Update src/model/platform-setup/setup-mac.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>pull/326/head
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d23e37b905
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80b1d4bd11
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@ -38,8 +38,8 @@ class SetupMac {
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--module mac-il2cpp \
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--module mac-il2cpp \
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--childModules`;
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--childModules`;
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//Ignoring return code because the log seems to overflow the internal buffer which triggers
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// Ignoring return code because the log seems to overflow the internal buffer which triggers
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//a false error
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// a false error
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const errorCode = await exec(command, undefined, { silent, ignoreReturnCode: true });
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const errorCode = await exec(command, undefined, { silent, ignoreReturnCode: true });
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if (errorCode) {
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if (errorCode) {
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throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
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throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
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@ -47,8 +47,8 @@ class SetupMac {
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}
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}
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private static async setEnvironmentVariables(buildParameters: BuildParameters, actionFolder: string) {
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private static async setEnvironmentVariables(buildParameters: BuildParameters, actionFolder: string) {
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//Need to set environment variables from here because we execute
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// Need to set environment variables from here because we execute
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//the scripts on the host for mac
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// the scripts on the host for mac
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process.env.ACTION_FOLDER = actionFolder;
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process.env.ACTION_FOLDER = actionFolder;
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process.env.UNITY_VERSION = buildParameters.version;
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process.env.UNITY_VERSION = buildParameters.version;
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process.env.UNITY_SERIAL = buildParameters.unitySerial;
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process.env.UNITY_SERIAL = buildParameters.unitySerial;
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