platform_1.default.types.WSAPlayer:
|
||||
return windows;
|
||||
if (process.platform !== 'win32') {
|
||||
throw new Error(`WSAPlayer can only be built on a windows base OS`);
|
||||
}
|
||||
return wsaPlayer;
|
||||
case platform_1.default.types.PS4:
|
||||
return windows;
|
||||
case platform_1.default.types.XboxOne:
|
||||
return windows;
|
||||
case platform_1.default.types.tvOS:
|
||||
return windows;
|
||||
if (process.platform !== 'win32') {
|
||||
throw new Error(`tvOS can only be built on a windows base OS`);
|
||||
}
|
||||
return tvos;
|
||||
case platform_1.default.types.Switch:
|
||||
return windows;
|
||||
// Unsupported
|
||||
|
@ -549,7 +644,15 @@ class ImageTag {
|
|||
}
|
||||
}
|
||||
get tag() {
|
||||
//We check the host os so we know what type of the images we need to pull
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
return `windows-${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
|
||||
case 'linux':
|
||||
return `${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
get image() {
|
||||
return `${this.repository}/${this.name}`.replace(/^\/+/, '');
|
||||
|
@ -1113,6 +1216,162 @@ class Output {
|
|||
exports.default = Output;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
||||
/***/ 64423:
|
||||
/***/ (function(__unused_webpack_module, exports, __webpack_require__) {
|
||||
|
||||
"use strict";
|
||||
|
||||
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
||||
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
||||
return new (P || (P = Promise))(function (resolve, reject) {
|
||||
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
||||
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
||||
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
||||
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
||||
});
|
||||
};
|
||||
var __importDefault = (this && this.__importDefault) || function (mod) {
|
||||
return (mod && mod.__esModule) ? mod : { "default": mod };
|
||||
};
|
||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
||||
const setup_windows_1 = __importDefault(__webpack_require__(37449));
|
||||
const validate_windows_1 = __importDefault(__webpack_require__(41563));
|
||||
class PlatformSetup {
|
||||
static setup(buildParameters) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
validate_windows_1.default.validate(buildParameters);
|
||||
setup_windows_1.default.setup(buildParameters);
|
||||
break;
|
||||
//Add other baseOS's here
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
exports.default = PlatformSetup;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
||||
/***/ 37449:
|
||||
/***/ (function(__unused_webpack_module, exports, __webpack_require__) {
|
||||
|
||||
"use strict";
|
||||
|
||||
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
||||
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
||||
return new (P || (P = Promise))(function (resolve, reject) {
|
||||
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
||||
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
||||
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
||||
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
||||
});
|
||||
};
|
||||
var __importDefault = (this && this.__importDefault) || function (mod) {
|
||||
return (mod && mod.__esModule) ? mod : { "default": mod };
|
||||
};
|
||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
||||
const exec_1 = __webpack_require__(71514);
|
||||
const fs_1 = __importDefault(__webpack_require__(35747));
|
||||
class SetupWindows {
|
||||
static setup(buildParameters) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
yield SetupWindows.setupWindowsRun(buildParameters.platform);
|
||||
});
|
||||
}
|
||||
//Setup prerequisite files/folders for a windows-based docker run
|
||||
static setupWindowsRun(platform, silent = false) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
if (!fs_1.default.existsSync('c:/regkeys')) {
|
||||
fs_1.default.mkdirSync('c:/regkeys');
|
||||
}
|
||||
switch (platform) {
|
||||
//These all need the Windows 10 SDK
|
||||
case 'StandaloneWindows':
|
||||
case 'StandaloneWindows64':
|
||||
case 'WSAPlayer':
|
||||
this.generateWinSDKRegKeys(silent);
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
static generateWinSDKRegKeys(silent = false) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
// Export registry keys that point to the location of the windows 10 sdk
|
||||
const exportWinSDKRegKeysCommand = 'reg export "HKLM\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0" c:/regkeys/winsdk.reg /y';
|
||||
yield exec_1.exec(exportWinSDKRegKeysCommand, undefined, { silent });
|
||||
});
|
||||
}
|
||||
}
|
||||
exports.default = SetupWindows;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
||||
/***/ 41563:
|
||||
/***/ (function(__unused_webpack_module, exports, __webpack_require__) {
|
||||
|
||||
"use strict";
|
||||
|
||||
var __importDefault = (this && this.__importDefault) || function (mod) {
|
||||
return (mod && mod.__esModule) ? mod : { "default": mod };
|
||||
};
|
||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
||||
const fs_1 = __importDefault(__webpack_require__(35747));
|
||||
class ValidateWindows {
|
||||
static validate(buildParameters) {
|
||||
ValidateWindows.validateWindowsPlatformRequirements(buildParameters.platform);
|
||||
if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
|
||||
throw new Error(`Unity email and password must be set for Windows based builds to
|
||||
authenticate the license. Make sure to set them inside UNITY_EMAIL
|
||||
and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
|
||||
}
|
||||
}
|
||||
static validateWindowsPlatformRequirements(platform) {
|
||||
switch (platform) {
|
||||
case 'StandaloneWindows':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'StandaloneWindows64':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'WSAPlayer':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'tvOS':
|
||||
this.checkForVisualStudio();
|
||||
break;
|
||||
}
|
||||
}
|
||||
static checkForWin10SDK() {
|
||||
//Check for Windows 10 SDK on runner
|
||||
const windows10SDKPathExists = fs_1.default.existsSync('C:/Program Files (x86)/Windows Kits');
|
||||
if (!windows10SDKPathExists) {
|
||||
throw new Error(`Windows 10 SDK not found in default location. Make sure
|
||||
the runner has a Windows 10 SDK installed in the default
|
||||
location.`);
|
||||
}
|
||||
}
|
||||
static checkForVisualStudio() {
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
const visualStudioInstallPathExists = fs_1.default.existsSync('C:/Program Files (x86)/Microsoft Visual Studio');
|
||||
const visualStudioDataPathExists = fs_1.default.existsSync('C:/ProgramData/Microsoft/VisualStudio');
|
||||
if (!visualStudioInstallPathExists || !visualStudioDataPathExists) {
|
||||
throw new Error(`Visual Studio not found at the default location.
