latest main merged
commit
b14cc24bd7
|
@ -25,7 +25,7 @@ Steps to be performed to submit a pull request:
|
|||
|
||||
#### Pull Request Prerequisites
|
||||
|
||||
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
|
||||
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
|
||||
|
||||
Please note that commit hooks will run automatically to perform some tasks;
|
||||
|
||||
|
@ -36,7 +36,8 @@ Please note that commit hooks will run automatically to perform some tasks;
|
|||
#### Windows users
|
||||
|
||||
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
|
||||
`Git's Unix tools for Windows` installed. Some tests require you to be able to run `sh` and other unix commands.
|
||||
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
|
||||
unix commands.
|
||||
|
||||
#### License
|
||||
|
||||
|
|
11
action.yml
11
action.yml
|
@ -101,6 +101,12 @@ inputs:
|
|||
required: false
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default: ''
|
||||
description: '[CloudRunner] GitHub owner name or organization/team name'
|
||||
runAsHostUser:
|
||||
required: false
|
||||
default: 'false'
|
||||
description:
|
||||
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
|
||||
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
|
||||
chownFilesTo:
|
||||
required: false
|
||||
default: ''
|
||||
|
@ -255,6 +261,11 @@ outputs:
|
|||
description: 'The generated version used for the Unity build'
|
||||
androidVersionCode:
|
||||
description: 'The generated versionCode used for the Android Unity build'
|
||||
engineExitCode:
|
||||
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'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
|
||||
during activation, the code is from the activation step. If activation is successful, the code is from the project
|
||||
build step.'
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branding:
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|
|
@ -1,10 +0,0 @@
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@ -1,709 +0,0 @@
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<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -1,10 +0,0 @@
|
|||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,3 +0,0 @@
|
|||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
|
@ -49,19 +49,18 @@ async function runMain() {
|
|||
const { workspace, actionFolder } = model_1.Action;
|
||||
const buildParameters = await model_1.BuildParameters.create();
|
||||
const baseImage = new model_1.ImageTag(buildParameters);
|
||||
let exitCode = -1;
|
||||
if (buildParameters.providerStrategy === 'local') {
|
||||
core.info('Building locally');
|
||||
await platform_setup_1.default.setup(buildParameters, actionFolder);
|
||||
if (process.platform === 'darwin') {
|
||||
mac_builder_1.default.run(actionFolder);
|
||||
}
|
||||
else {
|
||||
await model_1.Docker.run(baseImage.toString(), {
|
||||
workspace,
|
||||
actionFolder,
|
||||
...buildParameters,
|
||||
});
|
||||
}
|
||||
exitCode =
|
||||
process.platform === 'darwin'
|
||||
? await mac_builder_1.default.run(actionFolder)
|
||||
: await model_1.Docker.run(baseImage.toString(), {
|
||||
workspace,
|
||||
actionFolder,
|
||||
...buildParameters,
|
||||
});
|
||||
}
|
||||
else {
|
||||
await model_1.CloudRunner.run(buildParameters, baseImage.toString());
|
||||
|
@ -69,6 +68,10 @@ async function runMain() {
|
|||
// Set output
|
||||
await model_1.Output.setBuildVersion(buildParameters.buildVersion);
|
||||
await model_1.Output.setAndroidVersionCode(buildParameters.androidVersionCode);
|
||||
await model_1.Output.setEngineExitCode(exitCode);
|
||||
if (exitCode !== 0) {
|
||||
core.setFailed(`Build failed with exit code ${exitCode}`);
