Remove shell scripts in favour of internal cli calls to remote-cli
parent
c21ae5d424
commit
639bab8d90
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@ -0,0 +1,90 @@
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[AWS][game-ci-3-test-0-windows64-vbld] androidKeystorePass=
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[AWS][game-ci-3-test-0-windows64-vbld] androidKeystoreBase64=
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[AWS][game-ci-3-test-0-windows64-vbld] ANDROID_VERSION_CODE=1
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[AWS][game-ci-3-test-0-windows64-vbld] kubeConfig=
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[AWS][game-ci-3-test-0-windows64-vbld] testCustomSecret=VALUEXXX
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[AWS][game-ci-3-test-0-windows64-vbld] HOSTNAME=ip-10-0-0-112.eu-west-2.compute.internal
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[AWS][game-ci-3-test-0-windows64-vbld] customImage=false
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[AWS][game-ci-3-test-0-windows64-vbld] BUILDID=0-windows64-vbld
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[AWS][game-ci-3-test-0-windows64-vbld] androidKeyaliasPass=
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[AWS][game-ci-3-test-0-windows64-vbld] SHLVL=1
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[AWS][game-ci-3-test-0-windows64-vbld] branch=remote-builder/unified-providers
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[AWS][game-ci-3-test-0-windows64-vbld] githubRepo=game-ci/unity-builder
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[AWS][game-ci-3-test-0-windows64-vbld] HOME=/root
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[AWS][game-ci-3-test-0-windows64-vbld] cloudRunnerCpu=1.0
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[AWS][game-ci-3-test-0-windows64-vbld] platform=StandaloneWindows64
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[AWS][game-ci-3-test-0-windows64-vbld] versioningStrategy=None
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[AWS][game-ci-3-test-0-windows64-vbld] version=2019.2.11f1
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[AWS][game-ci-3-test-0-windows64-vbld] githubEnabled=false
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[AWS][game-ci-3-test-0-windows64-vbld] ANDROID_KEYSTORE_NAME=
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[AWS][game-ci-3-test-0-windows64-vbld] buildPathFull=/data/0-windows64-vbld
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[AWS][game-ci-3-test-0-windows64-vbld] AWS_EXECUTION_ENV=AWS_ECS_FARGATE
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[AWS][game-ci-3-test-0-windows64-vbld] region=eu-west-2
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[AWS][game-ci-3-test-0-windows64-vbld] specifiedVersion=
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[AWS][game-ci-3-test-0-windows64-vbld] runNumber=0
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[AWS][game-ci-3-test-0-windows64-vbld] BUILD_FILE=StandaloneWindows64.exe
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[AWS][game-ci-3-test-0-windows64-vbld] chownFilesTo=
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[AWS][game-ci-3-test-0-windows64-vbld] buildMethod=
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[AWS][game-ci-3-test-0-windows64-vbld] ANDROID_KEYALIAS_NAME=
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[AWS][game-ci-3-test-0-windows64-vbld] BUILD_NAME=StandaloneWindows64
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[AWS][game-ci-3-test-0-windows64-vbld] VERSION=none
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[AWS][game-ci-3-test-0-windows64-vbld] AWS_DEFAULT_REGION=eu-west-2
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[AWS][game-ci-3-test-0-windows64-vbld] logToFile=true
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[AWS][game-ci-3-test-0-windows64-vbld] runnerTempPath=undefined
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[AWS][game-ci-3-test-0-windows64-vbld] sshAgent=
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[AWS][game-ci-3-test-0-windows64-vbld] androidVersionCode=false
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[AWS][game-ci-3-test-0-windows64-vbld] ECS_CONTAINER_METADATA_URI_V4=http://169.254.170.2/v4/64f6d6f4e91042739407585a1ecf6bc5-3072300965
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[AWS][game-ci-3-test-0-windows64-vbld] androidKeystoreName=
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[AWS][game-ci-3-test-0-windows64-vbld] BUILD_METHOD=
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[AWS][game-ci-3-test-0-windows64-vbld] steamPathFull=/data/0-windows64-vbld/steam
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[AWS][game-ci-3-test-0-windows64-vbld] CUSTOM_PARAMETERS=
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[AWS][game-ci-3-test-0-windows64-vbld] kubeVolumeSize=5Gi
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[AWS][game-ci-3-test-0-windows64-vbld] ECS_CONTAINER_METADATA_URI=http://169.254.170.2/v3/64f6d6f4e91042739407585a1ecf6bc5-3072300965
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[AWS][game-ci-3-test-0-windows64-vbld] customParameters=
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[AWS][game-ci-3-test-0-windows64-vbld] cloudRunnerCluster=
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[AWS][game-ci-3-test-0-windows64-vbld] repoPathFull=/data/0-windows64-vbld/repo
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[AWS][game-ci-3-test-0-windows64-vbld] buildParameters={"version":"2019.2.11f1","customImage":false,"platform":"StandaloneWindows64","projectPath":"test-project","buildName":"StandaloneWindows64","buildPath":"build/StandaloneWindows64","buildFile":"StandaloneWindows64.exe","buildMethod":"","buildVersion":"none","androidVersionCode":1,"androidKeystoreName":"","androidKeystoreBase64":"","androidKeystorePass":"","androidKeyaliasName":"","androidKeyaliasPass":"","customParameters":"","sshAgent":"","chownFilesTo":"","cloudRunnerCluster":"","awsBaseStackName":"game-ci-3-test","kubeConfig":"","githubToken":"","cloudRunnerMemory":"750M","cloudRunnerCpu":"1.0","kubeVolumeSize":"5Gi","kubeVolume":"","postBuildSteps":"","preBuildSteps":"","customBuildSteps":"\n - name: 'step 1'\n image: 'alpine'\n commands: ['printenv']\n secrets:\n - name: 'testCustomSecret'\n value: 'VALUEXXX'\n ","runNumber":"0","branch":"remote-builder/unified-providers","githubRepo":"game-ci/unity-builder","logToFile":true}