|
||||
Make sure the runner has Visual Studio installed in the
|
||||
default location`);
|
||||
}
|
||||
}
|
||||
}
|
||||
exports.default = ValidateWindows;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
||||
/***/ 9707:
|
||||
|
@ -2468,6 +2727,7 @@ class Versioning {
|
|||
return __awaiter(this, void 0, void 0, function* () {
|
||||
const numberOfCommitsAsString = yield system_1.default.run('sh', undefined, {
|
||||
input: Buffer.from('git tag --list --merged HEAD | grep v[0-9]* | wc -l'),
|
||||
cwd: this.projectPath,
|
||||
silent: false,
|
||||
});
|
||||
const numberOfCommits = Number.parseInt(numberOfCommitsAsString, 10);
|
||||
|
@ -129104,8 +129364,6 @@ module.exports.MaxBufferError = MaxBufferError;
|
|||
/***/ 47625:
|
||||
/***/ ((__unused_webpack_module, exports, __webpack_require__) => {
|
||||
|
||||
exports.alphasort = alphasort
|
||||
exports.alphasorti = alphasorti
|
||||
exports.setopts = setopts
|
||||
exports.ownProp = ownProp
|
||||
exports.makeAbs = makeAbs
|
||||
|
@ -129118,17 +129376,14 @@ function ownProp (obj, field) {
|
|||
return Object.prototype.hasOwnProperty.call(obj, field)
|
||||
}
|
||||
|
||||
var fs = __webpack_require__(35747)
|
||||
var path = __webpack_require__(85622)
|
||||
var minimatch = __webpack_require__(83973)
|
||||
var isAbsolute = __webpack_require__(38714)
|
||||
var Minimatch = minimatch.Minimatch
|
||||
|
||||
function alphasorti (a, b) {
|
||||
return a.toLowerCase().localeCompare(b.toLowerCase())
|
||||
}
|
||||
|
||||
function alphasort (a, b) {
|
||||
return a.localeCompare(b)
|
||||
return a.localeCompare(b, 'en')
|
||||
}
|
||||
|
||||
function setupIgnores (self, options) {
|
||||
|
@ -129187,6 +129442,7 @@ function setopts (self, pattern, options) {
|
|||
self.stat = !!options.stat
|
||||
self.noprocess = !!options.noprocess
|
||||
self.absolute = !!options.absolute
|
||||
self.fs = options.fs || fs
|
||||
|
||||
self.maxLength = options.maxLength || Infinity
|
||||
self.cache = options.cache || Object.create(null)
|
||||
|
@ -129256,7 +129512,7 @@ function finish (self) {
|
|||
all = Object.keys(all)
|
||||
|
||||
if (!self.nosort)
|
||||
all = all.sort(self.nocase ? alphasorti : alphasort)
|
||||
all = all.sort(alphasort)
|
||||
|
||||
// at *some* point we statted all of these
|
||||
if (self.mark) {
|
||||
|
@ -129393,7 +129649,6 @@ function childrenIgnored (self, path) {
|
|||
|
||||
module.exports = glob
|
||||
|
||||
var fs = __webpack_require__(35747)
|
||||
var rp = __webpack_require__(46863)
|
||||
var minimatch = __webpack_require__(83973)
|
||||
var Minimatch = minimatch.Minimatch
|
||||
|
@ -129404,8 +129659,6 @@ var assert = __webpack_require__(42357)
|
|||
var isAbsolute = __webpack_require__(38714)
|
||||
var globSync = __webpack_require__(29010)
|
||||
var common = __webpack_require__(47625)
|
||||
var alphasort = common.alphasort
|
||||
var alphasorti = common.alphasorti
|
||||
var setopts = common.setopts
|
||||
var ownProp = common.ownProp
|
||||
var inflight = __webpack_require__(52492)
|
||||
|
@ -129856,7 +130109,7 @@ Glob.prototype._readdirInGlobStar = function (abs, cb) {
|
|||
var lstatcb = inflight(lstatkey, lstatcb_)
|
||||
|
||||
if (lstatcb)
|
||||
fs.lstat(abs, lstatcb)
|
||||
self.fs.lstat(abs, lstatcb)
|
||||
|
||||
function lstatcb_ (er, lstat) {
|
||||
if (er && er.code === 'ENOENT')
|
||||
|
@ -129897,7 +130150,7 @@ Glob.prototype._readdir = function (abs, inGlobStar, cb) {
|
|||
}
|
||||
|
||||
var self = this
|
||||
fs.readdir(abs, readdirCb(this, abs, cb))
|
||||
self.fs.readdir(abs, readdirCb(this, abs, cb))
|
||||
}
|
||||
|
||||
function readdirCb (self, abs, cb) {
|
||||
|
@ -130101,13 +130354,13 @@ Glob.prototype._stat = function (f, cb) {
|
|||
var self = this
|
||||
var statcb = inflight('stat\0' + abs, lstatcb_)
|
||||
if (statcb)
|
||||
fs.lstat(abs, statcb)
|
||||
self.fs.lstat(abs, statcb)
|
||||
|
||||
function lstatcb_ (er, lstat) {
|
||||
if (lstat && lstat.isSymbolicLink()) {
|
||||
// If it's a symlink, then treat it as the target, unless
|
||||
// the target does not exist, then treat it as a file.
