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				|  | @ -1334,12 +1334,16 @@ class SetupMac { | ||||||
|     //static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
 |     //static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
 | ||||||
|     static setup(buildParameters, actionFolder) { |     static setup(buildParameters, actionFolder) { | ||||||
|         return __awaiter(this, void 0, void 0, function* () { |         return __awaiter(this, void 0, void 0, function* () { | ||||||
|             const [, changeset] = yield unity_changeset_1.getUnityChangeset(buildParameters.version); |             const unityChangeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version); | ||||||
|             console.log(changeset); |             console.log('changeset object: '); | ||||||
|  |             console.log(unityChangeset); | ||||||
|  |             console.log('changeset'); | ||||||
|  |             console.log(unityChangeset.changeset); | ||||||
|  |             console.log('Got here'); | ||||||
|             //Since we are using shell scripts on the host, we need to set the environment variables from here
 |             //Since we are using shell scripts on the host, we need to set the environment variables from here
 | ||||||
|             process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`; |             process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`; | ||||||
|             process.env.UNITY_VERSION = buildParameters.version; |             process.env.UNITY_VERSION = buildParameters.version; | ||||||
|             process.env.UNITY_CHANGESET = changeset; |             process.env.UNITY_CHANGESET = unityChangeset.changeset; | ||||||
|             process.env.UNITY_SERIAL = buildParameters.unitySerial; |             process.env.UNITY_SERIAL = buildParameters.unitySerial; | ||||||
|             process.env.PROJECT_PATH = buildParameters.projectPath; |             process.env.PROJECT_PATH = buildParameters.projectPath; | ||||||
|             process.env.BUILD_TARGET = buildParameters.platform; |             process.env.BUILD_TARGET = buildParameters.platform; | ||||||
|  |  | ||||||
										
											
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							|  | @ -6,12 +6,16 @@ class SetupMac { | ||||||
|   //static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
 |   //static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
 | ||||||
| 
 | 
 | ||||||
|   public static async setup(buildParameters: BuildParameters, actionFolder: string) { |   public static async setup(buildParameters: BuildParameters, actionFolder: string) { | ||||||
|     const [, changeset] = await getUnityChangeset(buildParameters.version); |     const unityChangeset = await getUnityChangeset(buildParameters.version); | ||||||
|     console.log(changeset); |     console.log('changeset object: '); | ||||||
|  |     console.log(unityChangeset); | ||||||
|  |     console.log('changeset'); | ||||||
|  |     console.log(unityChangeset.changeset); | ||||||
|  |     console.log('Got here'); | ||||||
|     //Since we are using shell scripts on the host, we need to set the environment variables from here
 |     //Since we are using shell scripts on the host, we need to set the environment variables from here
 | ||||||
|     process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`; |     process.env.SCRIPT_DIRECTORY = `${actionFolder}/platforms/mac/`; | ||||||
|     process.env.UNITY_VERSION = buildParameters.version; |     process.env.UNITY_VERSION = buildParameters.version; | ||||||
|     process.env.UNITY_CHANGESET = changeset; |     process.env.UNITY_CHANGESET = unityChangeset.changeset; | ||||||
|     process.env.UNITY_SERIAL = buildParameters.unitySerial; |     process.env.UNITY_SERIAL = buildParameters.unitySerial; | ||||||
|     process.env.PROJECT_PATH = buildParameters.projectPath; |     process.env.PROJECT_PATH = buildParameters.projectPath; | ||||||
|     process.env.BUILD_TARGET = buildParameters.platform; |     process.env.BUILD_TARGET = buildParameters.platform; | ||||||
|  |  | ||||||
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