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[AWS][game-ci-3-test-0-windows64-vbld] PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin
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[AWS][game-ci-3-test-0-windows64-vbld] libraryFolderFull=/data/0-windows64-vbld/repo/test-project/Library
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[AWS][game-ci-3-test-0-windows64-vbld] androidAppBundle=false
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[AWS][game-ci-3-test-0-windows64-vbld] preBuildSteps=
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[AWS][game-ci-3-test-0-windows64-vbld] androidKeyaliasName=
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[AWS][game-ci-3-test-0-windows64-vbld] projectPath=test-project
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[AWS][game-ci-3-test-0-windows64-vbld] buildFile=StandaloneWindows64.exe
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[AWS][game-ci-3-test-0-windows64-vbld] ContainerMemory=750M
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[AWS][game-ci-3-test-0-windows64-vbld] BUILD_TARGET=StandaloneWindows64
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[AWS][game-ci-3-test-0-windows64-vbld] buildName=StandaloneWindows64
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[AWS][game-ci-3-test-0-windows64-vbld] unityVersion=auto
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[AWS][game-ci-3-test-0-windows64-vbld] targetPlatform=StandaloneWindows64
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[AWS][game-ci-3-test-0-windows64-vbld] ALLOW_EMPTY_PASSWORD=yes
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[AWS][game-ci-3-test-0-windows64-vbld] BUILD_PATH=build/StandaloneWindows64
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[AWS][game-ci-3-test-0-windows64-vbld] PROJECT_PATH=test-project
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[AWS][game-ci-3-test-0-windows64-vbld] AWS_REGION=eu-west-2
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[AWS][game-ci-3-test-0-windows64-vbld] awsBaseStackName=game-ci-3-test
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[AWS][game-ci-3-test-0-windows64-vbld] GITHUB_WORKSPACE=/github/workspace
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[AWS][game-ci-3-test-0-windows64-vbld] length=0
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[AWS][game-ci-3-test-0-windows64-vbld] builderPathFull=/data/0-windows64-vbld/builder
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[AWS][game-ci-3-test-0-windows64-vbld] buildVersion=none
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[AWS][game-ci-3-test-0-windows64-vbld] cliOptions=[object Object]
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[AWS][game-ci-3-test-0-windows64-vbld] postBuildSteps=
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[AWS][game-ci-3-test-0-windows64-vbld] cloudRunnerMemory=750M
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[AWS][game-ci-3-test-0-windows64-vbld] name=Input
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[AWS][game-ci-3-test-0-windows64-vbld] PWD=/data
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[AWS][game-ci-3-test-0-windows64-vbld] buildsPath=build
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[AWS][game-ci-3-test-0-windows64-vbld] allowDirtyBuild=false
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[AWS][game-ci-3-test-0-windows64-vbld] UNITY_VERSION=2019.2.11f1
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[AWS][game-ci-3-test-0-windows64-vbld] githubToken=
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[AWS][game-ci-3-test-0-windows64-vbld] buildPath=build/StandaloneWindows64
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[AWS][game-ci-3-test-0-windows64-vbld] projectPathFull=/data/0-windows64-vbld/repo/test-project
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[AWS][game-ci-3-test-0-windows64-vbld] prototype=[object Object]
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[AWS][game-ci-3-test-0-windows64-vbld] ContainerCpu=1.0
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[AWS][game-ci-3-test-0-windows64-vbld] customBuildSteps=
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[AWS][game-ci-3-test-0-windows64-vbld] - name: 'step 1'
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[AWS][game-ci-3-test-0-windows64-vbld] image: 'alpine'
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[AWS][game-ci-3-test-0-windows64-vbld] commands: ['printenv']
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[AWS][game-ci-3-test-0-windows64-vbld] secrets:
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[AWS][game-ci-3-test-0-windows64-vbld] - name: 'testCustomSecret'
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[AWS][game-ci-3-test-0-windows64-vbld] value: 'VALUEXXX'
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[AWS][game-ci-3-test-0-windows64-vbld]
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[AWS][game-ci-3-test-0-windows64-vbld] kubeVolume=
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[AWS][game-ci-3-test-0-windows64-vbld] remoteBuilderIntegrationTests=true
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@ -660,7 +660,6 @@ class AWSBuildRunner {
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else if (message.includes('Rebuilding Library because the asset database could not be found!')) {
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else if (message.includes('Rebuilding Library because the asset database could not be found!')) {
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core.warning('LIBRARY NOT FOUND!');
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core.warning('LIBRARY NOT FOUND!');
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}
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}
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//message = `[AWS][${taskDef.taskDefStackName}] ${message}`;
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if (cloud_runner_state_1.CloudRunnerState.buildParams.logToFile) {
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if (cloud_runner_state_1.CloudRunnerState.buildParams.logToFile) {
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fs_1.default.appendFileSync(`${cloud_runner_state_1.CloudRunnerState.buildGuid}-outputfile.txt`, `${message}\r\n`);