|
||||
}
|
||||
}
|
||||
catch (error) {
|
||||
core.setFailed(error.message);
|
||||
|
@ -312,6 +315,7 @@ class BuildParameters {
|
|||
sshAgent: input_1.default.sshAgent,
|
||||
sshPublicKeysDirectoryPath: input_1.default.sshPublicKeysDirectoryPath,
|
||||
gitPrivateToken: input_1.default.gitPrivateToken || (await github_cli_1.GithubCliReader.GetGitHubAuthToken()),
|
||||
runAsHostUser: input_1.default.runAsHostUser,
|
||||
chownFilesTo: input_1.default.chownFilesTo,
|
||||
dockerCpuLimit: input_1.default.dockerCpuLimit,
|
||||
dockerMemoryLimit: input_1.default.dockerMemoryLimit,
|
||||
|
@ -3291,7 +3295,7 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
|
|||
if (fs.existsSync(`${workspace}/cloud-runner-cache`)) {
|
||||
await cloud_runner_system_1.CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`);
|
||||
}
|
||||
await docker_1.default.run(image, { workspace, actionFolder, ...this.buildParameters }, false, `chmod +x /github/workspace/${entrypointFilePath} && /github/workspace/${entrypointFilePath}`, content, {
|
||||
const exitCode = await docker_1.default.run(image, { workspace, actionFolder, ...this.buildParameters }, false, `chmod +x /github/workspace/${entrypointFilePath} && /github/workspace/${entrypointFilePath}`, content, {
|
||||
listeners: {
|
||||
stdout: (data) => {
|
||||
myOutput += data.toString();
|
||||
|
@ -3300,7 +3304,12 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
|
|||
myOutput += `[LOCAL-DOCKER-ERROR]${data.toString()}`;
|
||||
},
|
||||
},
|
||||
}, true, false);
|
||||
}, true);
|
||||
// Docker doesn't exit on fail now so adding this to ensure behavior is unchanged
|
||||
// TODO: Is there a helpful way to consume the exit code or is it best to except
|
||||
if (exitCode !== 0) {
|
||||
throw new Error(`Build failed with exit code ${exitCode}`);
|
||||
}
|
||||
return myOutput;
|
||||
}
|
||||
}
|
||||
|
@ -6114,14 +6123,12 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
|
|||
return (mod && mod.__esModule) ? mod : { "default": mod };
|
||||
};
|
||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
||||
const exec_with_error_check_1 = __nccwpck_require__(3161);
|
||||
const image_environment_factory_1 = __importDefault(__nccwpck_require__(25145));
|
||||
const node_fs_1 = __nccwpck_require__(87561);
|
||||
const node_path_1 = __importDefault(__nccwpck_require__(49411));
|
||||
const exec_1 = __nccwpck_require__(71514);
|
||||
class Docker {
|
||||
static async run(image, parameters, silent = false, overrideCommands = '', additionalVariables = [],
|
||||
// eslint-disable-next-line unicorn/no-useless-undefined
|
||||
options = undefined, entrypointBash = false, errorWhenMissingUnityBuildResults = false) {
|
||||
static async run(image, parameters, silent = false, overrideCommands = '', additionalVariables = [], options = {}, entrypointBash = false) {
|
||||
let runCommand = '';
|
||||
switch (process.platform) {
|
||||
case 'linux':
|
||||
|
@ -6130,13 +6137,9 @@ class Docker {
|
|||
case 'win32':
|
||||
runCommand = this.getWindowsCommand(image, parameters);
|
||||
}
|
||||
if (options) {
|
||||
options.silent = silent;
|
||||
await (0, exec_with_error_check_1.execWithErrorCheck)(runCommand, undefined, options, errorWhenMissingUnityBuildResults);
|
||||
}
|
||||
else {
|
||||
await (0, exec_with_error_check_1.execWithErrorCheck)(runCommand, undefined, { silent }, errorWhenMissingUnityBuildResults);
|
||||
}
|
||||
options.silent = silent;
|
||||
options.ignoreReturnCode = true;
|
||||
return await (0, exec_1.exec)(runCommand, undefined, options);
|
||||
}
|
||||
static getLinuxCommand(image, parameters, overrideCommands = '', additionalVariables = [], entrypointBash = false) {
