Ensure proper read permissions and cleanup build.sh (#259)

* Add linux read permissions and cleanup build.sh

* More verbose dirty branch

* Simplify added verbosity
pull/260/head
Webber Takken 2021-05-10 01:08:53 +02:00 committed by GitHub
parent e31af20466
commit a5de621fe2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 1958 additions and 1933 deletions

7
dist/index.js generated vendored
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@ -2169,7 +2169,12 @@ class Versioning {
static isDirty() {
return __awaiter(this, void 0, void 0, function* () {
const output = yield this.git(['status', '--porcelain']);
return output !== '';
const isDirty = output !== '';
if (isDirty) {
core.warning('Changes were made to the following files and folders:\n');
core.warning(output);
}
return isDirty;
});
}
/**

2
dist/index.js.map generated vendored

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50
dist/steps/build.sh vendored
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@ -65,6 +65,7 @@ fi
#
# Create Android keystore, if needed
#
if [[ -z $ANDROID_KEYSTORE_NAME || -z $ANDROID_KEYSTORE_BASE64 ]]; then
echo "Not creating Android keystore."
else
@ -73,16 +74,16 @@ else
fi
#
# Display custom parameters
# Pre-build debug information
#
echo "Using custom parameters $CUSTOM_PARAMETERS."
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
echo ""
echo "###########################"
echo "# Custom parameters #"
echo "###########################"
echo ""
#
# Build info
#
echo "$CUSTOM_PARAMETERS"
echo ""
echo "###########################"
@ -100,14 +101,20 @@ echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
ls -alh "$UNITY_PROJECT_PATH"
#
# Build
#
echo ""
echo "###########################"
echo "# Building platform #"
echo "# Building project #"
echo "###########################"
echo ""
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
unity-editor \
-nographics \
-logfile /dev/stdout \
@ -136,17 +143,24 @@ else
echo "Build failed, with exit code $BUILD_EXIT_CODE";
fi
# Add permissions to make app runnable
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
ADD_PERMISSIONS_PATH=$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*
echo "Making the following path executable: $ADD_PERMISSIONS_PATH"
chmod +x $ADD_PERMISSIONS_PATH
#
# Permissions
#
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
fi
# Add read permissions for everyone to all artifacts
chmod -R a+r "$BUILD_PATH_FULL"
chmod -R a+r "$UNITY_PROJECT_PATH"
if [[ -n "$CHOWN_FILES_TO" ]]; then
chown -R $CHOWN_FILES_TO $BUILD_PATH_FULL
chown -R $CHOWN_FILES_TO $UNITY_PROJECT_PATH
# Add execute permissions to specific files
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*"
chmod +x "$OSX_EXECUTABLE_PATH"
fi
#
@ -155,7 +169,7 @@ fi
echo ""
echo "###########################"
echo "# Build directory #"
echo "# Build output #"
echo "###########################"
echo ""

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@ -251,8 +251,14 @@ export default class Versioning {
*/
static async isDirty() {
const output = await this.git(['status', '--porcelain']);
const isDirty = output !== '';
return output !== '';
if (isDirty) {
core.warning('Changes were made to the following files and folders:\n');
core.warning(output);
}
return isDirty;
}
/**