Collect lfs file into .lfs-asset-id file and print
parent
b59cb34c2a
commit
60462befc1
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@ -2092,25 +2092,25 @@ class RemoteBuilder {
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apk add unzip;
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apk add git-lfs;
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apk add jq;
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echo "Disable LFS"
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mkdir ${builderPathFull}
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mkdir ${repoPathFull}
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mkdir ${steamPathFull}
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echo "Clone game.ci/unity-builder and game.ci/steam-deploy"
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git clone https://${buildParameters.githubToken}@github.com/game-ci/unity-builder.git ${builderPathFull}
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git clone https://${buildParameters.githubToken}@github.com/game-ci/steam-deploy.git ${steamPathFull}
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cd ${repoPathFull}
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# DISABLE LFS
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git config --global filter.lfs.smudge "git-lfs smudge --skip -- %f"
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git config --global filter.lfs.process "git-lfs filter-process --skip"
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echo "Get source repo for project to be built and game-ci repo for utilties"
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git clone https://${buildParameters.githubToken}@github.com/${process.env.GITHUB_REPOSITORY}.git ${repoPathFull}
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echo "Checkout"
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cd ${repoPathFull}
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echo "Clone repo being built while LFS disabled"
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git init
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git remote add origin https://${buildParameters.githubToken}@github.com/${process.env.GITHUB_REPOSITORY}.git
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git fetch origin
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git reset --hard $GITHUB_SHA
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echo "Enable LFS"
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git config --global filter.lfs.smudge "git-lfs smudge -- %f"
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git config --global filter.lfs.process "git-lfs filter-process"
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cd
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echo "combine lfs hashes to one file, hash that"
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find ${repoPathFull}/.git/lfs/ -type f -exec md5sum "{}" + > ${repoPathFull}/lfsSum.chk
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ls ${repoPathFull} -a
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cat ${repoPathFull}/lfsSum.chk
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echo "Get game.ci/unity-builder and game.ci/steam-deploy"
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git clone https://${buildParameters.githubToken}@github.com/game-ci/unity-builder.git ${builderPathFull}
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git clone https://${buildParameters.githubToken}@github.com/game-ci/steam-deploy.git ${steamPathFull}
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# time to handle library cache
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if [ ! -d ${cacheFolderFull} ]; then
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mkdir ${cacheFolderFull}
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File diff suppressed because one or more lines are too long
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@ -101,27 +101,25 @@ class RemoteBuilder {
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apk add unzip;
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apk add git-lfs;
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apk add jq;
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echo "Disable LFS"
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mkdir ${builderPathFull}
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mkdir ${repoPathFull}
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mkdir ${steamPathFull}
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echo "Clone game.ci/unity-builder and game.ci/steam-deploy"
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git clone https://${buildParameters.githubToken}@github.com/game-ci/unity-builder.git ${builderPathFull}
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git clone https://${buildParameters.githubToken}@github.com/game-ci/steam-deploy.git ${steamPathFull}
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cd ${repoPathFull}
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# DISABLE LFS
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git config --global filter.lfs.smudge "git-lfs smudge --skip -- %f"
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git config --global filter.lfs.process "git-lfs filter-process --skip"
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echo "Get source repo for project to be built and game-ci repo for utilties"
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git clone https://${buildParameters.githubToken}@github.com/${
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process.env.GITHUB_REPOSITORY
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}.git ${repoPathFull}
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echo "Checkout"
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cd ${repoPathFull}
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echo "Clone repo being built while LFS disabled"
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git init
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git remote add origin https://${buildParameters.githubToken}@github.com/${process.env.GITHUB_REPOSITORY}.git
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git fetch origin
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git reset --hard $GITHUB_SHA
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echo "Enable LFS"
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git config --global filter.lfs.smudge "git-lfs smudge -- %f"
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git config --global filter.lfs.process "git-lfs filter-process"
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cd
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echo "combine lfs hashes to one file, hash that"
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find ${repoPathFull}/.git/lfs/ -type f -exec md5sum "{}" + > ${repoPathFull}/lfsSum.chk
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ls ${repoPathFull} -a
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cat ${repoPathFull}/lfsSum.chk
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echo "Get game.ci/unity-builder and game.ci/steam-deploy"
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git clone https://${buildParameters.githubToken}@github.com/game-ci/unity-builder.git ${builderPathFull}
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git clone https://${buildParameters.githubToken}@github.com/game-ci/steam-deploy.git ${steamPathFull}
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# time to handle library cache
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if [ ! -d ${cacheFolderFull} ]; then
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mkdir ${cacheFolderFull}
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