|
||||
const { workspace, actionFolder, runnerTempPath, sshAgent, sshPublicKeysDirectoryPath, gitPrivateToken, dockerWorkspacePath, dockerCpuLimit, dockerMemoryLimit, } = parameters;
|
||||
|
@ -6236,38 +6239,6 @@ class ValidationError extends Error {
|
|||
exports["default"] = ValidationError;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
||||
/***/ 3161:
|
||||
/***/ ((__unused_webpack_module, exports, __nccwpck_require__) => {
|
||||
|
||||
"use strict";
|
||||
|
||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
||||
exports.execWithErrorCheck = void 0;
|
||||
const exec_1 = __nccwpck_require__(71514);
|
||||
async function execWithErrorCheck(commandLine, arguments_, options, errorWhenMissingUnityBuildResults = false) {
|
||||
const result = await (0, exec_1.getExecOutput)(commandLine, arguments_, options);
|
||||
if (!errorWhenMissingUnityBuildResults) {
|
||||
return result.exitCode;
|
||||
}
|
||||
// Check for errors in the Build Results section
|
||||
const match = result.stdout.match(/^#\s*Build results\s*#(.*)^Size:/ms);
|
||||
if (match) {
|
||||
const buildResults = match[1];
|
||||
const errorMatch = buildResults.match(/^Errors:\s*(\d+)$/m);
|
||||
if (errorMatch && Number.parseInt(errorMatch[1], 10) !== 0) {
|
||||
throw new Error(`There was an error building the project. Please read the logs for details.`);
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw new Error(`There was an error building the project. Please read the logs for details.`);
|
||||
}
|
||||
return result.exitCode;
|
||||
}
|
||||
exports.execWithErrorCheck = execWithErrorCheck;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
||||
/***/ 39789:
|
||||
|
@ -6557,6 +6528,7 @@ class ImageEnvironmentFactory {
|
|||
{ name: 'ANDROID_EXPORT_TYPE', value: parameters.androidExportType },
|
||||
{ name: 'ANDROID_SYMBOL_TYPE', value: parameters.androidSymbolType },
|
||||
{ name: 'CUSTOM_PARAMETERS', value: parameters.customParameters },
|
||||
{ name: 'RUN_AS_HOST_USER', value: parameters.runAsHostUser },
|
||||
{ name: 'CHOWN_FILES_TO', value: parameters.chownFilesTo },
|
||||
{ name: 'GITHUB_REF', value: process.env.GITHUB_REF },
|
||||
{ name: 'GITHUB_SHA', value: process.env.GITHUB_SHA },
|
||||
|
@ -7128,6 +7100,9 @@ class Input {
|
|||
static get gitPrivateToken() {
|
||||
return Input.getInput('gitPrivateToken');
|
||||
}
|
||||
static get runAsHostUser() {
|
||||
return Input.getInput('runAsHostUser') || 'false';
|
||||
}
|
||||
static get chownFilesTo() {
|
||||
return Input.getInput('chownFilesTo') || '';
|
||||
}
|
||||
|
@ -7202,11 +7177,12 @@ exports["default"] = Input;
|
|||
"use strict";
|
||||
|
||||
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
||||
const exec_with_error_check_1 = __nccwpck_require__(3161);
|
||||
const exec_1 = __nccwpck_require__(71514);
|
||||
class MacBuilder {
|
||||
static async run(actionFolder, silent = false) {
|
||||
await (0, exec_with_error_check_1.execWithErrorCheck)('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
|
||||
return await (0, exec_1.exec)('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
|
||||
silent,
|
||||
ignoreReturnCode: true,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -7252,6 +7228,9 @@ class Output {
|
|||
static async setAndroidVersionCode(androidVersionCode) {
|
||||
core.setOutput('androidVersionCode', androidVersionCode);
|
||||
}
|
||||
static async setEngineExitCode(exitCode) {
|
||||
core.setOutput('engineExitCode', exitCode);
|
||||
}
|
||||
}
|
||||
exports["default"] = Output;
|
||||
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -41,7 +41,7 @@ echo ""
|
|||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above."
|
||||
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
|
|
|
@ -20,10 +20,6 @@ echo "Requesting activation"
|
|||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ ! -f "/Library/Application Support/Unity/Unity_lic.ulf" ]; then
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
#
|
||||
|
|
|
@ -1,47 +1,79 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Create directory for license activation
|
||||
#
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
# Ensure machine ID is randomized for personal license activation
|
||||
if [[ "$UNITY_SERIAL" = F* ]]; then
|
||||
echo "Randomizing machine ID for personal license activation"
|
||||
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
|
||||
fi
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
source /steps/set_extra_git_configs.sh
|
||||
source /steps/set_gitcredential.sh
|
||||
source /steps/activate.sh
|
||||
source /steps/build.sh
|
||||
source /steps/return_license.sh
|
||||
|
||||
#
|
||||
# Remove license activation directory
|
||||
# Prepare Android SDK, if needed
|
||||
# We do this here to ensure it has root permissions
|
||||
#
|
||||
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
chmod -R 777 "/BlankProject"
|
||||
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
if [[ "$BUILD_TARGET" == "Android" ]]; then
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
|
||||
if [ -z "${SDKMANAGER}" ]
|
||||
then
|
||||
echo "No sdkmanager found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Failure #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above."
|
||||
echo ""
|
||||
fi;
|
||||
if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
else
|
||||
echo "Updating Android SDK with auto detected target API version"
|
||||
# Read the line containing AndroidTargetSdkVersion from the file
|
||||
targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
# Extract the number after the semicolon
|
||||
targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
$SDKMANAGER "platforms;android-$targetAPI"
|
||||
fi
|
||||
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
fi
|
||||
|
||||
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
|
||||
echo "Running as host user"
|
||||
|
||||
# Stop on error if we can't set up the user
|
||||
set -e
|
||||
|
||||
# Get host user/group info so we create files with the correct ownership
|
||||
USERNAME=$(stat -c '%U' "$fullProjectPath")
|
||||
USERID=$(stat -c '%u' "$fullProjectPath")
|
||||
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
|
||||
GROUPID=$(stat -c '%g' "$fullProjectPath")
|
||||
|
||||
groupadd -g $GROUPID $GROUPNAME
|
||||
useradd -u $USERID -g $GROUPID $USERNAME
|
||||
usermod -aG $GROUPNAME $USERNAME
|
||||
mkdir -p "/home/$USERNAME"
|
||||
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
|
||||
|
||||
# Normally need root permissions to access when using su
|
||||
chmod 777 /dev/stdout
|
||||
chmod 777 /dev/stderr
|
||||
|
||||
# Don't stop on error when running our scripts as error handling is baked in
|
||||
set +e
|
||||
|
||||
# Switch to the host user so we can create files with the correct ownership
|
||||
su $USERNAME -c "$SHELL -c 'source /steps/runsteps.sh'"
|
||||
else
|
||||
echo "Running as root"
|
||||
|
||||
# Run as root
|
||||
source /steps/runsteps.sh
|
||||
fi
|
||||
|
||||
exit $?
|
||||
|
|
|
@ -1,31 +1,55 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the activating process.
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
echo "Requesting activation"
|
||||
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "/BlankProject"
|
||||
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
|
||||
retry_count=0
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
# Initialize delay to 15 seconds
|
||||
delay=15
|
||||
|
||||
if [ ! -f "~/.local/share/unity3d/Unity/Unity_lic.ulf" ]; then
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
|
||||
while [[ $retry_count -lt 5 ]]
|
||||
do
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "/BlankProject"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# Check if UNITY_EXIT_CODE is 0
|
||||
if [[ $UNITY_EXIT_CODE -eq 0 ]]
|
||||
then
|
||||
echo "Activation successful"
|
||||
break
|
||||
else
|
||||
# Increment retry count
|
||||
((retry_count++))
|
||||
|
||||
echo "::warning ::Activation failed, attempting retry #$retry_count"
|
||||
echo "Activation failed, retrying in $delay seconds..."
|
||||
sleep $delay
|
||||
|
||||
# Double the delay for the next iteration
|
||||
delay=$((delay * 2))
|
||||
fi
|
||||
done
|
||||
|
||||
if [[ $retry_count -eq 5 ]]
|
||||
then
|
||||
echo "Activation failed after 5 retries"
|
||||
fi
|
||||
|
||||
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
|
@ -54,8 +78,9 @@ else
|
|||
echo "Visit https://game.ci/docs/github/getting-started for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
echo "::error ::No valid license activation strategy could be determined."
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER."
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
@ -70,6 +95,7 @@ else
|
|||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
|
|
|
@ -62,27 +62,6 @@ else
|
|||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Prepare Android SDK, if needed
|
||||
#
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
|
||||
if [ -z "${SDKMANAGER}" ]
|
||||
then
|
||||
echo "No sdkmanager found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
fi
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
source /steps/set_extra_git_configs.sh
|
||||
source /steps/set_gitcredential.sh
|
||||
source /steps/activate.sh
|
||||
|
||||
# If we didn't activate successfully, exit with the exit code from the activation step.
|
||||
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
source /steps/build.sh
|
||||
source /steps/return_license.sh
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
|
||||
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Failure #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
# Exiting su
|
||||
exit $BUILD_EXIT_CODE
|
|
@ -13,7 +13,4 @@ Write-Output ""
|
|||
-projectPath "c:/BlankProject" `
|
||||
-logfile - | Out-Host
|
||||
|
||||
if(-not(Test-path "C:/ProgramData/Unity/Unity_lic.ulf" -PathType leaf))
|
||||
{
|
||||
Write-Output "::error ::There was an error while trying to activate the Unity license."
|
||||
}
|
||||
$ACTIVATION_EXIT_CODE = $LASTEXITCODE
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
Get-Process
|
||||
Start-Sleep -Seconds 3
|
||||
|
||||
# Import any necessary registry keys, ie: location of windows 10 sdk
|
||||
# No guarantee that there will be any necessary registry keys, ie: tvOS
|
||||
|
@ -17,13 +16,17 @@ Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
|
|||
# Activate Unity
|
||||
. "c:\steps\activate.ps1"
|
||||
|
||||
# If we didn't activate successfully, exit with the exit code from the activation step.
|
||||
if ($ACTIVATION_EXIT_CODE -ne 0) {
|
||||
exit $ACTIVATION_EXIT_CODE
|
||||
}
|
||||
|
||||
# Build the project
|
||||
. "c:\steps\build.ps1"
|
||||
|
||||
# Free the seat for the activated license
|
||||
. "c:\steps\return_license.ps1"
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
Get-Process
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
|
|
24
src/index.ts
24
src/index.ts
|
@ -19,18 +19,19 @@ async function runMain() {
|
|||
const buildParameters = await BuildParameters.create();
|
||||
const baseImage = new ImageTag(buildParameters);
|
||||
|
||||
let exitCode = -1;
|
||||
|
||||
if (buildParameters.providerStrategy === 'local') {
|
||||
core.info('Building locally');
|
||||
await PlatformSetup.setup(buildParameters, actionFolder);
|
||||
if (process.platform === 'darwin') {
|
||||
MacBuilder.run(actionFolder);
|
||||
} else {
|
||||
await Docker.run(baseImage.toString(), {
|
||||
workspace,
|
||||
actionFolder,
|
||||
...buildParameters,
|
||||
});
|
||||
}
|
||||
exitCode =
|
||||
process.platform === 'darwin'
|
||||
? await MacBuilder.run(actionFolder)
|
||||
: await Docker.run(baseImage.toString(), {
|
||||
workspace,
|
||||
actionFolder,
|
||||
...buildParameters,
|
||||
});
|
||||
} else {
|
||||
await CloudRunner.run(buildParameters, baseImage.toString());
|
||||
}
|
||||
|
@ -38,6 +39,11 @@ async function runMain() {
|
|||
// Set output
|
||||
await Output.setBuildVersion(buildParameters.buildVersion);
|
||||
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
|
||||
await Output.setEngineExitCode(exitCode);
|
||||
|
||||
if (exitCode !== 0) {
|
||||
core.setFailed(`Build failed with exit code ${exitCode}`);
|
||||
}
|
||||
} catch (error) {
|
||||
core.setFailed((error as Error).message);
|
||||
}
|
||||
|
|
|
@ -59,6 +59,7 @@ class BuildParameters {
|
|||
public kubeVolumeSize!: string;
|
||||
public kubeVolume!: string;
|
||||
public kubeStorageClass!: string;
|
||||
public runAsHostUser!: String;
|
||||
public chownFilesTo!: string;
|
||||
public commandHooks!: string;
|
||||
public pullInputList!: string[];
|
||||
|
@ -168,6 +169,7 @@ class BuildParameters {
|
|||
sshAgent: Input.sshAgent,
|
||||
sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath,
|
||||
gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
|
||||
runAsHostUser: Input.runAsHostUser,
|
||||
chownFilesTo: Input.chownFilesTo,
|
||||
dockerCpuLimit: Input.dockerCpuLimit,
|
||||
dockerMemoryLimit: Input.dockerMemoryLimit,
|
||||
|
|
|
@ -133,7 +133,7 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
|
|||
if (fs.existsSync(`${workspace}/cloud-runner-cache`)) {
|
||||
await CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`);
|
||||
}
|
||||
await Docker.run(
|
||||
const exitCode = await Docker.run(
|
||||
image,
|
||||
{ workspace, actionFolder, ...this.buildParameters },
|
||||
false,
|
||||
|
@ -150,9 +150,14 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
|
|||
},
|
||||
},
|
||||
true,
|
||||
false,
|
||||
);
|
||||
|
||||
// Docker doesn't exit on fail now so adding this to ensure behavior is unchanged
|
||||
// TODO: Is there a helpful way to consume the exit code or is it best to except
|
||||
if (exitCode !== 0) {
|
||||
throw new Error(`Build failed with exit code ${exitCode}`);
|
||||
}
|
||||
|
||||
return myOutput;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
import { execWithErrorCheck } from './exec-with-error-check';
|
||||
import ImageEnvironmentFactory from './image-environment-factory';
|
||||
import { existsSync, mkdirSync } from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import { ExecOptions } from '@actions/exec';
|
||||
import { ExecOptions, exec } from '@actions/exec';
|
||||
import { DockerParameters, StringKeyValuePair } from './shared-types';
|
||||
|
||||
class Docker {
|
||||
|
@ -12,11 +11,9 @@ class Docker {
|
|||
silent: boolean = false,
|
||||
overrideCommands: string = '',
|
||||
additionalVariables: StringKeyValuePair[] = [],
|
||||
// eslint-disable-next-line unicorn/no-useless-undefined
|
||||
options: ExecOptions | undefined = undefined,
|
||||
options: ExecOptions = {},
|
||||
entrypointBash: boolean = false,
|
||||
errorWhenMissingUnityBuildResults: boolean = false,
|
||||
) {
|
||||
): Promise<number> {
|
||||
let runCommand = '';
|
||||
switch (process.platform) {
|
||||
case 'linux':
|
||||
|
@ -25,12 +22,11 @@ class Docker {
|
|||
case 'win32':
|
||||
runCommand = this.getWindowsCommand(image, parameters);
|
||||
}
|
||||
if (options) {
|
||||
options.silent = silent;
|
||||
await execWithErrorCheck(runCommand, undefined, options, errorWhenMissingUnityBuildResults);
|
||||
} else {
|
||||
await execWithErrorCheck(runCommand, undefined, { silent }, errorWhenMissingUnityBuildResults);
|
||||
}
|
||||
|
||||
options.silent = silent;
|
||||
options.ignoreReturnCode = true;
|
||||
|
||||
return await exec(runCommand, undefined, options);
|
||||
}
|
||||
|
||||
static getLinuxCommand(
|
||||
|
|
|
@ -1,29 +0,0 @@
|
|||
import { ExecOptions, getExecOutput } from '@actions/exec';
|
||||
|
||||
export async function execWithErrorCheck(
|
||||
commandLine: string,
|
||||
arguments_?: string[],
|
||||
options?: ExecOptions,
|
||||
errorWhenMissingUnityBuildResults: boolean = false,
|
||||
): Promise<number> {
|
||||
const result = await getExecOutput(commandLine, arguments_, options);
|
||||
|
||||
if (!errorWhenMissingUnityBuildResults) {
|
||||
return result.exitCode;
|
||||
}
|
||||
|
||||
// Check for errors in the Build Results section
|
||||
const match = result.stdout.match(/^#\s*Build results\s*#(.*)^Size:/ms);
|
||||
|
||||
if (match) {
|
||||
const buildResults = match[1];
|
||||
const errorMatch = buildResults.match(/^Errors:\s*(\d+)$/m);
|
||||
if (errorMatch && Number.parseInt(errorMatch[1], 10) !== 0) {
|
||||
throw new Error(`There was an error building the project. Please read the logs for details.`);
|
||||
}
|
||||
} else {
|
||||
throw new Error(`There was an error building the project. Please read the logs for details.`);
|
||||
}
|
||||
|
||||
return result.exitCode;
|
||||
}
|
|
@ -62,6 +62,7 @@ class ImageEnvironmentFactory {
|
|||
{ name: 'ANDROID_EXPORT_TYPE', value: parameters.androidExportType },
|
||||
{ name: 'ANDROID_SYMBOL_TYPE', value: parameters.androidSymbolType },
|
||||
{ name: 'CUSTOM_PARAMETERS', value: parameters.customParameters },
|
||||
{ name: 'RUN_AS_HOST_USER', value: parameters.runAsHostUser },
|
||||
{ name: 'CHOWN_FILES_TO', value: parameters.chownFilesTo },
|
||||
{ name: 'GITHUB_REF', value: process.env.GITHUB_REF },
|
||||
{ name: 'GITHUB_SHA', value: process.env.GITHUB_SHA },
|
||||
|
|
|
@ -193,6 +193,10 @@ class Input {
|
|||
return Input.getInput('gitPrivateToken');
|
||||
}
|
||||
|
||||
static get runAsHostUser(): string {
|
||||
return Input.getInput('runAsHostUser') || 'false';
|
||||
}
|
||||
|
||||
static get chownFilesTo() {
|
||||
return Input.getInput('chownFilesTo') || '';
|
||||
}
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
import { execWithErrorCheck } from './exec-with-error-check';
|
||||
import { exec } from '@actions/exec';
|
||||
|
||||
class MacBuilder {
|
||||
public static async run(actionFolder: string, silent: boolean = false) {
|
||||
await execWithErrorCheck('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
|
||||
public static async run(actionFolder: string, silent: boolean = false): Promise<number> {
|
||||
return await exec('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
|
||||
silent,
|
||||
ignoreReturnCode: true,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,10 @@ class Output {
|
|||
static async setAndroidVersionCode(androidVersionCode: string) {
|
||||
core.setOutput('androidVersionCode', androidVersionCode);
|
||||
}
|
||||
|
||||
static async setEngineExitCode(exitCode: number) {
|
||||
core.setOutput('engineExitCode', exitCode);
|
||||
}
|
||||
}
|
||||
|
||||
export default Output;
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue