Move back to process.env
parent
107d6a5fe3
commit
45b49c7fb7
|
|
@ -1328,50 +1328,35 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
|
||||||
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
||||||
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
||||||
};
|
|
||||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
||||||
const unity_changeset_1 = __webpack_require__(4635);
|
const unity_changeset_1 = __webpack_require__(4635);
|
||||||
const fs_1 = __importDefault(__webpack_require__(35747));
|
|
||||||
class SetupMac {
|
class SetupMac {
|
||||||
//static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
|
|
||||||
static setup(buildParameters, actionFolder) {
|
static setup(buildParameters, actionFolder) {
|
||||||
return __awaiter(this, void 0, void 0, function* () {
|
return __awaiter(this, void 0, void 0, function* () {
|
||||||
const unityChangeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version);
|
const unityChangeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version);
|
||||||
const environmentContent = `SCRIPT_DIRECTORY=${actionFolder}/platforms/mac/
|
//Need to set environment variables from here because we execute
|
||||||
UNITY_VERSION=${buildParameters.version}
|
//the scripts on the host for mac
|
||||||
UNITY_CHANGESET=${unityChangeset.changeset}
|
process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
|
||||||
UNITY_SERIAL=${buildParameters.unitySerial}
|
process.env.UNITY_VERSION = buildParameters.version;
|
||||||
PROJECT_PATH=${buildParameters.projectPath}
|
process.env.UNITY_CHANGESET = unityChangeset.changeset;
|
||||||
BUILD_TARGET=${buildParameters.platform}
|
process.env.UNITY_SERIAL = buildParameters.unitySerial;
|
||||||
BUILD_NAME=${buildParameters.buildName}
|
process.env.PROJECT_PATH = buildParameters.projectPath;
|
||||||
BUILD_PATH=${buildParameters.buildPath}
|
process.env.BUILD_TARGET = buildParameters.platform;
|
||||||
BUILD_FILE=${buildParameters.buildFile}
|
process.env.BUILD_NAME = buildParameters.buildName;
|
||||||
BUILD_METHOD=${buildParameters.buildMethod}
|
process.env.BUILD_PATH = buildParameters.buildPath;
|
||||||
VERSION=${buildParameters.buildVersion}
|
process.env.BUILD_FILE = buildParameters.buildFile;
|
||||||
ANDROID_VERSION_CODE=${buildParameters.androidVersionCode}
|
process.env.BUILD_METHOD = buildParameters.buildMethod;
|
||||||
ANDROID_KEYSTORE_NAME=${buildParameters.androidKeystoreName}
|
process.env.VERSION = buildParameters.buildVersion;
|
||||||
ANDROID_KEYSTORE_BASE64=${buildParameters.androidKeystoreBase64}
|
process.env.ANDROID_VERSION_CODE = buildParameters.androidVersionCode;
|
||||||
ANDROID_KEYSTORE_PASS=${buildParameters.androidKeystorePass}
|
process.env.ANDROID_KEYSTORE_NAME = buildParameters.androidKeystoreName;
|
||||||
ANDROID_KEYALIAS_NAME=${buildParameters.androidKeyaliasName}
|
process.env.ANDROID_KEYSTORE_BASE64 = buildParameters.androidKeystoreBase64;
|
||||||
ANDROID_KEYALIAS_PASS=${buildParameters.androidKeyaliasPass}
|
process.env.ANDROID_KEYSTORE_PASS = buildParameters.androidKeystorePass;
|
||||||
ANDROID_TARGET_SDK_VERSION=${buildParameters.androidTargetSdkVersion}
|
process.env.ANDROID_KEYALIAS_NAME = buildParameters.androidKeyaliasName;
|
||||||
ANDROID_SDK_MANAGER_PARAMETERS=${buildParameters.androidSdkManagerParameters}
|
process.env.ANDROID_KEYALIAS_PASS = buildParameters.androidKeyaliasPass;
|
||||||
CUSTOM_PARAMETERS=${buildParameters.customParameters}
|
process.env.ANDROID_TARGET_SDK_VERSION = buildParameters.androidTargetSdkVersion;
|
||||||
CHOWN_FILES_TO=${buildParameters.chownFilesTo}`;
|
process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters;
|
||||||
process.env.RANDOM_VARIABLE = 'Hi there';
|
process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
|
||||||
//Since we are using shell scripts on the host, we need to set the environment variables from here
|
process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
|
||||||
try {
|
|
||||||
console.log(environmentContent);
|
|
||||||
console.log(`${process.env.RUNNER_TEMP}/build.env`);
|
|
||||||
fs_1.default.writeFileSync(`${process.env.RUNNER_TEMP}/build.env`, environmentContent);
|
|
||||||
console.log('Wrote file');
|
|
||||||
console.log(fs_1.default.readFileSync(`${process.env.RUNNER_TEMP}/build.env`));
|
|
||||||
}
|
|
||||||
catch (error) {
|
|
||||||
console.log(error);
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
|
|
@ -1,7 +1,4 @@
