Print changeset
parent
bd1602dad0
commit
57636bcf23
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@ -1335,6 +1335,7 @@ class SetupMac {
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static setup(buildParameters, actionFolder) {
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static setup(buildParameters, actionFolder) {
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return __awaiter(this, void 0, void 0, function* () {
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return __awaiter(this, void 0, void 0, function* () {
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const [, changeset] = yield unity_changeset_1.getUnityChangeset(buildParameters.version);
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const [, changeset] = yield unity_changeset_1.getUnityChangeset(buildParameters.version);
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console.log(changeset);
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//Since we are using shell scripts on the host, we need to set the environment variables from here
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//Since we are using shell scripts on the host, we need to set the environment variables from here
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process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
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process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
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process.env.UNITY_VERSION = buildParameters.version;
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process.env.UNITY_VERSION = buildParameters.version;
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File diff suppressed because one or more lines are too long
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@ -1,3 +1,4 @@
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/* eslint no-console: "off" */
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import { BuildParameters } from '..';
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import { BuildParameters } from '..';
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import { getUnityChangeset } from 'unity-changeset';
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import { getUnityChangeset } from 'unity-changeset';
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@ -6,6 +7,7 @@ class SetupMac {
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public static async setup(buildParameters: BuildParameters, actionFolder: string) {
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public static async setup(buildParameters: BuildParameters, actionFolder: string) {
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const [, changeset] = await getUnityChangeset(buildParameters.version);
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const [, changeset] = await getUnityChangeset(buildParameters.version);
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console.log(changeset);
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//Since we are using shell scripts on the host, we need to set the environment variables from here
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//Since we are using shell scripts on the host, we need to set the environment variables from here
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process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
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process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
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process.env.UNITY_VERSION = buildParameters.version;
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process.env.UNITY_VERSION = buildParameters.version;
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