|
||||
return fs.stat(abs, function (er, stat) {
|
||||
return self.fs.stat(abs, function (er, stat) {
|
||||
if (er)
|
||||
self._stat2(f, abs, null, lstat, cb)
|
||||
else
|
||||
|
@ -130151,7 +130404,6 @@ Glob.prototype._stat2 = function (f, abs, er, stat, cb) {
|
|||
module.exports = globSync
|
||||
globSync.GlobSync = GlobSync
|
||||
|
||||
var fs = __webpack_require__(35747)
|
||||
var rp = __webpack_require__(46863)
|
||||
var minimatch = __webpack_require__(83973)
|
||||
var Minimatch = minimatch.Minimatch
|
||||
|
@ -130161,8 +130413,6 @@ var path = __webpack_require__(85622)
|
|||
var assert = __webpack_require__(42357)
|
||||
var isAbsolute = __webpack_require__(38714)
|
||||
var common = __webpack_require__(47625)
|
||||
var alphasort = common.alphasort
|
||||
var alphasorti = common.alphasorti
|
||||
var setopts = common.setopts
|
||||
var ownProp = common.ownProp
|
||||
var childrenIgnored = common.childrenIgnored
|
||||
|
@ -130398,7 +130648,7 @@ GlobSync.prototype._readdirInGlobStar = function (abs) {
|
|||
var lstat
|
||||
var stat
|
||||
try {
|
||||
lstat = fs.lstatSync(abs)
|
||||
lstat = this.fs.lstatSync(abs)
|
||||
} catch (er) {
|
||||
if (er.code === 'ENOENT') {
|
||||
// lstat failed, doesn't exist
|
||||
|
@ -130435,7 +130685,7 @@ GlobSync.prototype._readdir = function (abs, inGlobStar) {
|
|||
}
|
||||
|
||||
try {
|
||||
return this._readdirEntries(abs, fs.readdirSync(abs))
|
||||
return this._readdirEntries(abs, this.fs.readdirSync(abs))
|
||||
} catch (er) {
|
||||
this._readdirError(abs, er)
|
||||
return null
|
||||
|
@ -130594,7 +130844,7 @@ GlobSync.prototype._stat = function (f) {
|
|||
if (!stat) {
|
||||
var lstat
|
||||
try {
|
||||
lstat = fs.lstatSync(abs)
|
||||
lstat = this.fs.lstatSync(abs)
|
||||
} catch (er) {
|
||||
if (er && (er.code === 'ENOENT' || er.code === 'ENOTDIR')) {
|
||||
this.statCache[abs] = false
|
||||
|
@ -130604,7 +130854,7 @@ GlobSync.prototype._stat = function (f) {
|
|||
|
||||
if (lstat && lstat.isSymbolicLink()) {
|
||||
try {
|
||||
stat = fs.statSync(abs)
|
||||
stat = this.fs.statSync(abs)
|
||||
} catch (er) {
|
||||
stat = lstat
|
||||
}
|
||||
|
@ -171451,7 +171701,24 @@ function execSync(cmd, opts, pipe) {
|
|||
stderrFile: stderrFile,
|
||||
};
|
||||
|
||||
fs.writeFileSync(paramsFile, JSON.stringify(paramsToSerialize), 'utf8');
|
||||
// Create the files and ensure these are locked down (for read and write) to
|
||||
// the current user. The main concerns here are:
|
||||
//
|
||||
// * If we execute a command which prints sensitive output, then
|
||||
// stdoutFile/stderrFile must not be readable by other users.
|
||||
// * paramsFile must not be readable by other users, or else they can read it
|
||||
// to figure out the path for stdoutFile/stderrFile and create these first
|
||||
// (locked down to their own access), which will crash exec() when it tries
|
||||
// to write to the files.
|
||||
function writeFileLockedDown(filePath, data) {
|
||||
fs.writeFileSync(filePath, data, {
|
||||
encoding: 'utf8',
|
||||
mode: parseInt('600', 8),
|
||||
});
|
||||
}
|
||||
writeFileLockedDown(stdoutFile, '');
|
||||
writeFileLockedDown(stderrFile, '');
|
||||
writeFileLockedDown(paramsFile, JSON.stringify(paramsToSerialize));
|
||||
|
||||
var execArgs = [
|
||||
__webpack_require__.ab + "exec-child.js",
|
||||
|
@ -171494,6 +171761,7 @@ function execSync(cmd, opts, pipe) {
|
|||
}
|
||||
|
||||
// No biggie if we can't erase the files now -- they're in a temp dir anyway
|
||||
// and we locked down permissions (see the note above).
|
||||
try { common.unlinkSync(paramsFile); } catch (e) {}
|
||||
try { common.unlinkSync(stderrFile); } catch (e) {}
|
||||
try { common.unlinkSync(stdoutFile); } catch (e) {}
|
||||
|
@ -197077,7 +197345,7 @@ let fillPool = bytes => {
|
|||
poolOffset += bytes
|
||||
}
|
||||
let random = bytes => {
|
||||
fillPool(bytes)
|
||||
fillPool((bytes -= 0))
|
||||
return pool.subarray(poolOffset - bytes, poolOffset)
|
||||
}
|
||||
let customRandom = (alphabet, size, getRandom) => {
|
||||
|
@ -197097,7 +197365,7 @@ let customRandom = (alphabet, size, getRandom) => {
|
|||
}
|
||||
let customAlphabet = (alphabet, size) => customRandom(alphabet, size, random)
|
||||
let nanoid = (size = 21) => {
|
||||
fillPool(size)
|
||||
fillPool((size -= 0))
|
||||
let id = ''
|
||||
for (let i = poolOffset - size; i < poolOffset; i++) {
|
||||
id += urlAlphabet[pool[i] & 63]
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -6,14 +6,14 @@ LABEL "com.github.actions.description"="Build Unity projects for different platf
|
|||
LABEL "com.github.actions.icon"="box"
|
||||
LABEL "com.github.actions.color"="gray-dark"
|
||||
|
||||
LABEL "repository"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "repository"="http://github.com/game-ci/unity-actions"
|
||||
LABEL "homepage"="http://github.com/game-ci/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
ADD default-build-script /UnityBuilderAction
|
||||
ADD steps /steps
|
||||
COPY default-build-script /UnityBuilderAction
|
||||
COPY platforms/ubuntu/steps /steps
|
||||
RUN chmod -R +x /steps
|
||||
ADD entrypoint.sh /entrypoint.sh
|
||||
COPY platforms/ubuntu/entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
RUN ls
|
||||
|
0
dist/steps/return_license.sh → dist/platforms/ubuntu/steps/return_license.sh
vendored
100755 → 100644
0
dist/steps/return_license.sh → dist/platforms/ubuntu/steps/return_license.sh
vendored
100755 → 100644
0
dist/steps/set_gitcredential.sh → dist/platforms/ubuntu/steps/set_gitcredential.sh
vendored
100755 → 100644
0
dist/steps/set_gitcredential.sh → dist/platforms/ubuntu/steps/set_gitcredential.sh
vendored
100755 → 100644
|
@ -0,0 +1,18 @@
|
|||
ARG IMAGE
|
||||
FROM $IMAGE
|
||||
|
||||
LABEL "com.github.actions.name"="Unity - Builder"
|
||||
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
|
||||
LABEL "com.github.actions.icon"="box"
|
||||
LABEL "com.github.actions.color"="gray-dark"
|
||||
|
||||
LABEL "repository"="http://github.com/game-ci/unity-actions"
|
||||
LABEL "homepage"="http://github.com/game-ci/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
COPY default-build-script c:/UnityBuilderAction
|
||||
COPY platforms/windows/steps c:/steps
|
||||
COPY platforms/windows/entrypoint.ps1 c:/entrypoint.ps1
|
||||
RUN dir
|
||||
|
||||
ENTRYPOINT ["powershell", "c:/entrypoint.ps1"]
|
|
@ -0,0 +1,15 @@
|
|||
# Activate Unity
|
||||
& "c:\steps\activate.ps1"
|
||||
|
||||
# Import any necessary registry keys, ie: location of windows 10 sdk
|
||||
# No guarantee that there will be any necessary registry keys, ie: tvOS
|
||||
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
|
||||
|
||||
# Register the Visual Studio installation so Unity can find it
|
||||
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
|
||||
|
||||
# Build the project
|
||||
& "c:\steps\build.ps1"
|
||||
|
||||
# Free the seat for the activated license
|
||||
& "c:\steps\return_license.ps1"
|
|
@ -0,0 +1,6 @@
|
|||
# Activates Unity
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-logfile | Out-Host
|
|
@ -0,0 +1,147 @@
|
|||
#
|
||||
# Set project path
|
||||
#
|
||||
$Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH"
|
||||
Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')"
|
||||
|
||||
#
|
||||
# Display the name for the build, doubles as the output name
|
||||
#
|
||||
|
||||
Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
|
||||
|
||||
#
|
||||
# Display the build's target platform;
|
||||
#
|
||||
|
||||
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
|
||||
Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')"
|
||||
$Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH"
|
||||
$Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
|
||||
|
||||
#
|
||||
# Set the build method, must reference one of:
|
||||
#
|
||||
# - <NamespaceName.ClassName.MethodName>
|
||||
# - <ClassName.MethodName>
|
||||
#
|
||||
# For example: `BuildCommand.PerformBuild`
|
||||
#
|
||||
# The method must be declared static and placed in project/Assets/Editor
|
||||
#
|
||||
if ($Env:BUILD_METHOD)
|
||||
{
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
|
||||
}
|
||||
else
|
||||
{
|
||||
# User has not provided their own build command.
|
||||
#
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
Write-Output "Using built-in build method."
|
||||
|
||||
# Create Editor directory if it does not exist
|
||||
if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
|
||||
{
|
||||
# We use -Force to suppress output, doesn't overwrite anything
|
||||
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
|
||||
}
|
||||
|
||||
# Copy the build script of Unity Builder action
|
||||
Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
|
||||
# Verify recursive paths
|
||||
Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
}
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Custom parameters #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')"
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Current build dir #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
|
||||
if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
|
||||
{
|
||||
mkdir "$Env:BUILD_PATH_FULL"
|
||||
}
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Project directory #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:UNITY_PROJECT_PATH
|
||||
|
||||
#
|
||||
# Build
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Building project #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
|
||||
-projectPath $Env:UNITY_PROJECT_PATH `
|
||||
-executeMethod $Env:BUILD_METHOD `
|
||||
-buildTarget $Env:BUILD_TARGET `
|
||||
-customBuildTarget $Env:BUILD_TARGET `
|
||||
-customBuildPath $Env:CUSTOM_BUILD_PATH `
|
||||
-buildVersion $Env:VERSION `
|
||||
$Env:CUSTOM_PARAMETERS `
|
||||
-logfile | Out-Host
|
||||
|
||||
# Catch exit code
|
||||
$Env:BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display results
|
||||
if ($Env:BUILD_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Build Succeeded!"
|
||||
} else
|
||||
{
|
||||
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
|
||||
}
|
||||
|
||||
# TODO: Determine if we need to set permissions on any files
|
||||
|
||||
#
|
||||
# Results
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Build output #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
Write-Output ""
|
|
@ -0,0 +1,6 @@
|
|||
# Return the active Unity license
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-logfile | Out-Host
|
|
@ -1,5 +1,6 @@
|
|||
import * as core from '@actions/core';
|
||||
import { Action, BuildParameters, Cache, Docker, ImageTag, Kubernetes, Output, RemoteBuilder } from './model';
|
||||
import PlatformSetup from './model/platform-setup';
|
||||
|
||||
async function run() {
|
||||
try {
|
||||
|
@ -26,6 +27,7 @@ async function run() {
|
|||
// default and local case
|
||||
default:
|
||||
core.info('Building locally');
|
||||
PlatformSetup.setup(buildParameters);
|
||||
builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage });
|
||||
await Docker.run(builtImage, { workspace, ...buildParameters });
|
||||
break;
|
||||
|
|
|
@ -4,8 +4,8 @@ import Action from './action';
|
|||
|
||||
describe('Action', () => {
|
||||
describe('compatibility check', () => {
|
||||
it('throws for anything other than linux', () => {
|
||||
if (process.platform !== 'linux') {
|
||||
it('throws for anything other than linux or windows', () => {
|
||||
if (process.platform !== 'linux' && process.platform !== 'win32') {
|
||||
expect(() => Action.checkCompatibility()).toThrow();
|
||||
} else {
|
||||
expect(() => Action.checkCompatibility()).not.toThrow();
|
||||
|
|
|
@ -2,7 +2,7 @@ import path from 'path';
|
|||
|
||||
class Action {
|
||||
static get supportedPlatforms() {
|
||||
return ['linux'];
|
||||
return ['linux', 'win32'];
|
||||
}
|
||||
|
||||
static get isRunningLocally() {
|
||||
|
@ -30,7 +30,15 @@ class Action {
|
|||
}
|
||||
|
||||
static get dockerfile() {
|
||||
return `${Action.actionFolder}/Dockerfile`;
|
||||
const currentPlatform = process.platform;
|
||||
switch (currentPlatform) {
|
||||
case 'linux':
|
||||
return `${Action.actionFolder}/platforms/ubuntu/Dockerfile`;
|
||||
case 'win32':
|
||||
return `${Action.actionFolder}/platforms/windows/Dockerfile`;
|
||||
default:
|
||||
throw new Error(`No Dockerfile for currently unsupported platform: ${currentPlatform}`);
|
||||
}
|
||||
}
|
||||
|
||||
static get workspace() {
|
||||
|
|
|
@ -5,6 +5,10 @@ import BuildParameters from './build-parameters';
|
|||
import Input from './input';
|
||||
import Platform from './platform';
|
||||
|
||||
const testLicense =
|
||||
'<?xml version="1.0" encoding="UTF-8"?><root>\n <License id="Terms">\n <MachineBindings>\n <Binding Key="1" Value="576562626572264761624c65526f7578"/>\n <Binding Key="2" Value="576562626572264761624c65526f7578"/>\n </MachineBindings>\n <MachineID Value="D7nTUnjNAmtsUMcnoyrqkgIbYdM="/>\n <SerialHash Value="2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80"/>\n <Features>\n <Feature Value="33"/>\n <Feature Value="1"/>\n <Feature Value="12"/>\n <Feature Value="2"/>\n <Feature Value="24"/>\n <Feature Value="3"/>\n <Feature Value="36"/>\n <Feature Value="17"/>\n <Feature Value="19"/>\n <Feature Value="62"/>\n </Features>\n <DeveloperData Value="AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg=="/>\n <SerialMasked Value="F4-BGRX-XD4E-ZCWV-C5JW-XXXX"/>\n <StartDate Value="2021-02-08T00:00:00"/>\n <UpdateDate Value="2021-02-09T00:34:57"/>\n <InitialActivationDate Value="2021-02-08T00:34:56"/>\n <LicenseVersion Value="6.x"/>\n <ClientProvidedVersion Value="2018.4.30f1"/>\n <AlwaysOnline Value="false"/>\n <Entitlements>\n <Entitlement Ns="unity_editor" Tag="UnityPersonal" Type="EDITOR" ValidTo="9999-12-31T00:00:00"/>\n <Entitlement Ns="unity_editor" Tag="DarkSkin" Type="EDITOR_FEATURE" ValidTo="9999-12-31T00:00:00"/>\n </Entitlements>\n </License>\n<Signature xmlns="http://www.w3.org/2000/09/xmldsig#"><SignedInfo><CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments"/><SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/><Reference URI="#Terms"><Transforms><Transform Algorithm="http://www.w3.org/2000/09/xmldsig#enveloped-signature"/></Transforms><DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>';
|
||||
process.env.UNITY_LICENSE = testLicense;
|
||||
|
||||
const determineVersion = jest.spyOn(Versioning, 'determineVersion').mockImplementation(async () => '1.3.37');
|
||||
|
||||
const determineUnityVersion = jest
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
import * as core from '@actions/core';
|
||||
import AndroidVersioning from './android-versioning';
|
||||
import Input from './input';
|
||||
import Platform from './platform';
|
||||
|
@ -7,6 +8,7 @@ import Versioning from './versioning';
|
|||
class BuildParameters {
|
||||
public version!: string;
|
||||
public customImage!: string;
|
||||
public unitySerial!: string;
|
||||
public runnerTempPath: string | undefined;
|
||||
public platform!: string;
|
||||
public projectPath!: string;
|
||||
|
@ -47,9 +49,25 @@ class BuildParameters {
|
|||
|
||||
const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(Input.androidTargetSdkVersion);
|
||||
|
||||
let unitySerial = '';
|
||||
if (!process.env.UNITY_SERIAL) {
|
||||
//No serial was present so it is a personal license that we need to convert
|
||||
if (!process.env.UNITY_LICENSE) {
|
||||
throw new Error(`Missing Unity License File and no Serial was found. If this
|
||||
is a personal license, make sure to follow the activation
|
||||
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
|
||||
serial number inside the UNITY_SERIAL GitHub secret.`);
|
||||
}
|
||||
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
|
||||
} else {
|
||||
unitySerial = process.env.UNITY_SERIAL!;
|
||||
}
|
||||
core.setSecret(unitySerial);
|
||||
|
||||
return {
|
||||
version: unityVersion,
|
||||
customImage: Input.customImage,
|
||||
unitySerial,
|
||||
|
||||
runnerTempPath: process.env.RUNNER_TEMP,
|
||||
platform: Input.targetPlatform,
|
||||
|
@ -93,6 +111,18 @@ class BuildParameters {
|
|||
|
||||
return filename;
|
||||
}
|
||||
|
||||
static getSerialFromLicenseFile(license) {
|
||||
const startKey = `<DeveloperData Value="`;
|
||||
const endKey = `"/>`;
|
||||
const startIndex = license.indexOf(startKey) + startKey.length;
|
||||
if (startIndex < 0) {
|
||||
throw new Error(`License File was corrupted, unable to locate serial`);
|
||||
}
|
||||
const endIndex = license.indexOf(endKey, startIndex);
|
||||
// Slice off the first 4 characters as they are garbage values
|
||||
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
|
||||
}
|
||||
}
|
||||
|
||||