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fs_1.default.appendFileSync(`${cloud_runner_state_1.CloudRunnerState.buildGuid}-outputfile.txt`, `${message}\r\n`);
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}
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}
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@ -2048,77 +2047,86 @@ class DownloadRepository {
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ls ${cloud_runner_state_1.CloudRunnerState.projectPathFull}
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ls ${cloud_runner_state_1.CloudRunnerState.projectPathFull}
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echo ' '
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echo ' '
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`);
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`);
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const lfsCacheFolder = `${cloud_runner_state_1.CloudRunnerState.cacheFolderFull}/lfs`;
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const libraryCacheFolder = `${cloud_runner_state_1.CloudRunnerState.cacheFolderFull}/lib`;
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yield run_cli_1.RunCli.RunCli(`
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yield run_cli_1.RunCli.RunCli(`
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tree ${cloud_runner_state_1.CloudRunnerState.builderPathFull}
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tree ${cloud_runner_state_1.CloudRunnerState.builderPathFull}
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echo 'Starting checks of cache for the Unity project Library and git LFS files'
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echo 'Starting checks of cache for the Unity project Library and git LFS files'
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cacheFolderFull=${cloud_runner_state_1.CloudRunnerState.cacheFolderFull}
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mkdir -p "${lfsCacheFolder}"
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libraryFolderFull=${cloud_runner_state_1.CloudRunnerState.libraryFolderFull}
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mkdir -p "${libraryCacheFolder}"
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gitLFSDestinationFolder=${cloud_runner_state_1.CloudRunnerState.lfsDirectory}
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purgeCloudRunnerCache=${cloud_runner_state_1.CloudRunnerState.purgeRemoteCaching}
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cacheFolderWithBranch="$cacheFolderFull"
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lfsCacheFolder="$cacheFolderFull/lfs"
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libraryCacheFolder="$cacheFolderFull/lib"
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mkdir -p "$lfsCacheFolder"
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mkdir -p "$libraryCacheFolder"
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echo 'Library Caching'
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echo 'Library Caching'
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`);
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yield run_cli_1.RunCli.RunCli(`
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# if the unity git project has included the library delete it and echo a warning
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# if the unity git project has included the library delete it and echo a warning
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if [ -d "$libraryFolderFull" ]; then
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if [ -d "${cloud_runner_state_1.CloudRunnerState.libraryFolderFull}" ]; then
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rm -r "$libraryFolderFull"
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rm -r "${cloud_runner_state_1.CloudRunnerState.libraryFolderFull}"
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echo "!Warning!: The Unity library was included in the git repository (this isn't usually a good practice)"
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echo "!Warning!: The Unity library was included in the git repository (this isn't usually a good practice)"
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fi
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fi
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`);
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yield run_cli_1.RunCli.RunCli(`
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# Restore library cache
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# Restore library cache
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ls -lh "$libraryCacheFolder"
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ls -lh "${libraryCacheFolder}"
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latestLibraryCacheFile=$(ls -t "$libraryCacheFolder" | grep .zip$ | head -1)
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latestLibraryCacheFile=$(ls -t "${libraryCacheFolder}" | grep .zip$ | head -1)
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echo "Checking if Library cache $libraryCacheFolder/$latestLibraryCacheFile exists"
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echo "Checking if Library cache ${libraryCacheFolder}/$latestLibraryCacheFile exists"
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cd $libraryCacheFolder
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cd ${libraryCacheFolder}
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if [ -f "$latestLibraryCacheFile" ]; then
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if [ -f "$latestLibraryCacheFile" ]; then
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echo "Library cache exists"
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echo "Library cache exists"
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unzip -q "$libraryCacheFolder/$latestLibraryCacheFile" -d "$projectPathFull"
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unzip -q "${libraryCacheFolder}/$latestLibraryCacheFile" -d "$projectPathFull"
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tree "$libraryFolderFull"
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tree "${cloud_runner_state_1.CloudRunnerState.libraryFolderFull}"
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fi
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fi
