Move back to process.env
parent
107d6a5fe3
commit
45b49c7fb7
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@ -1328,50 +1328,35 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", ({ value: true }));
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const unity_changeset_1 = __webpack_require__(4635);
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const fs_1 = __importDefault(__webpack_require__(35747));
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class SetupMac {
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//static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
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static setup(buildParameters, actionFolder) {
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return __awaiter(this, void 0, void 0, function* () {
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const unityChangeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version);
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const environmentContent = `SCRIPT_DIRECTORY=${actionFolder}/platforms/mac/
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UNITY_VERSION=${buildParameters.version}
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UNITY_CHANGESET=${unityChangeset.changeset}
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UNITY_SERIAL=${buildParameters.unitySerial}
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PROJECT_PATH=${buildParameters.projectPath}
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BUILD_TARGET=${buildParameters.platform}
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BUILD_NAME=${buildParameters.buildName}
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BUILD_PATH=${buildParameters.buildPath}
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BUILD_FILE=${buildParameters.buildFile}
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BUILD_METHOD=${buildParameters.buildMethod}
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VERSION=${buildParameters.buildVersion}
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ANDROID_VERSION_CODE=${buildParameters.androidVersionCode}
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ANDROID_KEYSTORE_NAME=${buildParameters.androidKeystoreName}
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ANDROID_KEYSTORE_BASE64=${buildParameters.androidKeystoreBase64}
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ANDROID_KEYSTORE_PASS=${buildParameters.androidKeystorePass}
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ANDROID_KEYALIAS_NAME=${buildParameters.androidKeyaliasName}
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ANDROID_KEYALIAS_PASS=${buildParameters.androidKeyaliasPass}
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ANDROID_TARGET_SDK_VERSION=${buildParameters.androidTargetSdkVersion}
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ANDROID_SDK_MANAGER_PARAMETERS=${buildParameters.androidSdkManagerParameters}
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CUSTOM_PARAMETERS=${buildParameters.customParameters}
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CHOWN_FILES_TO=${buildParameters.chownFilesTo}`;
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process.env.RANDOM_VARIABLE = 'Hi there';
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//Since we are using shell scripts on the host, we need to set the environment variables from here
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try {
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console.log(environmentContent);
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console.log(`${process.env.RUNNER_TEMP}/build.env`);
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fs_1.default.writeFileSync(`${process.env.RUNNER_TEMP}/build.env`, environmentContent);
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console.log('Wrote file');
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console.log(fs_1.default.readFileSync(`${process.env.RUNNER_TEMP}/build.env`));
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}
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catch (error) {
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console.log(error);
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}
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//Need to set environment variables from here because we execute
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//the scripts on the host for mac
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process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
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process.env.UNITY_VERSION = buildParameters.version;
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process.env.UNITY_CHANGESET = unityChangeset.changeset;
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process.env.UNITY_SERIAL = buildParameters.unitySerial;
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process.env.PROJECT_PATH = buildParameters.projectPath;
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process.env.BUILD_TARGET = buildParameters.platform;
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process.env.BUILD_NAME = buildParameters.buildName;
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process.env.BUILD_PATH = buildParameters.buildPath;
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process.env.BUILD_FILE = buildParameters.buildFile;
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process.env.BUILD_METHOD = buildParameters.buildMethod;
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process.env.VERSION = buildParameters.buildVersion;
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process.env.ANDROID_VERSION_CODE = buildParameters.androidVersionCode;
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process.env.ANDROID_KEYSTORE_NAME = buildParameters.androidKeystoreName;
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process.env.ANDROID_KEYSTORE_BASE64 = buildParameters.androidKeystoreBase64;
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process.env.ANDROID_KEYSTORE_PASS = buildParameters.androidKeystorePass;
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process.env.ANDROID_KEYALIAS_NAME = buildParameters.androidKeyaliasName;
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process.env.ANDROID_KEYALIAS_PASS = buildParameters.androidKeyaliasPass;
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process.env.ANDROID_TARGET_SDK_VERSION = buildParameters.androidTargetSdkVersion;
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process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters;
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process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
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process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
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});
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}
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}
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File diff suppressed because one or more lines are too long
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@ -1,7 +1,4 @@
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#!/usr/bin/env bash
