More debug

pull/326/head
Andrew Kahr 2022-01-25 23:21:43 -08:00
parent 57636bcf23
commit d6222f0684
3 changed files with 15 additions and 7 deletions

10
dist/index.js vendored
View File

@ -1334,12 +1334,16 @@ class SetupMac {
//static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
static setup(buildParameters, actionFolder) {
return __awaiter(this, void 0, void 0, function* () {
const [, changeset] = yield unity_changeset_1.getUnityChangeset(buildParameters.version);
console.log(changeset);
const unityChangeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version);
console.log('changeset object: ');
console.log(unityChangeset);
console.log('changeset');
console.log(unityChangeset.changeset);
console.log('Got here');
//Since we are using shell scripts on the host, we need to set the environment variables from here
process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
process.env.UNITY_VERSION = buildParameters.version;
process.env.UNITY_CHANGESET = changeset;
process.env.UNITY_CHANGESET = unityChangeset.changeset;
process.env.UNITY_SERIAL = buildParameters.unitySerial;
process.env.PROJECT_PATH = buildParameters.projectPath;
process.env.BUILD_TARGET = buildParameters.platform;

2
dist/index.js.map vendored

File diff suppressed because one or more lines are too long

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@ -6,12 +6,16 @@ class SetupMac {
//static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
public static async setup(buildParameters: BuildParameters, actionFolder: string) {
const [, changeset] = await getUnityChangeset(buildParameters.version);
console.log(changeset);
const unityChangeset = await getUnityChangeset(buildParameters.version);
console.log('changeset object: ');
console.log(unityChangeset);
console.log('changeset');
console.log(unityChangeset.changeset);
console.log('Got here');
//Since we are using shell scripts on the host, we need to set the environment variables from here
process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`;
process.env.UNITY_VERSION = buildParameters.version;
process.env.UNITY_CHANGESET = changeset;
process.env.UNITY_CHANGESET = unityChangeset.changeset;
process.env.UNITY_SERIAL = buildParameters.unitySerial;
process.env.PROJECT_PATH = buildParameters.projectPath;
process.env.BUILD_TARGET = buildParameters.platform;