log file path
parent
1df6a12ca4
commit
d3b4f28e32
|
@ -4295,7 +4295,7 @@ const yaml_1 = __importDefault(__nccwpck_require__(44603));
|
|||
const github_1 = __importDefault(__nccwpck_require__(39789));
|
||||
const build_parameters_1 = __importDefault(__nccwpck_require__(80787));
|
||||
class RemoteClient {
|
||||
static async runRemoteClientJob() {
|
||||
static async setupRemoteClient() {
|
||||
cloud_runner_logger_1.default.log(`bootstrap game ci cloud runner...`);
|
||||
if (!(await RemoteClient.handleRetainedWorkspace())) {
|
||||
await RemoteClient.bootstrapRepository();
|
||||
|
@ -4303,7 +4303,22 @@ class RemoteClient {
|
|||
await RemoteClient.replaceLargePackageReferencesWithSharedReferences();
|
||||
await RemoteClient.runCustomHookFiles(`before-build`);
|
||||
}
|
||||
static async PostCLIBuild() {
|
||||
static async remoteClientBuild() {
|
||||
cloud_runner_logger_1.default.log(`bootstrap game ci cloud runner...`);
|
||||
const distFolder = node_path_1.default.join(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute, 'dist');
|
||||
const ubuntuPlatformsFolder = node_path_1.default.join(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute, 'dist', 'platforms', 'ubuntu');
|
||||
cloud_runner_system_1.CloudRunnerSystem.Run(`mkdir -p ${`${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.projectBuildFolderAbsolute)}/build`}
|
||||
cd ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.projectPathAbsolute)}
|
||||
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(distFolder, 'default-build-script'))}" "/UnityBuilderAction"
|
||||
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(ubuntuPlatformsFolder, 'entrypoint.sh'))}" "/entrypoint.sh"
|
||||
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(ubuntuPlatformsFolder, 'steps'))}" "/steps"
|
||||
chmod -R +x "/entrypoint.sh"
|
||||
chmod -R +x "/steps"
|
||||
echo "game ci start"
|
||||
/entrypoint.sh
|
||||
echo "game ci caching results"`);
|
||||
}
|
||||
static async remoteClientPostBuild() {
|
||||
remote_client_logger_1.RemoteClientLogger.log(`Running POST build tasks`);
|
||||
await caching_1.Caching.PushToCache(cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(`${cloud_runner_folders_1.CloudRunnerFolders.cacheFolderForCacheKeyFull}/Library`), cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.libraryFolderAbsolute), `lib-${cloud_runner_1.default.buildParameters.buildGuid}`);
|
||||
await caching_1.Caching.PushToCache(cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(`${cloud_runner_folders_1.CloudRunnerFolders.cacheFolderForCacheKeyFull}/build`), cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.projectBuildFolderAbsolute), `build-${cloud_runner_1.default.buildParameters.buildGuid}`);
|
||||
|
@ -4435,10 +4450,13 @@ class RemoteClient {
|
|||
}
|
||||
__decorate([
|
||||
cli_functions_repository_1.CliFunction(`remote-cli-pre-build`, `sets up a repository, usually before a game-ci build`)
|
||||
], RemoteClient, "runRemoteClientJob", null);
|
||||
], RemoteClient, "setupRemoteClient", null);
|
||||
__decorate([
|
||||
cli_functions_repository_1.CliFunction(`remote-cli-build`, `sets up a repository, usually before a game-ci build`)
|
||||
], RemoteClient, "remoteClientBuild", null);
|
||||
__decorate([
|
||||
cli_functions_repository_1.CliFunction(`remote-cli-post-build`, `runs a cloud runner build`)
|
||||
], RemoteClient, "PostCLIBuild", null);
|
||||
], RemoteClient, "remoteClientPostBuild", null);
|
||||
exports.RemoteClient = RemoteClient;
|
||||
|
||||
|
||||
|
@ -5695,20 +5713,8 @@ echo "log start" > /home/job-log.txt
|
|||
node ${builderPath} -m remote-cli-pre-build`;
|
||||
}
|
||||
static BuildCommands(builderPath) {
|
||||
const distFolder = node_path_1.default.join(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute, 'dist');
|
||||
const ubuntuPlatformsFolder = node_path_1.default.join(cloud_runner_folders_1.CloudRunnerFolders.builderPathAbsolute, 'dist', 'platforms', 'ubuntu');
|
||||
return `echo "game ci cloud runner initalized"
|
||||
mkdir -p ${`${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.projectBuildFolderAbsolute)}/build`}
|
||||
cd ${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(cloud_runner_folders_1.CloudRunnerFolders.projectPathAbsolute)}
|
||||
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(distFolder, 'default-build-script'))}" "/UnityBuilderAction"
|
||||
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(ubuntuPlatformsFolder, 'entrypoint.sh'))}" "/entrypoint.sh"
|
||||
cp -r "${cloud_runner_folders_1.CloudRunnerFolders.ToLinuxFolder(node_path_1.default.join(ubuntuPlatformsFolder, 'steps'))}" "/steps"
|
||||
chmod -R +x "/entrypoint.sh"
|
||||
chmod -R +x "/steps"
|
||||
echo "game ci start"
|
||||
/entrypoint.sh
|
||||
echo "game ci caching results"
|
||||
chmod +x ${builderPath}
|
||||
node ${builderPath} -m remote-cli-build
|
||||
node ${builderPath} -m remote-cli-post-build`;
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -15,7 +15,7 @@ import BuildParameters from '../../build-parameters';
|
|||
|
||||
export class RemoteClient {
|
||||
@CliFunction(`remote-cli-pre-build`, `sets up a repository, usually before a game-ci build`)
|
||||
static async runRemoteClientJob() {
|
||||
static async setupRemoteClient() {
|
||||
CloudRunnerLogger.log(`bootstrap game ci cloud runner...`);
|
||||
if (!(await RemoteClient.handleRetainedWorkspace())) {
|
||||
await RemoteClient.bootstrapRepository();
|
||||
|
@ -23,9 +23,27 @@ export class RemoteClient {
|
|||
await RemoteClient.replaceLargePackageReferencesWithSharedReferences();
|
||||
await RemoteClient.runCustomHookFiles(`before-build`);
|
||||
}
|
||||
@CliFunction(`remote-cli-build`, `sets up a repository, usually before a game-ci build`)
|
||||
static async remoteClientBuild() {
|
||||
CloudRunnerLogger.log(`bootstrap game ci cloud runner...`);
|
||||
const distFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist');
|
||||
const ubuntuPlatformsFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist', 'platforms', 'ubuntu');
|
||||
CloudRunnerSystem.Run(`mkdir -p ${`${CloudRunnerFolders.ToLinuxFolder(
|
||||
CloudRunnerFolders.projectBuildFolderAbsolute,
|
||||
)}/build`}
|
||||
cd ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectPathAbsolute)}
|
||||
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(distFolder, 'default-build-script'))}" "/UnityBuilderAction"
|
||||
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(ubuntuPlatformsFolder, 'entrypoint.sh'))}" "/entrypoint.sh"
|
||||
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(ubuntuPlatformsFolder, 'steps'))}" "/steps"
|
||||
chmod -R +x "/entrypoint.sh"
|
||||
chmod -R +x "/steps"
|
||||
echo "game ci start"
|
||||
/entrypoint.sh
|
||||
echo "game ci caching results"`);
|
||||
}
|
||||
|
||||
@CliFunction(`remote-cli-post-build`, `runs a cloud runner build`)
|
||||
public static async PostCLIBuild(): Promise<string> {
|
||||
public static async remoteClientPostBuild(): Promise<string> {
|
||||
RemoteClientLogger.log(`Running POST build tasks`);
|
||||
|
||||
await Caching.PushToCache(
|
||||
|
|
|
@ -97,21 +97,8 @@ node ${builderPath} -m remote-cli-pre-build`;
|
|||
}
|
||||
|
||||
private static BuildCommands(builderPath: string) {
|
||||
const distFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist');
|
||||
const ubuntuPlatformsFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist', 'platforms', 'ubuntu');
|
||||
|
||||
return `echo "game ci cloud runner initalized"
|
||||
mkdir -p ${`${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectBuildFolderAbsolute)}/build`}
|
||||
cd ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectPathAbsolute)}
|
||||
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(distFolder, 'default-build-script'))}" "/UnityBuilderAction"
|
||||
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(ubuntuPlatformsFolder, 'entrypoint.sh'))}" "/entrypoint.sh"
|
||||
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(ubuntuPlatformsFolder, 'steps'))}" "/steps"
|
||||
chmod -R +x "/entrypoint.sh"
|
||||
chmod -R +x "/steps"
|
||||
echo "game ci start"
|
||||
/entrypoint.sh
|
||||
echo "game ci caching results"
|
||||
chmod +x ${builderPath}
|
||||
node ${builderPath} -m remote-cli-build
|
||||
node ${builderPath} -m remote-cli-post-build`;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue