Use retained workspace :O

pull/461/head
Frostebite 2022-10-05 00:12:27 +01:00
parent 382c7eca85
commit 8bc044ee66
3 changed files with 12 additions and 11 deletions

8
dist/index.js vendored
View File

@ -5112,12 +5112,12 @@ class BuildAutomationWorkflow {
${buildHooks.filter((x) => x.hook.includes(`after`)).map((x) => x.commands) || ' '}`;
}
static setupCommands(builderPath) {
const commands = `mkdir -p ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute)}
git clone -q -b ${cloud_runner_1.default.buildParameters.cloudRunnerBranch} ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.unityBuilderRepoUrl)} "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute)}"
chmod +x ${builderPath}`;
return `export GIT_DISCOVERY_ACROSS_FILESYSTEM=1
echo "game ci cloud runner clone"
if [ -d ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute)} ]; then echo "Retained Workspace Already Exists!"; fi
mkdir -p ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute)}
git clone -q -b ${cloud_runner_1.default.buildParameters.cloudRunnerBranch} ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.unityBuilderRepoUrl)} "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute)}"
chmod +x ${builderPath}
if [ -d ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute)} ]; then echo "Retained Workspace Already Exists!"; else ${commands.replace(`\n`, ` && `)} fi
echo "game ci cloud runner bootstrap"
node ${builderPath} -m remote-cli`;
}

2
dist/index.js.map vendored

File diff suppressed because one or more lines are too long

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@ -118,16 +118,17 @@ export class BuildAutomationWorkflow implements WorkflowInterface {
}
private static setupCommands(builderPath) {
const commands = `mkdir -p ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.builderPathAbsolute)}
git clone -q -b ${CloudRunner.buildParameters.cloudRunnerBranch} ${CloudRunnerFolders.ToLinuxFolder(
CloudRunnerFolders.unityBuilderRepoUrl,
)} "${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.builderPathAbsolute)}"
chmod +x ${builderPath}`;
return `export GIT_DISCOVERY_ACROSS_FILESYSTEM=1
echo "game ci cloud runner clone"
if [ -d ${CloudRunnerFolders.ToLinuxFolder(
CloudRunnerFolders.builderPathAbsolute,
)} ]; then echo "Retained Workspace Already Exists!"; fi
mkdir -p ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.builderPathAbsolute)}
git clone -q -b ${CloudRunner.buildParameters.cloudRunnerBranch} ${CloudRunnerFolders.ToLinuxFolder(
CloudRunnerFolders.unityBuilderRepoUrl,
)} "${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.builderPathAbsolute)}"
chmod +x ${builderPath}
)} ]; then echo "Retained Workspace Already Exists!"; else ${commands.replace(`\n`, ` && `)} fi
echo "game ci cloud runner bootstrap"
node ${builderPath} -m remote-cli`;
}