cleanup pipelines, integration tests only
parent
f725479d7a
commit
c5d16f0da5
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@ -64,3 +64,19 @@ jobs:
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targetPlatform: ${{ matrix.targetPlatform }}
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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awsBaseStackName: game-ci-stack-integration-tests
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- uses: ./
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id: aws-fargate-unity-build
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_DEFAULT_REGION: eu-west-2
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CloudRunnerBranch: remote-builder/unified-providers
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DEBUG: true
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with:
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cloudRunnerCluster: aws
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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awsBaseStackName: game-ci-stack-integration-tests
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@ -1,78 +0,0 @@
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name: Cloud Runner - AWS Build
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on:
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push: { branches: [main, aws, remote-builder/unified-providers] }
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env:
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AWS_REGION: 'eu-west-1'
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jobs:
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buildForAllPlatforms:
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name: AWS Fargate Build
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if: github.event.pull_request.draft == false
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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projectPath:
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- test-project
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unityVersion:
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# - 2019.2.11f1
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- 2019.3.15f1
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targetPlatform:
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#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
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#- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- StandaloneLinux64 # Build a Linux 64-bit standalone.
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#- iOS # Build an iOS player.
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#- Android # Build an Android .apk.
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#- WebGL # WebGL.
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# - StandaloneWindows # Build a Windows standalone.
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# - WSAPlayer # Build an Windows Store Apps player.
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# - PS4 # Build a PS4 Standalone.
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# - XboxOne # Build a Xbox One Standalone.
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# - tvOS # Build to Apple's tvOS platform.
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# - Switch # Build a Nintendo Switch player
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# steps
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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if: github.event.event_type != 'pull_request_target'
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with:
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lfs: true
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- name: Configure AWS Credentials
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uses: aws-actions/configure-aws-credentials@v1
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with:
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aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
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aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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aws-region: eu-west-2
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_DEFAULT_REGION: eu-west-2
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CloudRunnerBranch: remote-builder/unified-providers
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DEBUG: true
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INCLUDE_CLOUD_RUNNER_TEST: true
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- uses: ./
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id: aws-fargate-unity-build
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_DEFAULT_REGION: eu-west-2
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CloudRunnerBranch: remote-builder/unified-providers
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DEBUG: true
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with:
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cloudRunnerCluster: aws
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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awsBaseStackName: game-ci-stack
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postBuildSteps: >-
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- name: 'step 1'
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image: 'alpine'
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commands: ['printenv']
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secrets:
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- name: 'testCustomSecret'
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value: 'VALUEXXX'
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@ -1,64 +0,0 @@
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name: Cloud Runner - AWS Custom (GitHub Self Hosted Ephemeral Runner)
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on:
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push: { branches: [main, aws, remote-builder/unified-providers] }
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env:
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AWS_REGION: 'eu-west-1'
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jobs:
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buildForAllPlatforms:
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name: AWS Fargate Build
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if: github.event.pull_request.draft == false
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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projectPath:
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- test-project
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unityVersion:
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# - 2019.2.11f1
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- 2019.3.15f1
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targetPlatform:
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#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
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#- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- StandaloneLinux64 # Build a Linux 64-bit standalone.
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#- iOS # Build an iOS player.
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#- Android # Build an Android .apk.
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#- WebGL # WebGL.
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# - StandaloneWindows # Build a Windows standalone.
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# - WSAPlayer # Build an Windows Store Apps player.
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# - PS4 # Build a PS4 Standalone.
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# - XboxOne # Build a Xbox One Standalone.
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# - tvOS # Build to Apple's tvOS platform.
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# - Switch # Build a Nintendo Switch player
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# steps
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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if: github.event.event_type != 'pull_request_target'
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with:
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lfs: true
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- name: Configure AWS Credentials
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uses: aws-actions/configure-aws-credentials@v1
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with:
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aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
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aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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aws-region: eu-west-2
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- uses: ./
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id: aws-fargate-unity-build
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_DEFAULT_REGION: eu-west-2
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CloudRunnerBranch: remote-builder/unified-providers
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DEBUG: true
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with:
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cloudRunnerCluster: aws
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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awsBaseStackName: game-ci-stack
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customBuildSteps: ephemeral
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@ -1,70 +0,0 @@
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name: Cloud Runner - AWS Custom
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on:
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push: { branches: [main, aws, remote-builder/unified-providers] }
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env:
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AWS_REGION: 'eu-west-1'
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jobs:
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buildForAllPlatforms:
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name: AWS Fargate Build
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if: github.event.pull_request.draft == false
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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projectPath:
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- test-project
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unityVersion:
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# - 2019.2.11f1
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- 2019.3.15f1
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targetPlatform:
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#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
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#- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- StandaloneLinux64 # Build a Linux 64-bit standalone.
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#- iOS # Build an iOS player.
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#- Android # Build an Android .apk.
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#- WebGL # WebGL.
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# - StandaloneWindows # Build a Windows standalone.
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# - WSAPlayer # Build an Windows Store Apps player.
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# - PS4 # Build a PS4 Standalone.
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# - XboxOne # Build a Xbox One Standalone.
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# - tvOS # Build to Apple's tvOS platform.
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# - Switch # Build a Nintendo Switch player
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# steps
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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if: github.event.event_type != 'pull_request_target'
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with:
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lfs: true
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- name: Configure AWS Credentials
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uses: aws-actions/configure-aws-credentials@v1
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with:
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aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
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aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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aws-region: eu-west-2
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- uses: ./
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id: aws-fargate-unity-build
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_DEFAULT_REGION: eu-west-2
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CloudRunnerBranch: remote-builder/unified-providers
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DEBUG: true
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with:
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cloudRunnerCluster: aws
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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awsBaseStackName: game-ci-stack
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customBuildSteps: >-
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- name: 'step 1'
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image: 'alpine'
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commands: ['printenv']
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secrets:
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- name: 'testCustomSecret'
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value: 'VALUEXXX'
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@ -1,4 +1,4 @@
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name: Cloud Runner - Kubernetes Build
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name: Cloud Runner - Kubernetes Integration Tests
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on:
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push: { branches: [remote-builder/k8s, remote-builder/unified-providers] }
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@ -44,6 +44,22 @@ jobs:
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- name: Get GKE cluster credentials
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run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
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- run: yarn test -i
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_DEFAULT_REGION: eu-west-2
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CloudRunnerBranch: remote-builder/unified-providers
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DEBUG: true
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remoteBuilderIntegrationTests: true
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cloudRunnerCluster: k8s
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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kubeConfig: ${{ steps.read-base64.outputs.base64 }}
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###########################
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# Build #
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###########################
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@ -2010,7 +2010,6 @@ class DownloadRepository {
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mkdir -p ${cloud_runner_state_1.CloudRunnerState.repoPathFull}
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echo ' '
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echo 'Initializing source repository for cloning with caching of LFS files'
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repoPathFull=${cloud_runner_state_1.CloudRunnerState.repoPathFull}
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githubSha=$GITHUB_SHA
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`);
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yield run_cli_1.RunCli.RunCli(`
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File diff suppressed because one or more lines are too long
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@ -10,7 +10,6 @@ export class DownloadRepository {
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mkdir -p ${CloudRunnerState.repoPathFull}
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echo ' '
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echo 'Initializing source repository for cloning with caching of LFS files'
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repoPathFull=${CloudRunnerState.repoPathFull}
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githubSha=$GITHUB_SHA
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`);
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await RunCli.RunCli(`
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Loading…
Reference in New Issue