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`);
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yield run_cli_1.RunCli.RunCli(`
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echo ' '
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echo ' '
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echo 'Large File Caching'
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echo 'Large File Caching'
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echo "Checking large file cache exists ($lfsCacheFolder/$LFS_ASSETS_HASH.zip)"
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echo "Checking large file cache exists (${lfsCacheFolder}/$LFS_ASSETS_HASH.zip)"
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cd $lfsCacheFolder
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cd ${lfsCacheFolder}
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if [ -f "$LFS_ASSETS_HASH.zip" ]; then
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if [ -f "$LFS_ASSETS_HASH.zip" ]; then
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echo "Match found: using large file hash match $LFS_ASSETS_HASH.zip"
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echo "Match found: using large file hash match $LFS_ASSETS_HASH.zip"
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latestLFSCacheFile="$LFS_ASSETS_HASH"
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latestLFSCacheFile="$LFS_ASSETS_HASH"
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else
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else
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latestLFSCacheFile=$(ls -t "$lfsCacheFolder" | grep .zip$ | head -1)
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latestLFSCacheFile=$(ls -t "${lfsCacheFolder}" | grep .zip$ | head -1)
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echo "Match not found: using latest large file cache $latestLFSCacheFile"
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echo "Match not found: using latest large file cache $latestLFSCacheFile"
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fi
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fi
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if [ ! -f "$latestLFSCacheFile" ]; then
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if [ ! -f "$latestLFSCacheFile" ]; then
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echo "LFS cache exists from build $latestLFSCacheFile from $branch"
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echo "LFS cache exists from build $latestLFSCacheFile from $branch"
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rm -r "$gitLFSDestinationFolder"
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rm -r "${cloud_runner_state_1.CloudRunnerState.lfsDirectory}"
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unzip -q "$lfsCacheFolder/$latestLFSCacheFile" -d "$repoPathFull/.git"
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unzip -q "${lfsCacheFolder}/$latestLFSCacheFile" -d "$repoPathFull/.git"
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echo "git LFS folder, (should not contain $latestLFSCacheFile)"
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echo "git LFS folder, (should not contain $latestLFSCacheFile)"
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ls -lh "$gitLFSDestinationFolder/"
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ls -lh "${cloud_runner_state_1.CloudRunnerState.lfsDirectory}/"
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fi
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fi
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`);
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yield run_cli_1.RunCli.RunCli(`
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echo ' '
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echo ' '
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echo "LFS cache for $branch"
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echo "LFS cache for $branch"
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du -sch "$lfsCacheFolder/"
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du -sch "${lfsCacheFolder}/"
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echo '**'
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echo '**'
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echo "Library cache for $branch"
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echo "Library cache for $branch"
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du -sch "$libraryCacheFolder/"
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du -sch "${libraryCacheFolder}/"
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echo '**'
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echo '**'
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echo "Branch: $branch"
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echo "Branch: $branch"
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du -sch "$cacheFolderWithBranch/"
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du -sch "${cloud_runner_state_1.CloudRunnerState.cacheFolderFull}/"
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echo '**'
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echo '**'
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echo 'Full cache'
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echo 'Full cache'
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du -sch "$cacheFolderFull/"
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du -sch "${cloud_runner_state_1.CloudRunnerState.cacheFolderFull}/"
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echo ' '
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echo ' '
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cd "$repoPathFull"
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`);
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yield run_cli_1.RunCli.RunCli(`
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cd "${cloud_runner_state_1.CloudRunnerState.repoPathFull}"
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git lfs pull
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git lfs pull
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echo 'pulled latest LFS files'
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echo 'pulled latest LFS files'
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cd "$gitLFSDestinationFolder/.."
