Add releasing license when using licensing server
parent
79133b2bd8
commit
d65cb6db57
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@ -4,15 +4,25 @@
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echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
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pushd "$ACTIVATE_LICENSE_PATH"
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-batchmode \
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-nographics \
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-quit \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-returnlicense \
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-projectPath "$ACTIVATE_LICENSE_PATH"
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# Return to previous working directory
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if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
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#
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# Return any floating license used.
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#
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echo "Returning floating license: \"$FLOATING_LICENSE\""
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
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else
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-batchmode \
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-nographics \
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-quit \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-returnlicense \
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-projectPath "$ACTIVATE_LICENSE_PATH"
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# Return to previous working directory
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fi
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popd
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