log file path

pull/531/head
Frostebite 2023-05-14 21:46:09 +01:00
parent d0934cbc2a
commit 8e5ccae56c
4 changed files with 41 additions and 47 deletions

42
dist/index.js generated vendored
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@ -4303,21 +4303,6 @@ class RemoteClient {
await RemoteClient.replaceLargePackageReferencesWithSharedReferences();
await RemoteClient.runCustomHookFiles(`before-build`);
}
static async remoteClientBuild() {
cloud_runner_logger_1.default.log(`bootstrap game ci cloud runner...`);
const distFolder = node_path_1.default.join(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute, 'dist');
const ubuntuPlatformsFolder = node_path_1.default.join(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute, 'dist', 'platforms', 'ubuntu');
cloud_runner_system_1.CloudRunnerSystem.Run(`mkdir -p ${`${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.projectBuildFolderAbsolute)}/build`}
cd ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.projectPathAbsolute)}
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(distFolder, 'default-build-script'))}" "/UnityBuilderAction"
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(ubuntuPlatformsFolder, 'entrypoint.sh'))}" "/entrypoint.sh"
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(ubuntuPlatformsFolder, 'steps'))}" "/steps"
chmod -R +x "/entrypoint.sh"
chmod -R +x "/steps"
echo "game ci start"
/entrypoint.sh
echo "game ci caching results"`);
}
static async remoteClientPostBuild() {
remote_client_logger_1.RemoteClientLogger.log(`Running POST build tasks`);
await caching_1.Caching.PushToCache(cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(`${cloud_runner_folders_1.CloudRunnerFolders.cacheFolderForCacheKeyFull}/Library`), cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.libraryFolderAbsolute), `lib-${cloud_runner_1.default.buildParameters.buildGuid}`);
@ -4451,9 +4436,6 @@ class RemoteClient {
__decorate([
cli_functions_repository_1.CliFunction(`remote-cli-pre-build`, `sets up a repository, usually before a game-ci build`)
], RemoteClient, "setupRemoteClient", null);
__decorate([
cli_functions_repository_1.CliFunction(`remote-cli-build`, `sets up a repository, usually before a game-ci build`)
], RemoteClient, "remoteClientBuild", null);
__decorate([
cli_functions_repository_1.CliFunction(`remote-cli-post-build`, `runs a cloud runner build`)
], RemoteClient, "remoteClientPostBuild", null);
@ -5699,19 +5681,33 @@ class BuildAutomationWorkflow {
export GITHUB_WORKSPACE="${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.repoPathAbsolute)}"
df -H /data/
${BuildAutomationWorkflow.setupCommands(builderPath)}
echo "log start" > /home/job-log.txt
node ${builderPath} -m remote-cli-pre-build
${setupHooks.filter((x) => x.hook.includes(`after`)).map((x) => x.commands) || ' '}
${buildHooks.filter((x) => x.hook.includes(`before`)).map((x) => x.commands) || ' '}
node ${builderPath} -m remote-cli-build
node ${builderPath} -m remote-cli-post-build
${BuildAutomationWorkflow.BuildCommands(builderPath)}
${buildHooks.filter((x) => x.hook.includes(`after`)).map((x) => x.commands) || ' '}`;
}
static setupCommands(builderPath) {
const commands = `mkdir -p ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute)} && git clone -q -b ${cloud_runner_1.default.buildParameters.cloudRunnerBranch} ${cloud_runner_folders_1.CloudRunnerFolders.unityBuilderRepoUrl} "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute)}" && chmod +x ${builderPath}`;
const cloneBuilderCommands = `if [ -e "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute)}" ] && [ -e "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute, `.git`))}" ] ; then echo "Builder Already Exists!" && tree ${cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute}; else ${commands} ; fi`;
return `export GIT_DISCOVERY_ACROSS_FILESYSTEM=1
${cloneBuilderCommands}`;
${cloneBuilderCommands}
echo "log start" > /home/job-log.txt
node ${builderPath} -m remote-cli-pre-build`;
}
static BuildCommands(builderPath) {
const distFolder = node_path_1.default.join(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute, 'dist');
const ubuntuPlatformsFolder = node_path_1.default.join(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute, 'dist', 'platforms', 'ubuntu');
return `echo "game ci cloud runner initalized"
mkdir -p ${`${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.projectBuildFolderAbsolute)}/build`}
cd ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.projectPathAbsolute)}
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(distFolder, 'default-build-script'))}" "/UnityBuilderAction"
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(ubuntuPlatformsFolder, 'entrypoint.sh'))}" "/entrypoint.sh"
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(ubuntuPlatformsFolder, 'steps'))}" "/steps"
chmod -R +x "/entrypoint.sh"
chmod -R +x "/steps"
echo "game ci start" > /home/job-log.txt
/entrypoint.sh > /home/job-log.txt
node ${builderPath} -m remote-cli-post-build`;
}
}
exports.BuildAutomationWorkflow = BuildAutomationWorkflow;

2
dist/index.js.map generated vendored

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@ -23,24 +23,6 @@ export class RemoteClient {
await RemoteClient.replaceLargePackageReferencesWithSharedReferences();
await RemoteClient.runCustomHookFiles(`before-build`);
}
@CliFunction(`remote-cli-build`, `sets up a repository, usually before a game-ci build`)
static async remoteClientBuild() {
CloudRunnerLogger.log(`bootstrap game ci cloud runner...`);
const distFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist');
const ubuntuPlatformsFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist', 'platforms', 'ubuntu');
CloudRunnerSystem.Run(`mkdir -p ${`${CloudRunnerFolders.ToLinuxFolder(
CloudRunnerFolders.projectBuildFolderAbsolute,
)}/build`}
cd ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectPathAbsolute)}
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(distFolder, 'default-build-script'))}" "/UnityBuilderAction"
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(ubuntuPlatformsFolder, 'entrypoint.sh'))}" "/entrypoint.sh"
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(ubuntuPlatformsFolder, 'steps'))}" "/steps"
chmod -R +x "/entrypoint.sh"
chmod -R +x "/steps"
echo "game ci start"
/entrypoint.sh
echo "game ci caching results"`);
}
@CliFunction(`remote-cli-post-build`, `runs a cloud runner build`)
public static async remoteClientPostBuild(): Promise<string> {

View File

@ -69,12 +69,9 @@ export class BuildAutomationWorkflow implements WorkflowInterface {
export GITHUB_WORKSPACE="${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.repoPathAbsolute)}"
df -H /data/
${BuildAutomationWorkflow.setupCommands(builderPath)}
echo "log start" > /home/job-log.txt
node ${builderPath} -m remote-cli-pre-build
${setupHooks.filter((x) => x.hook.includes(`after`)).map((x) => x.commands) || ' '}
${buildHooks.filter((x) => x.hook.includes(`before`)).map((x) => x.commands) || ' '}
node ${builderPath} -m remote-cli-build
node ${builderPath} -m remote-cli-post-build
${BuildAutomationWorkflow.BuildCommands(builderPath)}
${buildHooks.filter((x) => x.hook.includes(`after`)).map((x) => x.commands) || ' '}`;
}
@ -94,6 +91,25 @@ export class BuildAutomationWorkflow implements WorkflowInterface {
}; else ${commands} ; fi`;
return `export GIT_DISCOVERY_ACROSS_FILESYSTEM=1
${cloneBuilderCommands}`;
${cloneBuilderCommands}
echo "log start" > /home/job-log.txt
node ${builderPath} -m remote-cli-pre-build`;
}
private static BuildCommands(builderPath: string) {
const distFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist');
const ubuntuPlatformsFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist', 'platforms', 'ubuntu');
return `echo "game ci cloud runner initalized"
mkdir -p ${`${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectBuildFolderAbsolute)}/build`}
cd ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectPathAbsolute)}
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(distFolder, 'default-build-script'))}" "/UnityBuilderAction"
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(ubuntuPlatformsFolder, 'entrypoint.sh'))}" "/entrypoint.sh"
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(ubuntuPlatformsFolder, 'steps'))}" "/steps"
chmod -R +x "/entrypoint.sh"
chmod -R +x "/steps"
echo "game ci start" > /home/job-log.txt
/entrypoint.sh > /home/job-log.txt
node ${builderPath} -m remote-cli-post-build`;
}
}