export default BuildParameters;
|
||||
|
|
|
@ -21,6 +21,7 @@ class Docker {
|
|||
const {
|
||||
version,
|
||||
workspace,
|
||||
unitySerial,
|
||||
runnerTempPath,
|
||||
platform,
|
||||
projectPath,
|
||||
|
@ -43,14 +44,21 @@ class Docker {
|
|||
chownFilesTo,
|
||||
} = parameters;
|
||||
|
||||
const command = `docker run \
|
||||
const baseOsSpecificArguments = this.getBaseOsSpecificArguments(
|
||||
process.platform,
|
||||
workspace,
|
||||
unitySerial,
|
||||
runnerTempPath,
|
||||
sshAgent,
|
||||
);
|
||||
|
||||
const runCommand = `docker run \
|
||||
--workdir /github/workspace \
|
||||
--rm \
|
||||
--env UNITY_LICENSE \
|
||||
--env UNITY_LICENSE_FILE \
|
||||
--env UNITY_EMAIL \
|
||||
--env UNITY_PASSWORD \
|
||||
--env UNITY_SERIAL \
|
||||
--env UNITY_VERSION="${version}" \
|
||||
--env USYM_UPLOAD_AUTH_TOKEN \
|
||||
--env PROJECT_PATH="${projectPath}" \
|
||||
|
@ -86,16 +94,33 @@ class Docker {
|
|||
--env RUNNER_TEMP \
|
||||
--env RUNNER_WORKSPACE \
|
||||
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
|
||||
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
|
||||
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
|
||||
--volume "${runnerTempPath}/_github_home":"/root" \
|
||||
--volume "${runnerTempPath}/_github_workflow":"/github/workflow" \
|
||||
--volume "${workspace}":"/github/workspace" \
|
||||
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
|
||||
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''} \
|
||||
${baseOsSpecificArguments} \
|
||||
${image}`;
|
||||
|
||||
await exec(command, undefined, { silent });
|
||||
await exec(runCommand, undefined, { silent });
|
||||
}
|
||||
|
||||
static getBaseOsSpecificArguments(baseOs, workspace, unitySerial, runnerTemporaryPath, sshAgent): string {
|
||||
switch (baseOs) {
|
||||
case 'linux':
|
||||
return `--env UNITY_SERIAL \
|
||||
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
|
||||
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
|
||||
--volume "${runnerTemporaryPath}/_github_home":"/root" \
|
||||
--volume "${runnerTemporaryPath}/_github_workflow":"/github/workflow" \
|
||||
--volume "${workspace}":"/github/workspace" \
|
||||
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
|
||||
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''}`;
|
||||
case 'win32':
|
||||
return `--env UNITY_SERIAL="${unitySerial}" \
|
||||
--volume "${workspace}":"c:/github/workspace" \
|
||||
--volume "c:/regkeys":"c:/regkeys" \
|
||||
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
|
||||
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
|
||||
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio"`;
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
}
|
||||
return '';
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -48,8 +48,14 @@ describe('ImageTag', () => {
|
|||
describe('toString', () => {
|
||||
it('returns the correct version', () => {
|
||||
const image = new ImageTag({ version: '2099.1.1111', platform: some.platform });
|
||||
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111-0`);
|
||||
break;
|
||||
case 'linux':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:2099.1.1111-0`);
|
||||
break;
|
||||
}
|
||||
});
|
||||
it('returns customImage if given', () => {
|
||||
const image = new ImageTag({
|
||||
|
@ -64,13 +70,27 @@ describe('ImageTag', () => {
|
|||
it('returns the specific build platform', () => {
|
||||
const image = new ImageTag({ version: '2019.2.11f1', platform: 'WebGL' });
|
||||
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-webgl-0`);
|
||||
break;
|
||||
case 'linux':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-webgl-0`);
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
it('returns no specific build platform for generic targetPlatforms', () => {
|
||||
const image = new ImageTag({ platform: 'NoTarget' });
|
||||
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-0`);
|
||||
break;
|
||||
case 'linux':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-0`);
|
||||
break;
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
|
|
|
@ -35,16 +35,32 @@ class ImageTag {
|
|||
webgl: 'webgl',
|
||||
mac: 'mac-mono',
|
||||
windows: 'windows-mono',
|
||||
windowsIl2cpp: 'windows-il2cpp',
|
||||
wsaPlayer: 'universal-windows-platform',
|
||||
linux: 'base',
|
||||
linuxIl2cpp: 'linux-il2cpp',
|
||||
android: 'android',
|
||||
ios: 'ios',
|
||||
tvos: 'appletv',
|
||||
facebook: 'facebook',
|
||||
};
|
||||
}
|
||||
|
||||
static getTargetPlatformToImageSuffixMap(platform, version) {
|
||||
const { generic, webgl, mac, windows, linux, linuxIl2cpp, android, ios, facebook } = ImageTag.imageSuffixes;
|
||||
const {
|
||||
generic,
|
||||
webgl,
|
||||
mac,
|
||||
windows,
|
||||
windowsIl2cpp,
|
||||
wsaPlayer,
|
||||
linux,
|
||||
linuxIl2cpp,
|
||||
android,
|
||||
ios,
|
||||
tvos,
|
||||
facebook,
|
||||
} = ImageTag.imageSuffixes;
|
||||
|
||||
const [major, minor] = version.split('.').map((digit) => Number(digit));
|
||||
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
|
||||
|
@ -52,8 +68,17 @@ class ImageTag {
|
|||
case Platform.types.StandaloneOSX:
|
||||
return mac;
|
||||
case Platform.types.StandaloneWindows:
|
||||
return windows;
|
||||
case Platform.types.StandaloneWindows64:
|
||||
// Can only build windows-il2cpp on a windows based system
|
||||
if (process.platform === 'win32') {
|
||||
// Unity versions before 2019.3 do not support il2cpp
|
||||
if (major >= 2020 || (major === 2019 && minor >= 3)) {
|
||||
return windowsIl2cpp;
|
||||
} else {
|
||||
throw new Error(`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