|
||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
# Set environment variables for the build
|
|
||||||
set -o allexport; source $RUNNER_TEMP/build.env; set +o allexport;
|
|
||||||
printenv
|
printenv
|
||||||
#
|
#
|
||||||
# Run steps
|
# Run steps
|
||||||
|
|
|
||||||
|
|
@ -1,47 +1,33 @@
|
||||||
/* eslint no-console: "off" */
|
|
||||||
import { BuildParameters } from '..';
|
import { BuildParameters } from '..';
|
||||||
import { getUnityChangeset } from 'unity-changeset';
|
import { getUnityChangeset } from 'unity-changeset';
|
||||||
import fs from 'fs';
|
|
||||||
|
|
||||||
class SetupMac {
|
class SetupMac {
|
||||||
//static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
|
|
||||||
|
|
||||||
public static async setup(buildParameters: BuildParameters, actionFolder: string) {
|
public static async setup(buildParameters: BuildParameters, actionFolder: string) {
|
||||||
const unityChangeset = await getUnityChangeset(buildParameters.version);
|
const unityChangeset = await getUnityChangeset(buildParameters.version);
|
||||||
|
|
||||||
const environmentContent = `SCRIPT_DIRECTORY=${actionFolder}/platforms/mac/
|
//Need to set environment variables from here because we execute
|
||||||
UNITY_VERSION=${buildParameters.version}
|
//the scripts on the host for mac
|
||||||
UNITY_CHANGESET=${unityChangeset.changeset}
|
process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
|
||||||
UNITY_SERIAL=${buildParameters.unitySerial}
|
process.env.UNITY_VERSION = buildParameters.version;
|
||||||
PROJECT_PATH=${buildParameters.projectPath}
|
process.env.UNITY_CHANGESET = unityChangeset.changeset;
|
||||||
BUILD_TARGET=${buildParameters.platform}
|
process.env.UNITY_SERIAL = buildParameters.unitySerial;
|
||||||
BUILD_NAME=${buildParameters.buildName}
|
process.env.PROJECT_PATH = buildParameters.projectPath;
|
||||||
BUILD_PATH=${buildParameters.buildPath}
|
process.env.BUILD_TARGET = buildParameters.platform;
|
||||||
BUILD_FILE=${buildParameters.buildFile}
|
process.env.BUILD_NAME = buildParameters.buildName;
|
||||||
BUILD_METHOD=${buildParameters.buildMethod}
|
process.env.BUILD_PATH = buildParameters.buildPath;
|
||||||
VERSION=${buildParameters.buildVersion}
|
process.env.BUILD_FILE = buildParameters.buildFile;
|
||||||
ANDROID_VERSION_CODE=${buildParameters.androidVersionCode}
|
process.env.BUILD_METHOD = buildParameters.buildMethod;
|
||||||
ANDROID_KEYSTORE_NAME=${buildParameters.androidKeystoreName}
|
process.env.VERSION = buildParameters.buildVersion;
|
||||||
ANDROID_KEYSTORE_BASE64=${buildParameters.androidKeystoreBase64}
|
process.env.ANDROID_VERSION_CODE = buildParameters.androidVersionCode;
|
||||||
ANDROID_KEYSTORE_PASS=${buildParameters.androidKeystorePass}
|
process.env.ANDROID_KEYSTORE_NAME = buildParameters.androidKeystoreName;
|
||||||
ANDROID_KEYALIAS_NAME=${buildParameters.androidKeyaliasName}
|
process.env.ANDROID_KEYSTORE_BASE64 = buildParameters.androidKeystoreBase64;
|
||||||
ANDROID_KEYALIAS_PASS=${buildParameters.androidKeyaliasPass}
|
process.env.ANDROID_KEYSTORE_PASS = buildParameters.androidKeystorePass;
|
||||||
ANDROID_TARGET_SDK_VERSION=${buildParameters.androidTargetSdkVersion}
|
process.env.ANDROID_KEYALIAS_NAME = buildParameters.androidKeyaliasName;
|
||||||
ANDROID_SDK_MANAGER_PARAMETERS=${buildParameters.androidSdkManagerParameters}
|
process.env.ANDROID_KEYALIAS_PASS = buildParameters.androidKeyaliasPass;
|
||||||
CUSTOM_PARAMETERS=${buildParameters.customParameters}
|
process.env.ANDROID_TARGET_SDK_VERSION = buildParameters.androidTargetSdkVersion;
|
||||||
CHOWN_FILES_TO=${buildParameters.chownFilesTo}`;
|
process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters;
|
||||||
process.env.RANDOM_VARIABLE = 'Hi there';
|
process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
|
||||||
|
process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
|
||||||
//Since we are using shell scripts on the host, we need to set the environment variables from here
|
|
||||||
try {
|
|
||||||
console.log(environmentContent);
|
|
||||||
console.log(`${process.env.RUNNER_TEMP}/build.env`);
|
|
||||||
fs.writeFileSync(`${process.env.RUNNER_TEMP}/build.env`, environmentContent);
|
|
||||||
console.log('Wrote file');
|
|
||||||
console.log(fs.readFileSync(`${process.env.RUNNER_TEMP}/build.env`));
|
|
||||||
} catch (error) {
|
|
||||||
console.log(error);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue