Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements
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65c2007661
commit
b2edd5fa91
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@ -444,7 +444,7 @@ class Docker {
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throw new Error(`Unity email and password must be set for windows based builds`);
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throw new Error(`Unity email and password must be set for windows based builds`);
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}
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}
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yield this.setupWindowsRun(platform);
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yield this.setupWindowsRun(platform);
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this.validateWindowsPrereqs(platform);
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this.validateWindowsPlatformRequirements(platform);
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const windowsRunCommand = `docker run \
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const windowsRunCommand = `docker run \
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--workdir c:/github/workspace \
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--workdir c:/github/workspace \
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--rm \
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--rm \
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@ -531,8 +531,8 @@ class Docker {
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yield exec_1.exec(exportWinSDKRegKeysCommand, undefined, { silent });
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yield exec_1.exec(exportWinSDKRegKeysCommand, undefined, { silent });
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});
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});
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}
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}
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static validateWindowsPrereqs(platform) {
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static validateWindowsPlatformRequirements(platform) {
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//We run different checks for different platforms
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//We run different checks for different target platforms
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switch (platform) {
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switch (platform) {
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case 'StandaloneWindows':
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case 'StandaloneWindows':
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this.checkForVisualStudio();
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this.checkForVisualStudio();
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File diff suppressed because one or more lines are too long
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@ -1,15 +1,15 @@
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# First we activate Unity
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# Activate Unity
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& "c:\steps\activate.ps1"
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& "c:\steps\activate.ps1"
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# Next we import any necessary registry keys, ie: location of windows 10 sdk
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# Import any necessary registry keys, ie: location of windows 10 sdk
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# No guarantee that there will be any necessary registry keys, ie: tvOS
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# No guarantee that there will be any necessary registry keys, ie: tvOS
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Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
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Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
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# Now we register the visual studio installation so Unity can find it
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# Register the Visual Studio installation so Unity can find it
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regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
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regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
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# Now we can build our project
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# Build the project
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& "c:\steps\build.ps1"
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& "c:\steps\build.ps1"
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# Finally free the seat for the activated license
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# Free the seat for the activated license
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& "c:\steps\return_license.ps1"
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& "c:\steps\return_license.ps1"
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@ -122,7 +122,7 @@ class Docker {
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await this.setupWindowsRun(platform);
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await this.setupWindowsRun(platform);
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this.validateWindowsPrereqs(platform);
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this.validateWindowsPlatformRequirements(platform);
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const windowsRunCommand = `docker run \
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const windowsRunCommand = `docker run \
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--workdir c:/github/workspace \
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--workdir c:/github/workspace \
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@ -210,8 +210,8 @@ class Docker {
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await exec(exportWinSDKRegKeysCommand, undefined, { silent });
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await exec(exportWinSDKRegKeysCommand, undefined, { silent });
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}
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}
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static validateWindowsPrereqs(platform) {
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static validateWindowsPlatformRequirements(platform) {
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//We run different checks for different platforms
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//We run different checks for different target platforms
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switch (platform) {
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switch (platform) {
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case 'StandaloneWindows':
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case 'StandaloneWindows':
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this.checkForVisualStudio();
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this.checkForVisualStudio();
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