Fix incorrect variable name

pull/326/head
Andrew Kahr 2022-01-27 11:33:40 -08:00
parent 1468ee80c1
commit 9464a7f4ec
1 changed files with 7 additions and 7 deletions

View File

@ -34,13 +34,13 @@ $Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
# #
# The method must be declared static and placed in project/Assets/Editor # The method must be declared static and placed in project/Assets/Editor
# #
if ($Env:BUILD_METHOD) if ($Env:BUILD_METHOD)
{ {
# User has provided their own build method. # User has provided their own build method.
# Assume they also bring their own script. # Assume they also bring their own script.
Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')" Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
} }
else else
{ {
# User has not provided their own build command. # User has not provided their own build command.
# #
@ -63,7 +63,7 @@ else
$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject" $Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
# Verify recursive paths # Verify recursive paths
Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
} }
# #
@ -85,7 +85,7 @@ Write-Output "###########################"
Write-Output "" Write-Output ""
Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')" Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL)) if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
{ {
mkdir "$Env:BUILD_PATH_FULL" mkdir "$Env:BUILD_PATH_FULL"
} }
@ -123,10 +123,10 @@ Write-Output ""
$Env:BUILD_EXIT_CODE=$? $Env:BUILD_EXIT_CODE=$?
# Display results # Display results
if ($Env:BUILD_EXIT_CODE -eq 0) if ($Env:BUILD_EXIT_CODE -eq 0)
{ {
Write-Output "Build Succeeded!" Write-Output "Build Succeeded!"
} else } else
{ {
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')" Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
} }