feat: macos
parent
84c79e44e0
commit
8a98f9cfcb
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@ -24,6 +24,13 @@ jobs:
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targetPlatform:
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targetPlatform:
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- StandaloneOSX # Build a MacOS executable
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- StandaloneOSX # Build a MacOS executable
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- iOS # Build an iOS executable
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- iOS # Build an iOS executable
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include:
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# Additionally test enableGpu build for a standalone windows target
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- unityVersion: 6000.0.36f1
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targetPlatform: StandaloneOSX
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- unityVersion: 6000.0.36f1
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targetPlatform: StandaloneOSX
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buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
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steps:
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steps:
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###########################
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###########################
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@ -0,0 +1,46 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: Sample macOS Build Profile
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m_EditorClassIdentifier:
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m_AssetVersion: 1
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m_BuildTarget: 2
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m_Subtarget: 2
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m_PlatformId: 0d2129357eac403d8b359c2dcbf82502
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m_PlatformBuildProfile:
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rid: 9120355587586260993
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m_OverrideGlobalSceneList: 0
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m_Scenes: []
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m_ScriptingDefines:
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- BUILD_PROFILE_LOADED
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m_PlayerSettingsYaml:
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m_Settings: []
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references:
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version: 2
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RefIds:
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- rid: 9120355587586260993
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type: {class: OSXStandaloneBuildProfile, ns: UnityEditor.OSXStandalone, asm: UnityEditor.OSXStandalone.Extensions}
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data:
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m_Development: 0
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m_ConnectProfiler: 0
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m_BuildWithDeepProfilingSupport: 0
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m_AllowDebugging: 0
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m_WaitForManagedDebugger: 0
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m_ManagedDebuggerFixedPort: 0
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m_ExplicitNullChecks: 0
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m_ExplicitDivideByZeroChecks: 0
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m_ExplicitArrayBoundsChecks: 0
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m_CompressionType: 0
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m_InstallInBuildFolder: 0
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m_MacOSXcodeBuildConfig: 1
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m_Architecture: 2
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m_CreateXcodeProject: 0
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 081f4929fd671734ea1aa1511be7ec97
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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