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`);
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yield run_cli_1.RunCli.RunCli(`
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cd "${cloud_runner_state_1.CloudRunnerState.lfsDirectory}/.."
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zip -q -r "$LFS_ASSETS_HASH.zip" "./lfs"
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zip -q -r "$LFS_ASSETS_HASH.zip" "./lfs"
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cp "$LFS_ASSETS_HASH.zip" "$lfsCacheFolder"
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cp "$LFS_ASSETS_HASH.zip" "${lfsCacheFolder}"
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echo "copied $LFS_ASSETS_HASH to $lfsCacheFolder"
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echo "copied $LFS_ASSETS_HASH to ${lfsCacheFolder}"
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`);
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yield run_cli_1.RunCli.RunCli(`
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# purge cache
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# purge cache
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if [ -z "$purgeCloudRunnerCache" ]; then
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if [ -z "${cloud_runner_state_1.CloudRunnerState.purgeRemoteCaching}" ]; then
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echo ' '
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echo ' '
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echo "purging $purgeCloudRunnerCache"
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echo "purging ${cloud_runner_state_1.CloudRunnerState.purgeRemoteCaching}"
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rm -r "$purgeCloudRunnerCache"
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rm -r "${cloud_runner_state_1.CloudRunnerState.purgeRemoteCaching}"
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echo ' '
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echo ' '
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fi
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fi
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`);
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`);
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File diff suppressed because one or more lines are too long
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@ -178,7 +178,6 @@ class AWSBuildRunner {
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} else if (message.includes('Rebuilding Library because the asset database could not be found!')) {
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} else if (message.includes('Rebuilding Library because the asset database could not be found!')) {
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core.warning('LIBRARY NOT FOUND!');
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core.warning('LIBRARY NOT FOUND!');
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}
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}
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//message = `[AWS][${taskDef.taskDefStackName}] ${message}`;
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if (CloudRunnerState.buildParams.logToFile) {
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if (CloudRunnerState.buildParams.logToFile) {
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fs.appendFileSync(`${CloudRunnerState.buildGuid}-outputfile.txt`, `${message}\r\n`);
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fs.appendFileSync(`${CloudRunnerState.buildGuid}-outputfile.txt`, `${message}\r\n`);