|
||||
If you are trying to build for windows-mono, please use a Linux based OS.`);
|
||||
}
|
||||
}
|
||||
return windows;
|
||||
case Platform.types.StandaloneLinux64: {
|
||||
// Unity versions before 2019.3 do not support il2cpp
|
||||
|
@ -69,13 +94,19 @@ class ImageTag {
|
|||
case Platform.types.WebGL:
|
||||
return webgl;
|
||||
case Platform.types.WSAPlayer:
|
||||
return windows;
|
||||
if (process.platform !== 'win32') {
|
||||
throw new Error(`WSAPlayer can only be built on a windows base OS`);
|
||||
}
|
||||
return wsaPlayer;
|
||||
case Platform.types.PS4:
|
||||
return windows;
|
||||
case Platform.types.XboxOne:
|
||||
return windows;
|
||||
case Platform.types.tvOS:
|
||||
return windows;
|
||||
if (process.platform !== 'win32') {
|
||||
throw new Error(`tvOS can only be built on a windows base OS`);
|
||||
}
|
||||
return tvos;
|
||||
case Platform.types.Switch:
|
||||
return windows;
|
||||
// Unsupported
|
||||
|
@ -101,7 +132,15 @@ class ImageTag {
|
|||
}
|
||||
|
||||
get tag() {
|
||||
//We check the host os so we know what type of the images we need to pull
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
return `windows-${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
|
||||
case 'linux':
|
||||
return `${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
get image() {
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
import { BuildParameters } from '.';
|
||||
import SetupWindows from './platform-setup/setup-windows';
|
||||
import ValidateWindows from './platform-validation/validate-windows';
|
||||
|
||||
class PlatformSetup {
|
||||
static async setup(buildParameters: BuildParameters) {
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
ValidateWindows.validate(buildParameters);
|
||||
SetupWindows.setup(buildParameters);
|
||||
break;
|
||||
//Add other baseOS's here
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default PlatformSetup;
|
|
@ -0,0 +1,33 @@
|
|||
import { exec } from '@actions/exec';
|
||||
import fs from 'fs';
|
||||
import { BuildParameters } from '..';
|
||||
|
||||
class SetupWindows {
|
||||
public static async setup(buildParameters: BuildParameters) {
|
||||
await SetupWindows.setupWindowsRun(buildParameters.platform);
|
||||
}
|
||||
|
||||
//Setup prerequisite files/folders for a windows-based docker run
|
||||
private static async setupWindowsRun(platform, silent = false) {
|
||||
if (!fs.existsSync('c:/regkeys')) {
|
||||
fs.mkdirSync('c:/regkeys');
|
||||
}
|
||||
switch (platform) {
|
||||
//These all need the Windows 10 SDK
|
||||
case 'StandaloneWindows':
|
||||
case 'StandaloneWindows64':
|
||||
case 'WSAPlayer':
|
||||
this.generateWinSDKRegKeys(silent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static async generateWinSDKRegKeys(silent = false) {
|
||||
// Export registry keys that point to the location of the windows 10 sdk
|
||||
const exportWinSDKRegKeysCommand =
|
||||
'reg export "HKLM\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0" c:/regkeys/winsdk.reg /y';
|
||||
await exec(exportWinSDKRegKeysCommand, undefined, { silent });
|
||||
}
|
||||
}
|
||||
|
||||
export default SetupWindows;
|
|
@ -0,0 +1,57 @@
|
|||
import fs from 'fs';
|
||||
import { BuildParameters } from '..';
|
||||
|
||||
class ValidateWindows {
|
||||
public static validate(buildParameters: BuildParameters) {
|
||||
ValidateWindows.validateWindowsPlatformRequirements(buildParameters.platform);
|
||||
if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
|
||||
throw new Error(`Unity email and password must be set for Windows based builds to
|
||||
authenticate the license. Make sure to set them inside UNITY_EMAIL
|
||||
and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
|
||||
}
|
||||
}
|
||||
|
||||
private static validateWindowsPlatformRequirements(platform) {
|
||||
switch (platform) {
|
||||
case 'StandaloneWindows':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'StandaloneWindows64':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'WSAPlayer':
|
||||
this.checkForVisualStudio();
|
||||
this.checkForWin10SDK();
|
||||
break;
|
||||
case 'tvOS':
|
||||
this.checkForVisualStudio();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static checkForWin10SDK() {
|
||||
//Check for Windows 10 SDK on runner
|
||||
const windows10SDKPathExists = fs.existsSync('C:/Program Files (x86)/Windows Kits');
|
||||
if (!windows10SDKPathExists) {
|
||||
throw new Error(`Windows 10 SDK not found in default location. Make sure
|
||||
the runner has a Windows 10 SDK installed in the default
|
||||
location.`);
|
||||
}
|
||||
}
|
||||
|
||||
private static checkForVisualStudio() {
|
||||
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
|
||||
const visualStudioInstallPathExists = fs.existsSync('C:/Program Files (x86)/Microsoft Visual Studio');
|
||||
const visualStudioDataPathExists = fs.existsSync('C:/ProgramData/Microsoft/VisualStudio');
|
||||
|
||||
if (!visualStudioInstallPathExists || !visualStudioDataPathExists) {
|
||||
throw new Error(`Visual Studio not found at the default location.
|
||||
Make sure the runner has Visual Studio installed in the
|
||||
default location`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default ValidateWindows;
|
|
@ -0,0 +1,673 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!129 &1
|
||||
PlayerSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 22
|
||||
productGUID: d9e9dde8e7ed4cf4bac4c6f2dffe7ef4
|
||||
AndroidProfiler: 0
|
||||
AndroidFilterTouchesWhenObscured: 0
|
||||
AndroidEnableSustainedPerformanceMode: 0
|
||||
defaultScreenOrientation: 4
|
||||
targetDevice: 2
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
productName: simple-test-project
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
m_ShowUnitySplashScreen: 1
|
||||
m_ShowUnitySplashLogo: 1
|
||||
m_SplashScreenOverlayOpacity: 1
|
||||
m_SplashScreenAnimation: 1
|
||||
m_SplashScreenLogoStyle: 1
|
||||
m_SplashScreenDrawMode: 0
|
||||
m_SplashScreenBackgroundAnimationZoom: 1
|
||||
m_SplashScreenLogoAnimationZoom: 1
|
||||
m_SplashScreenBackgroundLandscapeAspect: 1
|
||||
m_SplashScreenBackgroundPortraitAspect: 1
|
||||
m_SplashScreenBackgroundLandscapeUvs:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
m_SplashScreenBackgroundPortraitUvs:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
m_SplashScreenLogos: []
|
||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||
defaultScreenWidth: 1024
|
||||
defaultScreenHeight: 768
|
||||
defaultScreenWidthWeb: 960
|
||||
defaultScreenHeightWeb: 600
|
||||
m_StereoRenderingPath: 0
|
||||
m_ActiveColorSpace: 0
|
||||
m_MTRendering: 1
|
||||
mipStripping: 0
|
||||
numberOfMipsStripped: 0
|
||||
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
|
||||
iosShowActivityIndicatorOnLoading: -1
|
||||
androidShowActivityIndicatorOnLoading: -1
|
||||
iosUseCustomAppBackgroundBehavior: 0
|
||||
iosAllowHTTPDownload: 1
|
||||
allowedAutorotateToPortrait: 1
|
||||
allowedAutorotateToPortraitUpsideDown: 1
|
||||
allowedAutorotateToLandscapeRight: 1
|
||||
allowedAutorotateToLandscapeLeft: 1
|
||||
useOSAutorotation: 1
|
||||
use32BitDisplayBuffer: 1
|
||||
preserveFramebufferAlpha: 0
|
||||
disableDepthAndStencilBuffers: 0
|
||||
androidStartInFullscreen: 1
|
||||
androidRenderOutsideSafeArea: 1
|
||||
androidUseSwappy: 0
|
||||
androidBlitType: 0
|
||||
androidResizableWindow: 0
|
||||
androidDefaultWindowWidth: 1920
|
||||
androidDefaultWindowHeight: 1080
|
||||
androidMinimumWindowWidth: 400
|
||||
androidMinimumWindowHeight: 300
|
||||
androidFullscreenMode: 1
|
||||
defaultIsNativeResolution: 1
|
||||
macRetinaSupport: 1
|
||||
runInBackground: 1
|
||||
captureSingleScreen: 0
|
||||
muteOtherAudioSources: 0
|
||||
Prepare IOS For Recording: 0
|
||||
Force IOS Speakers When Recording: 0
|
||||
deferSystemGesturesMode: 0
|
||||
hideHomeButton: 0
|
||||
submitAnalytics: 1
|
||||
usePlayerLog: 1
|
||||
bakeCollisionMeshes: 0
|
||||
forceSingleInstance: 0
|
||||
useFlipModelSwapchain: 1
|
||||
resizableWindow: 0
|
||||
useMacAppStoreValidation: 0
|
||||
macAppStoreCategory: public.app-category.games
|
||||
gpuSkinning: 0
|
||||
xboxPIXTextureCapture: 0
|
||||
xboxEnableAvatar: 0
|
||||
xboxEnableKinect: 0
|
||||
xboxEnableKinectAutoTracking: 0
|
||||
xboxEnableFitness: 0
|
||||
visibleInBackground: 1
|
||||
allowFullscreenSwitch: 1
|
||||
fullscreenMode: 1
|
||||
xboxSpeechDB: 0
|
||||
xboxEnableHeadOrientation: 0
|
||||
xboxEnableGuest: 0
|
||||
xboxEnablePIXSampling: 0
|
||||
metalFramebufferOnly: 0
|
||||
xboxOneResolution: 0
|
||||
xboxOneSResolution: 0
|
||||
xboxOneXResolution: 3
|
||||
xboxOneMonoLoggingLevel: 0
|
||||
xboxOneLoggingLevel: 1
|
||||
xboxOneDisableEsram: 0
|
||||
xboxOneEnableTypeOptimization: 0
|
||||
xboxOnePresentImmediateThreshold: 0
|
||||
switchQueueCommandMemory: 0
|
||||
switchQueueControlMemory: 16384
|
||||
switchQueueComputeMemory: 262144
|
||||
switchNVNShaderPoolsGranularity: 33554432
|
||||
switchNVNDefaultPoolsGranularity: 16777216
|
||||
switchNVNOtherPoolsGranularity: 16777216
|
||||
switchNVNMaxPublicTextureIDCount: 0
|
||||
switchNVNMaxPublicSamplerIDCount: 0
|
||||
stadiaPresentMode: 0
|
||||
stadiaTargetFramerate: 0
|
||||
vulkanNumSwapchainBuffers: 3
|
||||
vulkanEnableSetSRGBWrite: 0
|
||||
vulkanEnablePreTransform: 0
|
||||
vulkanEnableLateAcquireNextImage: 0
|
||||
vulkanEnableCommandBufferRecycling: 1
|
||||
m_SupportedAspectRatios:
|
||||
4:3: 1
|
||||
5:4: 1
|
||||
16:10: 1
|
||||
16:9: 1
|
||||
Others: 1
|
||||
bundleVersion: 0.1
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
m_HolographicPauseOnTrackingLoss: 1
|
||||
xboxOneDisableKinectGpuReservation: 1
|
||||
xboxOneEnable7thCore: 1
|
||||
vrSettings:
|
||||
enable360StereoCapture: 0
|
||||
isWsaHolographicRemotingEnabled: 0
|
||||
enableFrameTimingStats: 0
|
||||
useHDRDisplay: 0
|
||||
D3DHDRBitDepth: 0
|
||||
m_ColorGamuts: 00000000
|
||||
targetPixelDensity: 30
|
||||
resolutionScalingMode: 0
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Standalone: com.Company.ProductName
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
iPhone: 0
|
||||
tvOS: 0
|
||||
overrideDefaultApplicationIdentifier: 1
|
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|
||||
XboxOneEnableGPUVariability: 1
|
||||
XboxOneSockets: {}
|
||||
XboxOneSplashScreen: {fileID: 0}
|
||||
XboxOneAllowedProductIds: []
|
||||
XboxOnePersistentLocalStorageSize: 0
|
||||
XboxOneXTitleMemory: 8
|
||||
XboxOneOverrideIdentityName:
|
||||
XboxOneOverrideIdentityPublisher:
|
||||
vrEditorSettings: {}
|
||||
cloudServicesEnabled:
|
||||
UNet: 1
|
||||
luminIcon:
|
||||
m_Name:
|
||||
m_ModelFolderPath:
|
||||
m_PortalFolderPath:
|
||||
luminCert:
|
||||
m_CertPath:
|
||||
m_SignPackage: 1
|
||||
luminIsChannelApp: 0
|
||||
luminVersion:
|
||||
m_VersionCode: 1
|
||||
m_VersionName:
|
||||
apiCompatibilityLevel: 6
|
||||
activeInputHandler: 0
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
qualitySettingsNames: []
|
||||
projectName:
|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
legacyClampBlendShapeWeights: 0
|
||||
virtualTexturingSupportEnabled: 0
|
Loading…
Reference in New Issue