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cloud-runner-develop
Frostebite 2026-01-17 19:45:47 +00:00
parent 828e65bdd7
commit b470780639
3 changed files with 111 additions and 49 deletions

62
dist/index.js vendored
View File

@ -3779,29 +3779,34 @@ class Kubernetes {
cloud_runner_logger_1.default.log(`Cleanup command failed (non-fatal): ${cmdError}`);
}
}
// Verify Unity image is still cached - if not found, log warning but continue
// The image might be on the server node instead of agent node
// Verify Unity image is cached on the AGENT node (where pods run)
// This is critical - if the image isn't on the agent node, pods will try to pull it
let unityImageCached = false;
try {
const unityImageCheckAgent = await CloudRunnerSystem.Run(`docker exec k3d-unity-builder-agent-0 sh -c "crictl images | grep unityci/editor || echo 'Unity image not found in agent'" || true`, true, true);
const unityImageCheckServer = await CloudRunnerSystem.Run(`docker exec k3d-unity-builder-server-0 sh -c "crictl images | grep unityci/editor || echo 'Unity image not found in server'" || true`, true, true);
cloud_runner_logger_1.default.log(`Unity image cache status - Agent:\n${unityImageCheckAgent}`);
cloud_runner_logger_1.default.log(`Unity image cache status - Server:\n${unityImageCheckServer}`);
// If image is not found in either node, log a warning
if (unityImageCheckAgent.includes('not found') &&
unityImageCheckServer.includes('not found')) {
cloud_runner_logger_1.default.logWarning('Unity image not found in k3d nodes. It will need to be pulled, which may cause disk space issues.');
const unityImageCheckAgent = await CloudRunnerSystem.Run(`docker exec k3d-unity-builder-agent-0 sh -c "crictl images | grep -q unityci/editor && echo 'found' || echo 'not found'" || echo 'not found'`, true, true);
unityImageCached = unityImageCheckAgent.includes('found');
cloud_runner_logger_1.default.log(`Unity image cache status on agent node: ${unityImageCached ? 'CACHED' : 'NOT CACHED'}`);
if (!unityImageCached) {
// Check if it's on the server node (might need to be copied)
const unityImageCheckServer = await CloudRunnerSystem.Run(`docker exec k3d-unity-builder-server-0 sh -c "crictl images | grep -q unityci/editor && echo 'found' || echo 'not found'" || echo 'not found'`, true, true);
cloud_runner_logger_1.default.log(`Unity image cache status on server node: ${unityImageCheckServer.includes('found') ? 'CACHED' : 'NOT CACHED'}`);
// Check available disk space
const diskCheck = await CloudRunnerSystem.Run('docker exec k3d-unity-builder-agent-0 sh -c "df -h /var/lib/rancher/k3s 2>/dev/null | tail -1 | awk \'{print $4}\' || df -h / 2>/dev/null | tail -1 | awk \'{print $4}\' || echo unknown" || echo unknown', true, true);
cloud_runner_logger_1.default.log(`Available disk space on agent node: ${diskCheck.trim()}`);
// Unity image is ~3.9GB, so we need at least 4-5GB free
// If we have less than 4GB, warn that pull will likely fail
const availableSpaceStr = diskCheck.trim().toLowerCase();
if (availableSpaceStr.includes('g')) {
const availableGB = parseFloat(availableSpaceStr);
if (availableGB < 4) {
cloud_runner_logger_1.default.logWarning(`WARNING: Unity image not cached and only ${availableGB}GB available. Image pull (3.9GB) will likely fail due to disk pressure.`);
}
}
}
}
catch {
// Ignore check failures
}
// Check disk space after cleanup
try {
const diskCheck = await CloudRunnerSystem.Run('docker exec k3d-unity-builder-agent-0 sh -c "df -h /var/lib/rancher/k3s 2>/dev/null || df -h / 2>/dev/null || true" || true', true, true);
cloud_runner_logger_1.default.log(`Disk space in k3d node after cleanup:\n${diskCheck}`);
}
catch {
// Ignore disk check failures
// Ignore check failures - continue and hope image is cached
cloud_runner_logger_1.default.logWarning('Failed to check Unity image cache status');
}
}
catch (cleanupError) {
@ -3811,6 +3816,25 @@ class Kubernetes {
}
let output = '';
try {
// Before creating the job, verify we have the Unity image cached or enough space to pull it
if (process.env['cloudRunnerTests'] === 'true' && image.includes('unityci/editor')) {
try {
const { CloudRunnerSystem } = await Promise.resolve().then(() => __importStar(__nccwpck_require__(4197)));
const imageCheck = await CloudRunnerSystem.Run(`docker exec k3d-unity-builder-agent-0 sh -c "crictl images | grep -q unityci/editor && echo 'cached' || echo 'not_cached'" || echo 'not_cached'`, true, true);
if (imageCheck.includes('not_cached')) {
// Image not cached - check if we have enough space to pull it
const diskInfo = await CloudRunnerSystem.Run('docker exec k3d-unity-builder-agent-0 sh -c "df -h /var/lib/rancher/k3s 2>/dev/null | tail -1 || df -h / 2>/dev/null | tail -1 || echo unknown" || echo unknown', true, true);
cloud_runner_logger_1.default.logWarning(`Unity image not cached on agent node. Disk info: ${diskInfo.trim()}. Pod will attempt to pull image (3.9GB) which may fail due to disk pressure.`);
}
else {
cloud_runner_logger_1.default.log('Unity image is cached on agent node - pod should start without pulling');
}
}
catch (checkError) {
// Ignore check errors - continue with job creation
cloud_runner_logger_1.default.logWarning(`Failed to verify Unity image cache: ${checkError}`);
}
}
cloud_runner_logger_1.default.log('Job does not exist');
await this.createJob(commands, image, mountdir, workingdir, environment, secrets);
cloud_runner_logger_1.default.log('Watching pod until running');

