Update src/model/platform-setup/setup-mac.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>pull/326/head
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				|  | @ -38,8 +38,8 @@ class SetupMac { | |||
|                                           --module mac-il2cpp \ | ||||
|                                           --childModules`;
 | ||||
| 
 | ||||
|     //Ignoring return code because the log seems to overflow the internal buffer which triggers
 | ||||
|     //a false error
 | ||||
|     // Ignoring return code because the log seems to overflow the internal buffer which triggers
 | ||||
|     // a false error
 | ||||
|     const errorCode = await exec(command, undefined, { silent, ignoreReturnCode: true }); | ||||
|     if (errorCode) { | ||||
|       throw new Error(`There was an error installing the Unity Editor. See logs above for details.`); | ||||
|  | @ -47,8 +47,8 @@ class SetupMac { | |||
|   } | ||||
| 
 | ||||
|   private static async setEnvironmentVariables(buildParameters: BuildParameters, actionFolder: string) { | ||||
|     //Need to set environment variables from here because we execute
 | ||||
|     //the scripts on the host for mac
 | ||||
|     // Need to set environment variables from here because we execute
 | ||||
|     // the scripts on the host for mac
 | ||||
|     process.env.ACTION_FOLDER = actionFolder; | ||||
|     process.env.UNITY_VERSION = buildParameters.version; | ||||
|     process.env.UNITY_SERIAL = buildParameters.unitySerial; | ||||
|  |  | |||
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