Merge commit '9fff3627757a76db932be572b62521043322e901' into remote-builder/refactor-cloudformation

pull/263/head
Frostebite 2021-05-23 01:11:59 +01:00
commit 9ba8b83721
4 changed files with 3 additions and 11 deletions

View File

@ -53,14 +53,11 @@ namespace UnityBuilderAction
if (addressableAssetSettingsType != null) if (addressableAssetSettingsType != null)
{ {
// ReSharper disable once PossibleNullReferenceException, used from try-catch // ReSharper disable once PossibleNullReferenceException, used from try-catch
void CallAddressablesMethod(string methodName, object[] args) => addressableAssetSettingsType
.GetMethod(methodName, BindingFlags.Static | BindingFlags.Public)
.Invoke(null, args);
try try
{ {
CallAddressablesMethod("CleanPlayerContent", new object[] { null }); addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
CallAddressablesMethod("BuildPlayerContent", Array.Empty<object>()); .Invoke(null, new object[] {null});
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
} }
catch (Exception e) catch (Exception e)
{ {

View File

@ -25,7 +25,6 @@ if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Activate license # Activate license
ACTIVATION_OUTPUT=$(unity-editor \ ACTIVATION_OUTPUT=$(unity-editor \
-nographics \
-logFile /dev/stdout \ -logFile /dev/stdout \
-quit \ -quit \
-manualLicenseFile $FILE_PATH) -manualLicenseFile $FILE_PATH)
@ -62,8 +61,6 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
# Activate license # Activate license
unity-editor \ unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \ -logFile /dev/stdout \
-quit \ -quit \
-serial "$UNITY_SERIAL" \ -serial "$UNITY_SERIAL" \

1
dist/steps/build.sh vendored
View File

@ -109,7 +109,6 @@ echo "###########################"
echo "" echo ""
unity-editor \ unity-editor \
-nographics \
-logfile /dev/stdout \ -logfile /dev/stdout \
-quit \ -quit \
-customBuildName "$BUILD_NAME" \ -customBuildName "$BUILD_NAME" \

View File

@ -7,7 +7,6 @@ if [[ -n "$UNITY_SERIAL" ]]; then
# This will return the license that is currently in use. # This will return the license that is currently in use.
# #
unity-editor \ unity-editor \
-nographics \
-logFile /dev/stdout \ -logFile /dev/stdout \
-quit \ -quit \
-returnlicense -returnlicense