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}
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}
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@ -43,77 +43,86 @@ export class DownloadRepository {
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ls ${CloudRunnerState.projectPathFull}
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ls ${CloudRunnerState.projectPathFull}
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echo ' '
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echo ' '
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`);
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`);
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const lfsCacheFolder = `${CloudRunnerState.cacheFolderFull}/lfs`;
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||||||
|
const libraryCacheFolder = `${CloudRunnerState.cacheFolderFull}/lib`;
|
||||||
await RunCli.RunCli(`
|
await RunCli.RunCli(`
|
||||||
tree ${CloudRunnerState.builderPathFull}
|
tree ${CloudRunnerState.builderPathFull}
|
||||||
echo 'Starting checks of cache for the Unity project Library and git LFS files'
|
echo 'Starting checks of cache for the Unity project Library and git LFS files'
|
||||||
cacheFolderFull=${CloudRunnerState.cacheFolderFull}
|
mkdir -p "${lfsCacheFolder}"
|
||||||
libraryFolderFull=${CloudRunnerState.libraryFolderFull}
|
mkdir -p "${libraryCacheFolder}"
|
||||||
gitLFSDestinationFolder=${CloudRunnerState.lfsDirectory}
|
|
||||||
purgeCloudRunnerCache=${CloudRunnerState.purgeRemoteCaching}
|
|
||||||
cacheFolderWithBranch="$cacheFolderFull"
|
|
||||||
lfsCacheFolder="$cacheFolderFull/lfs"
|
|
||||||
libraryCacheFolder="$cacheFolderFull/lib"
|
|
||||||
mkdir -p "$lfsCacheFolder"
|
|
||||||
mkdir -p "$libraryCacheFolder"
|
|
||||||
echo 'Library Caching'
|
echo 'Library Caching'
|
||||||
|
`);
|
||||||
|
await RunCli.RunCli(`
|
||||||
# if the unity git project has included the library delete it and echo a warning
|
# if the unity git project has included the library delete it and echo a warning
|
||||||
if [ -d "$libraryFolderFull" ]; then
|
if [ -d "${CloudRunnerState.libraryFolderFull}" ]; then
|
||||||
rm -r "$libraryFolderFull"
|
rm -r "${CloudRunnerState.libraryFolderFull}"
|
||||||
echo "!Warning!: The Unity library was included in the git repository (this isn't usually a good practice)"
|
echo "!Warning!: The Unity library was included in the git repository (this isn't usually a good practice)"
|
||||||
fi
|
fi
|
||||||
|
`);
|
||||||
|
await RunCli.RunCli(`
|
||||||
# Restore library cache
|
# Restore library cache
|
||||||
ls -lh "$libraryCacheFolder"
|
ls -lh "${libraryCacheFolder}"
|
||||||
latestLibraryCacheFile=$(ls -t "$libraryCacheFolder" | grep .zip$ | head -1)
|
latestLibraryCacheFile=$(ls -t "${libraryCacheFolder}" | grep .zip$ | head -1)
|
||||||
echo "Checking if Library cache $libraryCacheFolder/$latestLibraryCacheFile exists"
|
echo "Checking if Library cache ${libraryCacheFolder}/$latestLibraryCacheFile exists"
|
||||||
cd $libraryCacheFolder
|
cd ${libraryCacheFolder}
|
||||||
if [ -f "$latestLibraryCacheFile" ]; then
|
if [ -f "$latestLibraryCacheFile" ]; then
|
||||||
echo "Library cache exists"
|
echo "Library cache exists"
|
||||||
unzip -q "$libraryCacheFolder/$latestLibraryCacheFile" -d "$projectPathFull"
|
unzip -q "${libraryCacheFolder}/$latestLibraryCacheFile" -d "$projectPathFull"
|
||||||
tree "$libraryFolderFull"
|
tree "${CloudRunnerState.libraryFolderFull}"
|
||||||
fi
|
fi
|
||||||
|
`);
|
||||||
|
await RunCli.RunCli(`
|
||||||
echo ' '
|
echo ' '
|
||||||
echo 'Large File Caching'