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# Set environment variables for the build
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set -o allexport; source $RUNNER_TEMP/build.env; set +o allexport;
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printenv
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#
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# Run steps
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@ -1,47 +1,33 @@
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/* eslint no-console: "off" */
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import { BuildParameters } from '..';
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import { getUnityChangeset } from 'unity-changeset';
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import fs from 'fs';
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class SetupMac {
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//static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
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public static async setup(buildParameters: BuildParameters, actionFolder: string) {
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const unityChangeset = await getUnityChangeset(buildParameters.version);
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const environmentContent = `SCRIPT_DIRECTORY=${actionFolder}/platforms/mac/
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UNITY_VERSION=${buildParameters.version}
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UNITY_CHANGESET=${unityChangeset.changeset}
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UNITY_SERIAL=${buildParameters.unitySerial}
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PROJECT_PATH=${buildParameters.projectPath}
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BUILD_TARGET=${buildParameters.platform}
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BUILD_NAME=${buildParameters.buildName}
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BUILD_PATH=${buildParameters.buildPath}
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BUILD_FILE=${buildParameters.buildFile}
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BUILD_METHOD=${buildParameters.buildMethod}
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VERSION=${buildParameters.buildVersion}
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ANDROID_VERSION_CODE=${buildParameters.androidVersionCode}
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ANDROID_KEYSTORE_NAME=${buildParameters.androidKeystoreName}
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ANDROID_KEYSTORE_BASE64=${buildParameters.androidKeystoreBase64}
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ANDROID_KEYSTORE_PASS=${buildParameters.androidKeystorePass}
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ANDROID_KEYALIAS_NAME=${buildParameters.androidKeyaliasName}
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ANDROID_KEYALIAS_PASS=${buildParameters.androidKeyaliasPass}
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ANDROID_TARGET_SDK_VERSION=${buildParameters.androidTargetSdkVersion}
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ANDROID_SDK_MANAGER_PARAMETERS=${buildParameters.androidSdkManagerParameters}
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CUSTOM_PARAMETERS=${buildParameters.customParameters}
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CHOWN_FILES_TO=${buildParameters.chownFilesTo}`;
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process.env.RANDOM_VARIABLE = 'Hi there';
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//Since we are using shell scripts on the host, we need to set the environment variables from here
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try {
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console.log(environmentContent);
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console.log(`${process.env.RUNNER_TEMP}/build.env`);
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fs.writeFileSync(`${process.env.RUNNER_TEMP}/build.env`, environmentContent);
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console.log('Wrote file');
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console.log(fs.readFileSync(`${process.env.RUNNER_TEMP}/build.env`));
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} catch (error) {
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console.log(error);
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}
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//Need to set environment variables from here because we execute
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//the scripts on the host for mac
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process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
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process.env.UNITY_VERSION = buildParameters.version;
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process.env.UNITY_CHANGESET = unityChangeset.changeset;
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process.env.UNITY_SERIAL = buildParameters.unitySerial;
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process.env.PROJECT_PATH = buildParameters.projectPath;
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process.env.BUILD_TARGET = buildParameters.platform;
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process.env.BUILD_NAME = buildParameters.buildName;
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process.env.BUILD_PATH = buildParameters.buildPath;
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process.env.BUILD_FILE = buildParameters.buildFile;
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process.env.BUILD_METHOD = buildParameters.buildMethod;
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process.env.VERSION = buildParameters.buildVersion;
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process.env.ANDROID_VERSION_CODE = buildParameters.androidVersionCode;
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process.env.ANDROID_KEYSTORE_NAME = buildParameters.androidKeystoreName;
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process.env.ANDROID_KEYSTORE_BASE64 = buildParameters.androidKeystoreBase64;
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process.env.ANDROID_KEYSTORE_PASS = buildParameters.androidKeystorePass;
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process.env.ANDROID_KEYALIAS_NAME = buildParameters.androidKeyaliasName;
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process.env.ANDROID_KEYALIAS_PASS = buildParameters.androidKeyaliasPass;
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process.env.ANDROID_TARGET_SDK_VERSION = buildParameters.androidTargetSdkVersion;
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process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters;
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process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
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process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
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}
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}
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