correcting bug with async env
parent
044f1a3061
commit
a590b95e2a
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@ -1010,10 +1010,10 @@ const github_1 = __importDefault(__nccwpck_require__(83654));
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const shared_workspace_locking_1 = __importDefault(__nccwpck_require__(87562));
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class CloudRunner {
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static get isCloudRunnerEnvironment() {
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return (process.env[`GAMECI_CLOUD_RUNNER_CLUSTER`] !== undefined && process.env[`GAMECI_CLOUD_RUNNER_CLUSTER`] !== `local`);
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return process.env[`GITHUB_ACTIONS`] !== `true`;
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}
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static get isCloudRunnerAsyncEnvironment() {
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return process.env[`GAMECI_ASYNC`] !== undefined && process.env[`GAMECI_ASYNC`] === `true`;
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return process.env[`GAMECI_ASYNC_WORKFLOW`] === `true`;
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}
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static setup(buildParameters) {
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cloud_runner_logger_1.default.setup();
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@ -5946,7 +5946,7 @@ class AsyncWorkflow {
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try {
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cloud_runner_logger_1.default.log(`Cloud Runner is running async mode`);
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const asyncEnvironmentVariable = new cloud_runner_environment_variable_1.default();
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asyncEnvironmentVariable.name = `GAMECI_ASYNC`;
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asyncEnvironmentVariable.name = `asyncWorkflow`;
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asyncEnvironmentVariable.value = `true`;
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let output = '';
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output += yield cloud_runner_1.default.Provider.runTaskInWorkflow(cloud_runner_1.default.buildParameters.buildGuid, `ubuntu`, `apt-get update > /dev/null
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File diff suppressed because one or more lines are too long
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@ -25,12 +25,10 @@ class CloudRunner {
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public static readonly retainedWorkspacePrefix: string = `retained-workspace`;
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public static githubCheckId;
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public static get isCloudRunnerEnvironment() {
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return (
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process.env[`GAMECI_CLOUD_RUNNER_CLUSTER`] !== undefined && process.env[`GAMECI_CLOUD_RUNNER_CLUSTER`] !== `local`
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);
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return process.env[`GITHUB_ACTIONS`] !== `true`;
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}
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public static get isCloudRunnerAsyncEnvironment() {
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return process.env[`GAMECI_ASYNC`] !== undefined && process.env[`GAMECI_ASYNC`] === `true`;
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return process.env[`GAMECI_ASYNC_WORKFLOW`] === `true`;
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}
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public static setup(buildParameters: BuildParameters) {
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CloudRunnerLogger.setup();
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@ -12,7 +12,7 @@ export class AsyncWorkflow {
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try {
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CloudRunnerLogger.log(`Cloud Runner is running async mode`);
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const asyncEnvironmentVariable = new CloudRunnerEnvironmentVariable();
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asyncEnvironmentVariable.name = `GAMECI_ASYNC`;
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asyncEnvironmentVariable.name = `asyncWorkflow`;
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asyncEnvironmentVariable.value = `true`;
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let output = '';
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