|
echo 'Large File Caching'
|
||||||
echo "Checking large file cache exists ($lfsCacheFolder/$LFS_ASSETS_HASH.zip)"
|
echo "Checking large file cache exists (${lfsCacheFolder}/$LFS_ASSETS_HASH.zip)"
|
||||||
cd $lfsCacheFolder
|
cd ${lfsCacheFolder}
|
||||||
if [ -f "$LFS_ASSETS_HASH.zip" ]; then
|
if [ -f "$LFS_ASSETS_HASH.zip" ]; then
|
||||||
echo "Match found: using large file hash match $LFS_ASSETS_HASH.zip"
|
echo "Match found: using large file hash match $LFS_ASSETS_HASH.zip"
|
||||||
latestLFSCacheFile="$LFS_ASSETS_HASH"
|
latestLFSCacheFile="$LFS_ASSETS_HASH"
|
||||||
else
|
else
|
||||||
latestLFSCacheFile=$(ls -t "$lfsCacheFolder" | grep .zip$ | head -1)
|
latestLFSCacheFile=$(ls -t "${lfsCacheFolder}" | grep .zip$ | head -1)
|
||||||
echo "Match not found: using latest large file cache $latestLFSCacheFile"
|
echo "Match not found: using latest large file cache $latestLFSCacheFile"
|
||||||
fi
|
fi
|
||||||
if [ ! -f "$latestLFSCacheFile" ]; then
|
if [ ! -f "$latestLFSCacheFile" ]; then
|
||||||
echo "LFS cache exists from build $latestLFSCacheFile from $branch"
|
echo "LFS cache exists from build $latestLFSCacheFile from $branch"
|
||||||
rm -r "$gitLFSDestinationFolder"
|
rm -r "${CloudRunnerState.lfsDirectory}"
|
||||||
unzip -q "$lfsCacheFolder/$latestLFSCacheFile" -d "$repoPathFull/.git"
|
unzip -q "${lfsCacheFolder}/$latestLFSCacheFile" -d "$repoPathFull/.git"
|
||||||
echo "git LFS folder, (should not contain $latestLFSCacheFile)"
|
echo "git LFS folder, (should not contain $latestLFSCacheFile)"
|
||||||
ls -lh "$gitLFSDestinationFolder/"
|
ls -lh "${CloudRunnerState.lfsDirectory}/"
|
||||||
fi
|
fi
|
||||||
|
`);
|
||||||
|
await RunCli.RunCli(`
|
||||||
echo ' '
|
echo ' '
|
||||||
echo "LFS cache for $branch"
|
echo "LFS cache for $branch"
|
||||||
du -sch "$lfsCacheFolder/"
|
du -sch "${lfsCacheFolder}/"
|
||||||
echo '**'
|
echo '**'
|
||||||
echo "Library cache for $branch"
|
echo "Library cache for $branch"
|
||||||
du -sch "$libraryCacheFolder/"
|
du -sch "${libraryCacheFolder}/"
|
||||||
echo '**'
|
echo '**'
|
||||||
echo "Branch: $branch"
|
echo "Branch: $branch"
|
||||||
du -sch "$cacheFolderWithBranch/"
|
du -sch "${CloudRunnerState.cacheFolderFull}/"
|
||||||
echo '**'
|
echo '**'
|
||||||
echo 'Full cache'
|
echo 'Full cache'
|
||||||
du -sch "$cacheFolderFull/"
|
du -sch "${CloudRunnerState.cacheFolderFull}/"
|
||||||
echo ' '
|
echo ' '
|
||||||
cd "$repoPathFull"
|
`);
|
||||||
|
await RunCli.RunCli(`
|
||||||
|
cd "${CloudRunnerState.repoPathFull}"
|
||||||
git lfs pull
|
git lfs pull
|
||||||
echo 'pulled latest LFS files'
|
echo 'pulled latest LFS files'
|
||||||
cd "$gitLFSDestinationFolder/.."
|
`);
|
||||||
|
await RunCli.RunCli(`
|
||||||
|
cd "${CloudRunnerState.lfsDirectory}/.."
|
||||||
zip -q -r "$LFS_ASSETS_HASH.zip" "./lfs"
|
zip -q -r "$LFS_ASSETS_HASH.zip" "./lfs"
|
||||||
cp "$LFS_ASSETS_HASH.zip" "$lfsCacheFolder"
|
cp "$LFS_ASSETS_HASH.zip" "${lfsCacheFolder}"
|
||||||
echo "copied $LFS_ASSETS_HASH to $lfsCacheFolder"
|
echo "copied $LFS_ASSETS_HASH to ${lfsCacheFolder}"
|
||||||
|
`);
|
||||||
|
await RunCli.RunCli(`
|
||||||
# purge cache
|
# purge cache
|
||||||
if [ -z "$purgeCloudRunnerCache" ]; then
|
if [ -z "${CloudRunnerState.purgeRemoteCaching}" ]; then
|
||||||
echo ' '
|
echo ' '
|
||||||
echo "purging $purgeCloudRunnerCache"
|
echo "purging ${CloudRunnerState.purgeRemoteCaching}"
|
||||||
rm -r "$purgeCloudRunnerCache"
|
rm -r "${CloudRunnerState.purgeRemoteCaching}"
|
||||||
echo ' '
|
echo ' '
|
||||||
fi
|
fi
|
||||||
`);
|
`);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue