Fix lib caching
parent
f2ef9335c1
commit
63088a2621
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@ -655,14 +655,14 @@ class SetupRemoteRepository {
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static libraryCaching(libraryCacheFolder) {
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return __awaiter(this, void 0, void 0, function* () {
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cloud_runner_logger_1.default.logCli(`Starting checks of cache for the Unity project Library and git LFS files`);
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if (!fs_1.default.existsSync(libraryCacheFolder)) {
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fs_1.default.mkdirSync(libraryCacheFolder);
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}
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cloud_runner_logger_1.default.logCli(`Library Caching`);
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//if the unity git project has included the library delete it and echo a warning
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if (fs_1.default.existsSync(cloud_runner_state_1.CloudRunnerState.libraryFolderFull)) {
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fs_1.default.rmdirSync(cloud_runner_state_1.CloudRunnerState.libraryFolderFull, { recursive: true });
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cloud_runner_logger_1.default.logCli(`!Warning!: The Unity library was included in the git repository (this isn't usually a good practice)`);
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cloud_runner_logger_1.default.logCli(`!Warning!: The Unity library was included in the git repository`);
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}
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if (!fs_1.default.existsSync(libraryCacheFolder)) {
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fs_1.default.mkdirSync(libraryCacheFolder);
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}
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//Restore library cache
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const latestLibraryCacheFile = yield remote_client_system_1.RemoteClientSystem.Run(`ls -t "${libraryCacheFolder}" | grep .zip$ | head -1`);
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@ -673,6 +673,13 @@ class SetupRemoteRepository {
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cloud_runner_logger_1.default.logCli(`Library cache exists`);
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yield remote_client_system_1.RemoteClientSystem.Run(`unzip -q "${latestCacheFilePath}" -d "$projectPathFull"`);
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}
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else {
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cloud_runner_logger_1.default.logCli(`Library cache doesn't exist`);
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if (latestLibraryCacheFile !== ``) {
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yield remote_client_system_1.RemoteClientSystem.Run(`tree`);
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throw new Error(`Failed to get library cache, but cache hit was found (${latestLibraryCacheFile})`);
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}
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}
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});
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}
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static createLFSHashFiles() {
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File diff suppressed because one or more lines are too long
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@ -118,16 +118,14 @@ export class SetupRemoteRepository {
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private static async libraryCaching(libraryCacheFolder: string) {
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CloudRunnerLogger.logCli(`Starting checks of cache for the Unity project Library and git LFS files`);
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if (!fs.existsSync(libraryCacheFolder)) {
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fs.mkdirSync(libraryCacheFolder);
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}
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CloudRunnerLogger.logCli(`Library Caching`);
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//if the unity git project has included the library delete it and echo a warning
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if (fs.existsSync(CloudRunnerState.libraryFolderFull)) {
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fs.rmdirSync(CloudRunnerState.libraryFolderFull, { recursive: true });
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CloudRunnerLogger.logCli(
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`!Warning!: The Unity library was included in the git repository (this isn't usually a good practice)`,
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);
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CloudRunnerLogger.logCli(`!Warning!: The Unity library was included in the git repository`);
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}
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if (!fs.existsSync(libraryCacheFolder)) {
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fs.mkdirSync(libraryCacheFolder);
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}
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//Restore library cache
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const latestLibraryCacheFile = await RemoteClientSystem.Run(`ls -t "${libraryCacheFolder}" | grep .zip$ | head -1`);
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@ -137,6 +135,12 @@ export class SetupRemoteRepository {
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if (fs.existsSync(latestCacheFilePath)) {
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CloudRunnerLogger.logCli(`Library cache exists`);
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await RemoteClientSystem.Run(`unzip -q "${latestCacheFilePath}" -d "$projectPathFull"`);
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} else {
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CloudRunnerLogger.logCli(`Library cache doesn't exist`);
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if (latestLibraryCacheFile !== ``) {
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await RemoteClientSystem.Run(`tree`);
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throw new Error(`Failed to get library cache, but cache hit was found (${latestLibraryCacheFile})`);
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}
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}
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}
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