2
dist/index.js.map vendored

File diff suppressed because one or more lines are too long

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@ -187,45 +187,54 @@ class Kubernetes implements ProviderInterface {
}
}
// Verify Unity image is still cached - if not found, log warning but continue
// The image might be on the server node instead of agent node
// Verify Unity image is cached on the AGENT node (where pods run)
// This is critical - if the image isn't on the agent node, pods will try to pull it
let unityImageCached = false;
try {
const unityImageCheckAgent = await CloudRunnerSystem.Run(
`docker exec k3d-unity-builder-agent-0 sh -c "crictl images | grep unityci/editor || echo 'Unity image not found in agent'" || true`,
`docker exec k3d-unity-builder-agent-0 sh -c "crictl images | grep -q unityci/editor && echo 'found' || echo 'not found'" || echo 'not found'`,
true,
true,
);
const unityImageCheckServer = await CloudRunnerSystem.Run(
`docker exec k3d-unity-builder-server-0 sh -c "crictl images | grep unityci/editor || echo 'Unity image not found in server'" || true`,
true,
true,
unityImageCached = unityImageCheckAgent.includes('found');
CloudRunnerLogger.log(
`Unity image cache status on agent node: ${unityImageCached ? 'CACHED' : 'NOT CACHED'}`,
);
CloudRunnerLogger.log(`Unity image cache status - Agent:\n${unityImageCheckAgent}`);
CloudRunnerLogger.log(`Unity image cache status - Server:\n${unityImageCheckServer}`);
// If image is not found in either node, log a warning
if (
unityImageCheckAgent.includes('not found') &&
unityImageCheckServer.includes('not found')
) {
CloudRunnerLogger.logWarning(
'Unity image not found in k3d nodes. It will need to be pulled, which may cause disk space issues.',
if (!unityImageCached) {
// Check if it's on the server node (might need to be copied)
const unityImageCheckServer = await CloudRunnerSystem.Run(
`docker exec k3d-unity-builder-server-0 sh -c "crictl images | grep -q unityci/editor && echo 'found' || echo 'not found'" || echo 'not found'`,
true,
true,
);
CloudRunnerLogger.log(
`Unity image cache status on server node: ${unityImageCheckServer.includes('found') ? 'CACHED' : 'NOT CACHED'}`,
);
// Check available disk space
const diskCheck = await CloudRunnerSystem.Run(
'docker exec k3d-unity-builder-agent-0 sh -c "df -h /var/lib/rancher/k3s 2>/dev/null | tail -1 | awk \'{print $4}\' || df -h / 2>/dev/null | tail -1 | awk \'{print $4}\' || echo unknown" || echo unknown',
true,
true,
);
CloudRunnerLogger.log(`Available disk space on agent node: ${diskCheck.trim()}`);
// Unity image is ~3.9GB, so we need at least 4-5GB free
// If we have less than 4GB, warn that pull will likely fail
const availableSpaceStr = diskCheck.trim().toLowerCase();
if (availableSpaceStr.includes('g')) {
const availableGB = parseFloat(availableSpaceStr);
if (availableGB < 4) {
CloudRunnerLogger.logWarning(
`WARNING: Unity image not cached and only ${availableGB}GB available. Image pull (3.9GB) will likely fail due to disk pressure.`,
);
}
}
}
} catch {
// Ignore check failures
}
// Check disk space after cleanup
try {
const diskCheck = await CloudRunnerSystem.Run(
'docker exec k3d-unity-builder-agent-0 sh -c "df -h /var/lib/rancher/k3s 2>/dev/null || df -h / 2>/dev/null || true" || true',
true,
true,
);
CloudRunnerLogger.log(`Disk space in k3d node after cleanup:\n${diskCheck}`);
} catch {
// Ignore disk check failures
// Ignore check failures - continue and hope image is cached
CloudRunnerLogger.logWarning('Failed to check Unity image cache status');
}
} catch (cleanupError) {
CloudRunnerLogger.logWarning(`Failed to cleanup images before job creation: ${cleanupError}`);
@ -235,6 +244,35 @@ class Kubernetes implements ProviderInterface {
let output = '';
try {
// Before creating the job, verify we have the Unity image cached or enough space to pull it
if (process.env['cloudRunnerTests'] === 'true' && image.includes('unityci/editor')) {
try {
const { CloudRunnerSystem } = await import('../../services/core/cloud-runner-system');
const imageCheck = await CloudRunnerSystem.Run(
`docker exec k3d-unity-builder-agent-0 sh -c "crictl images | grep -q unityci/editor && echo 'cached' || echo 'not_cached'" || echo 'not_cached'`,
true,
true,
);
if (imageCheck.includes('not_cached')) {
// Image not cached - check if we have enough space to pull it
const diskInfo = await CloudRunnerSystem.Run(
'docker exec k3d-unity-builder-agent-0 sh -c "df -h /var/lib/rancher/k3s 2>/dev/null | tail -1 || df -h / 2>/dev/null | tail -1 || echo unknown" || echo unknown',
true,
true,
);
CloudRunnerLogger.logWarning(
`Unity image not cached on agent node. Disk info: ${diskInfo.trim()}. Pod will attempt to pull image (3.9GB) which may fail due to disk pressure.`,
);
} else {
CloudRunnerLogger.log('Unity image is cached on agent node - pod should start without pulling');
}
} catch (checkError) {
// Ignore check errors - continue with job creation
CloudRunnerLogger.logWarning(`Failed to verify Unity image cache: ${checkError}`);
}
}
CloudRunnerLogger.log('Job does not exist');
await this.createJob(commands, image, mountdir, workingdir, environment, secrets);
CloudRunnerLogger.log('Watching pod until running');