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				|  | @ -1335,11 +1335,6 @@ class SetupMac { | ||||||
|     static setup(buildParameters, actionFolder) { |     static setup(buildParameters, actionFolder) { | ||||||
|         return __awaiter(this, void 0, void 0, function* () { |         return __awaiter(this, void 0, void 0, function* () { | ||||||
|             const unityChangeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version); |             const unityChangeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version); | ||||||
|             console.log('changeset object: '); |  | ||||||
|             console.log(unityChangeset); |  | ||||||
|             console.log('changeset'); |  | ||||||
|             console.log(unityChangeset.changeset); |  | ||||||
|             console.log('Got here'); |  | ||||||
|             //Since we are using shell scripts on the host, we need to set the environment variables from here
 |             //Since we are using shell scripts on the host, we need to set the environment variables from here
 | ||||||
|             process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`; |             process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`; | ||||||
|             process.env.UNITY_VERSION = buildParameters.version; |             process.env.UNITY_VERSION = buildParameters.version; | ||||||
|  | @ -1362,11 +1357,6 @@ class SetupMac { | ||||||
|             process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters; |             process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters; | ||||||
|             process.env.CUSTOM_PARAMETERS = buildParameters.customParameters; |             process.env.CUSTOM_PARAMETERS = buildParameters.customParameters; | ||||||
|             process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo; |             process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo; | ||||||
|             // const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.version}/Unity.app/Contents/MacOS/Unity`;
 |  | ||||||
|             // if (!fs.existsSync(unityEditorPath)) {
 |  | ||||||
|             //   await SetupMac.installUnityHub();
 |  | ||||||
|             //   await SetupMac.installUnity(buildParameters);
 |  | ||||||
|             // }
 |  | ||||||
|         }); |         }); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
										
											
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							|  | @ -1,4 +1,3 @@ | ||||||
| /* eslint no-console: "off" */ |  | ||||||
| import { BuildParameters } from '..'; | import { BuildParameters } from '..'; | ||||||
| import { getUnityChangeset } from 'unity-changeset'; | import { getUnityChangeset } from 'unity-changeset'; | ||||||
| 
 | 
 | ||||||
|  | @ -7,11 +6,7 @@ class SetupMac { | ||||||
| 
 | 
 | ||||||
|   public static async setup(buildParameters: BuildParameters, actionFolder: string) { |   public static async setup(buildParameters: BuildParameters, actionFolder: string) { | ||||||
|     const unityChangeset = await getUnityChangeset(buildParameters.version); |     const unityChangeset = await getUnityChangeset(buildParameters.version); | ||||||
|     console.log('changeset object: '); | 
 | ||||||
|     console.log(unityChangeset); |  | ||||||
|     console.log('changeset'); |  | ||||||
|     console.log(unityChangeset.changeset); |  | ||||||
|     console.log('Got here'); |  | ||||||
|     //Since we are using shell scripts on the host, we need to set the environment variables from here
 |     //Since we are using shell scripts on the host, we need to set the environment variables from here
 | ||||||
|     process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`; |     process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`; | ||||||
|     process.env.UNITY_VERSION = buildParameters.version; |     process.env.UNITY_VERSION = buildParameters.version; | ||||||
|  | @ -34,29 +29,7 @@ class SetupMac { | ||||||
|     process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters; |     process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters; | ||||||
|     process.env.CUSTOM_PARAMETERS = buildParameters.customParameters; |     process.env.CUSTOM_PARAMETERS = buildParameters.customParameters; | ||||||
|     process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo; |     process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo; | ||||||
|     // const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.version}/Unity.app/Contents/MacOS/Unity`;
 |  | ||||||
|     // if (!fs.existsSync(unityEditorPath)) {
 |  | ||||||
|     //   await SetupMac.installUnityHub();
 |  | ||||||
|     //   await SetupMac.installUnity(buildParameters);
 |  | ||||||
|     // }
 |  | ||||||
|   } |   } | ||||||
| 
 |  | ||||||
|   // private static async installUnityHub(silent = false) {
 |  | ||||||
|   //   const command = 'brew install unity-hub';
 |  | ||||||
|   //   if (!fs.existsSync(this.unityHubPath)) {
 |  | ||||||
|   //     await exec(command, undefined, { silent });
 |  | ||||||
|   //   }
 |  | ||||||
|   // }
 |  | ||||||
| 
 |  | ||||||
|   // private static async installUnity(buildParameters: BuildParameters, silent = false) {
 |  | ||||||
| 
 |  | ||||||
|   //   const command = `${this.unityHubPath} -- --headless install
 |  | ||||||
|   //                                         --version ${buildParameters.version}
 |  | ||||||
|   //                                         --changeset ${changeset}
 |  | ||||||
|   //                                         --module mac-il2cpp
 |  | ||||||
|   //                                         --childModules`;
 |  | ||||||
|   //   await exec(command, undefined, { silent });
 |  | ||||||
|   // }
 |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| export default SetupMac; | export default SetupMac; | ||||||
|  |  | ||||||
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