Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server
parent
4ba7a9dfe8
commit
6861abb19e
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@ -4494,6 +4494,7 @@ class Docker {
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--volume "${actionFolder}/default-build-script:/UnityBuilderAction:z" \
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--volume "${actionFolder}/platforms/ubuntu/steps:/steps:z" \
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--volume "${actionFolder}/platforms/ubuntu/entrypoint.sh:/entrypoint.sh:z" \
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--volume "${actionFolder}/resources:/resources:z" \
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${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
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${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''} \
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${image} \
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File diff suppressed because one or more lines are too long
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@ -79,9 +79,10 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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# Custom Unity License Server
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#
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echo "Adding licensing server config"
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echo "folder $(pwd) action $(ACTION_FOLDER)"
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cat $ACTION_FOLDER/resources/services-config.json.template | tr -d '\r' | sed -e "s/%URL%/$UNITY_LICENSING_SERVER/" > services-config.json
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pwd
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pushd /resources
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pwd
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cat services-config.json.template | tr -d '\r' | sed -e "s/%URL%/$UNITY_LICENSING_SERVER/" > services-config.json
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mv services-config.json /usr/share/unity3d/config/
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cat /usr/share/unity3d/config/services-config.json
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# Activate license
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@ -91,6 +92,7 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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popd
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else
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#
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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@ -38,6 +38,7 @@ class Docker {
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--volume "${actionFolder}/default-build-script:/UnityBuilderAction:z" \
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--volume "${actionFolder}/platforms/ubuntu/steps:/steps:z" \
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--volume "${actionFolder}/platforms/ubuntu/entrypoint.sh:/entrypoint.sh:z" \
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--volume "${actionFolder}/resources:/resources:z" \
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${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
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${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''} \
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${image} \
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