Fix path issues
parent
cdf7e5d845
commit
9105cc8a7a
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@ -1336,7 +1336,7 @@ class SetupMac {
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const unityChangeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version);
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//Need to set environment variables from here because we execute
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//the scripts on the host for mac
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process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac`;
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process.env.ACTION_FOLDER = actionFolder;
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process.env.UNITY_VERSION = buildParameters.version;
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process.env.UNITY_CHANGESET = unityChangeset.changeset;
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process.env.UNITY_SERIAL = buildParameters.unitySerial;
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File diff suppressed because one or more lines are too long
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@ -3,10 +3,10 @@
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#
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# Run steps
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#
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source $SCRIPT_DIRECTORY/steps/setup.sh
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source $SCRIPT_DIRECTORY/steps/activate.sh
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source $SCRIPT_DIRECTORY/steps/build.sh
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source $SCRIPT_DIRECTORY/steps/return_license.sh
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source $ACTION_FOLDER/platforms/mac/steps/setup.sh
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source $ACTION_FOLDER/platforms/mac/steps/activate.sh
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source $ACTION_FOLDER/platforms/mac/steps/build.sh
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source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
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#
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# Instructions for debugging
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@ -48,7 +48,7 @@ if [ -z "$BUILD_METHOD" ]; then
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# Create Editor directory if it does not exist
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mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
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# Copy the build script of Unity Builder action
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cp -R "/UnityBuilderAction/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
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cp -R "$ACTION_FOLDER/default-build-script/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
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# Set the Build method to that of UnityBuilder Action
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BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
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# Verify recursive paths
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@ -7,7 +7,7 @@ class SetupMac {
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//Need to set environment variables from here because we execute
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//the scripts on the host for mac
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process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac`;
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process.env.ACTION_FOLDER = actionFolder;
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process.env.UNITY_VERSION = buildParameters.version;
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process.env.UNITY_CHANGESET = unityChangeset.changeset;
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process.env.UNITY_SERIAL = buildParameters.unitySerial;
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