Enable unity licensing server for macOS (#735)
* Remove arguments for license activation from build step * Support Unity license server on macOS platform * Prepare configuration file to appropriate path * Use extended regular expression since mac uses BSD grep * Store the exit code from license activation command --------- Co-authored-by: Webber Takken <webber@takken.io>pull/726/head^2
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@ -4,21 +4,69 @@
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echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
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pushd "$ACTIVATE_LICENSE_PATH"
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echo "Requesting activation"
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if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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#
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# SERIAL LICENSE MODE
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#
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# This will activate unity, using the serial activation process.
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#
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# Activate license
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-batchmode \
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-nographics \
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-quit \
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-serial "$UNITY_SERIAL" \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-projectPath "$ACTIVATE_LICENSE_PATH"
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echo "Requesting activation"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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# Activate license
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-batchmode \
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-nographics \
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-quit \
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-serial "$UNITY_SERIAL" \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-projectPath "$ACTIVATE_LICENSE_PATH"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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#
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# Custom Unity License Server
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#
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echo "Adding licensing server config"
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mkdir -p "$UNITY_LICENSE_PATH/config/"
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cp "$ACTION_FOLDER/unity-config/services-config.json" "$UNITY_LICENSE_PATH/config/services-config.json"
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
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--acquire-floating > license.txt
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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if [ $UNITY_EXIT_CODE -eq 0 ]; then
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PARSEDFILE=$(grep -oE '\"[^"]*\"' < license.txt | tr -d '"')
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export FLOATING_LICENSE
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FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
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FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
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echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
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fi
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else
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#
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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#
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# This will exit since no activation strategies could be matched.
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#
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echo "License activation strategy could not be determined."
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echo ""
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echo "Visit https://game.ci/docs/github/activation for more"
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echo "details on how to set up one of the possible activation strategies."
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echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
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or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
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# Immediately exit as no UNITY_EXIT_CODE can be derived.
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exit 1;
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fi
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#
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# Display information about the result
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@ -149,8 +149,6 @@ echo ""
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$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
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-batchmode \
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$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-customBuildName "$BUILD_NAME" \
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-projectPath "$UNITY_PROJECT_PATH" \
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$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
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@ -4,15 +4,29 @@
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echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
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pushd "$ACTIVATE_LICENSE_PATH"
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-batchmode \
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-nographics \
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-quit \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-returnlicense \
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-projectPath "$ACTIVATE_LICENSE_PATH"
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if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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#
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# Return any floating license used.
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#
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echo "Returning floating license: \"$FLOATING_LICENSE\""
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
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--return-floating "$FLOATING_LICENSE"
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elif [[ -n "$UNITY_SERIAL" ]]; then
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#
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# SERIAL LICENSE MODE
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#
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# This will return the license that is currently in use.
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#
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-batchmode \
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-nographics \
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-quit \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-returnlicense \
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-projectPath "$ACTIVATE_LICENSE_PATH"
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fi
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# Return to previous working directory
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popd
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@ -68,14 +68,18 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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echo "Adding licensing server config"
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/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
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PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
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export FLOATING_LICENSE
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FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
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FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
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echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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if [ $UNITY_EXIT_CODE -eq 0 ]; then
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PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
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export FLOATING_LICENSE
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FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
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FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
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echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
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fi
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else
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#
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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