separate cloud development and ci pipeline
parent
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commit
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@ -1,7 +1,7 @@
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name: Cloud Runner
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name: Cloud Runner CI
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on:
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push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
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push: { branches: [main] }
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# push: { branches: [main] }
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# pull_request:
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# paths-ignore:
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@ -31,7 +31,7 @@ env:
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jobs:
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localCiPipeline:
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name: CI Pipeline - Local Stage
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name: CI Pipeline - Local Stage - Smoke Test
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if: github.event.event_type != 'pull_request_target'
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runs-on: ubuntu-latest
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strategy:
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@ -0,0 +1,116 @@
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name: Cloud Runner Dev
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on:
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push: { branches: [cloud-runner-develop, cloud-runner-preview] }
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# push: { branches: [main] }
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# pull_request:
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# paths-ignore:
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# - '.github/**'
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env:
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GKE_ZONE: 'us-central1'
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GKE_REGION: 'us-central1'
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GKE_PROJECT: 'unitykubernetesbuilder'
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GKE_CLUSTER: 'game-ci-github-pipelines'
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GCP_LOGGING: true
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GCP_PROJECT: unitykubernetesbuilder
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GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
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AWS_REGION: eu-west-2
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_DEFAULT_REGION: eu-west-2
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AWS_BASE_STACK_NAME: game-ci-github-pipelines
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CLOUD_RUNNER_BRANCH: ${{ github.ref }}
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CLOUD_RUNNER_DEBUG: true
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CLOUD_RUNNER_DEBUG_TREE: true
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DEBUG: true
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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PROJECT_PATH: test-project
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UNITY_VERSION: 2019.3.15f1
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USE_IL2CPP: false
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jobs:
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developmentCiPipeline:
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name: CI Pipeline - Development
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if: github.event.event_type != 'pull_request_target'
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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cloudRunnerCluster:
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- aws
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- local-docker
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- k8s
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targetPlatform:
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#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
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- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- StandaloneLinux64 # Build a Linux 64-bit standalone.
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- WebGL # WebGL.
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#- iOS # Build an iOS player.
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#- Android # Build an Android .apk.
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# - StandaloneWindows # Build a Windows standalone.
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# - WSAPlayer # Build an Windows Store Apps player.
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# - PS4 # Build a PS4 Standalone.
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# - XboxOne # Build a Xbox One Standalone.
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# - tvOS # Build to Apple's tvOS platform.
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# - Switch # Build a Nintendo Switch player
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# steps
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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with:
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lfs: true
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- uses: google-github-actions/setup-gcloud@v0
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with:
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version: '288.0.0'
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service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
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service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
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- name: Get GKE cluster credentials
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run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
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- name: Configure AWS Credentials
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uses: aws-actions/configure-aws-credentials@v1
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with:
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aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
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aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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aws-region: eu-west-2
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- run: yarn
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- run: yarn run cli --help
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- uses: ./
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id: unity-build
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timeout-minutes: 90
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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with:
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cloudRunnerTests: true
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versioning: None
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projectPath: ${{ matrix.projectPath }}
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gitPrivateToken: ${{ secrets.GITHUB_TOKEN }}
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targetPlatform: ${{ matrix.targetPlatform }}
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cloudRunnerCluster: ${{ matrix.cloudRunnerCluster }}
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customStepFiles: aws-s3-upload-build,aws-s3-pull-cache,aws-s3-upload-cache
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- run: |
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aws s3 cp s3://game-ci-test-storage/cloud-runner-cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4 build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4
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ls
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- run: yarn run cli -m list-resources
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###########################
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# Upload #
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###########################
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# download from cloud storage
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- uses: actions/upload-artifact@v2
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with:
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name: AWS Build (${{ matrix.targetPlatform }})
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path: build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4
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retention-days: 14
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- run: yarn run test-i --detectOpenHandles --forceExit --runInBand
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if: ${{ matrix.targetPlatform == 'StandaloneWindows64' }}
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timeout-minutes: 90
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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PROJECT_PATH: ${{ matrix.projectPath }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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TARGET_PLATFORM: ${{ matrix.targetPlatform }}
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cloudRunnerTests: true
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versioning: None
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CLOUD_RUNNER_CLUSTER: ${{ matrix.cloudRunnerCluster }}
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