Move to bash scripts for setup
							parent
							
								
									0b75d07586
								
							
						
					
					
						commit
						d8f6c81dd3
					
				|  | @ -1199,7 +1199,7 @@ exports.default = Kubernetes; | ||||||
| /***/ }), | /***/ }), | ||||||
| 
 | 
 | ||||||
| /***/ 39364: | /***/ 39364: | ||||||
| /***/ (function(__unused_webpack_module, exports) { | /***/ (function(__unused_webpack_module, exports, __webpack_require__) { | ||||||
| 
 | 
 | ||||||
| "use strict"; | "use strict"; | ||||||
| 
 | 
 | ||||||
|  | @ -1213,13 +1213,12 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge | ||||||
|     }); |     }); | ||||||
| }; | }; | ||||||
| Object.defineProperty(exports, "__esModule", ({ value: true })); | Object.defineProperty(exports, "__esModule", ({ value: true })); | ||||||
|  | const exec_1 = __webpack_require__(71514); | ||||||
| class MacBuilder { | class MacBuilder { | ||||||
|     static run(actionFolder, workspace, buildParameters) { |     static run(actionFolder, workspace, buildParameters, silent = false) { | ||||||
|         return __awaiter(this, void 0, void 0, function* () { |         return __awaiter(this, void 0, void 0, function* () { | ||||||
|             //make linter happy
 |             const command = `source ${actionFolder}/platforms/mac/entrypoint.sh`; | ||||||
|             if (actionFolder !== undefined && workspace !== undefined && buildParameters !== undefined) { |             yield exec_1.exec(command, undefined, { silent }); | ||||||
|                 return; |  | ||||||
|             } |  | ||||||
|         }); |         }); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -1329,44 +1328,42 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge | ||||||
|         step((generator = generator.apply(thisArg, _arguments || [])).next()); |         step((generator = generator.apply(thisArg, _arguments || [])).next()); | ||||||
|     }); |     }); | ||||||
| }; | }; | ||||||
| var __importDefault = (this && this.__importDefault) || function (mod) { |  | ||||||
|     return (mod && mod.__esModule) ? mod : { "default": mod }; |  | ||||||
| }; |  | ||||||
| Object.defineProperty(exports, "__esModule", ({ value: true })); | Object.defineProperty(exports, "__esModule", ({ value: true })); | ||||||
| const exec_1 = __webpack_require__(71514); |  | ||||||
| const fs_1 = __importDefault(__webpack_require__(35747)); |  | ||||||
| const unity_changeset_1 = __webpack_require__(4635); | const unity_changeset_1 = __webpack_require__(4635); | ||||||
| class SetupMac { | class SetupMac { | ||||||
|  |     //static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
 | ||||||
|     static setup(buildParameters) { |     static setup(buildParameters) { | ||||||
|         return __awaiter(this, void 0, void 0, function* () { |  | ||||||
|             const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.version}/Unity.app/Contents/MacOS/Unity`; |  | ||||||
|             if (!fs_1.default.existsSync(unityEditorPath)) { |  | ||||||
|                 yield SetupMac.installUnityHub(); |  | ||||||
|                 yield SetupMac.installUnity(buildParameters); |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|     static installUnityHub(silent = false) { |  | ||||||
|         return __awaiter(this, void 0, void 0, function* () { |  | ||||||
|             const command = 'brew install unity-hub'; |  | ||||||
|             if (!fs_1.default.existsSync(this.unityHubPath)) { |  | ||||||
|                 yield exec_1.exec(command, undefined, { silent }); |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|     static installUnity(buildParameters, silent = false) { |  | ||||||
|         return __awaiter(this, void 0, void 0, function* () { |         return __awaiter(this, void 0, void 0, function* () { | ||||||
|             const changeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version).changeset; |             const changeset = yield unity_changeset_1.getUnityChangeset(buildParameters.version).changeset; | ||||||
|             const command = `${this.unityHubPath} -- --headless install
 |             //Since we are using shell scripts on the host, we need to set the environment variables from here
 | ||||||
|                                           --version ${buildParameters.version} |             process.env.UNITY_VERSION = buildParameters.version; | ||||||
|                                           --changeset ${changeset} |             process.env.UNITY_CHANGESET = changeset; | ||||||
|                                           --module mac-il2cpp |             process.env.UNITY_SERIAL = buildParameters.unitySerial; | ||||||
|                                           --childModules`;
 |             process.env.PROJECT_PATH = buildParameters.projectPath; | ||||||
|             yield exec_1.exec(command, undefined, { silent }); |             process.env.BUILD_TARGET = buildParameters.platform; | ||||||
|  |             process.env.BUILD_NAME = buildParameters.buildName; | ||||||
|  |             process.env.BUILD_PATH = buildParameters.buildPath; | ||||||
|  |             process.env.BUILD_FILE = buildParameters.buildFile; | ||||||
|  |             process.env.BUILD_METHOD = buildParameters.buildMethod; | ||||||
|  |             process.env.VERSION = buildParameters.buildVersion; | ||||||
|  |             process.env.ANDROID_VERSION_CODE = buildParameters.androidVersionCode; | ||||||
|  |             process.env.ANDROID_KEYSTORE_NAME = buildParameters.androidKeystoreName; | ||||||
|  |             process.env.ANDROID_KEYSTORE_BASE64 = buildParameters.androidKeystoreBase64; | ||||||
|  |             process.env.ANDROID_KEYSTORE_PASS = buildParameters.androidKeystorePass; | ||||||
|  |             process.env.ANDROID_KEYALIAS_NAME = buildParameters.androidKeyaliasName; | ||||||
|  |             process.env.ANDROID_KEYALIAS_PASS = buildParameters.androidKeyaliasPass; | ||||||
|  |             process.env.ANDROID_TARGET_SDK_VERSION = buildParameters.androidTargetSdkVersion; | ||||||
|  |             process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters; | ||||||
|  |             process.env.CUSTOM_PARAMETERS = buildParameters.customParameters; | ||||||
|  |             process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo; | ||||||
|  |             // const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.version}/Unity.app/Contents/MacOS/Unity`;
 | ||||||
|  |             // if (!fs.existsSync(unityEditorPath)) {
 | ||||||
|  |             //   await SetupMac.installUnityHub();
 | ||||||
|  |             //   await SetupMac.installUnity(buildParameters);
 | ||||||
|  |             // }
 | ||||||
|         }); |         }); | ||||||
|     } |     } | ||||||
| } | } | ||||||
| SetupMac.unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`; |  | ||||||
| exports.default = SetupMac; | exports.default = SetupMac; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							|  | @ -0,0 +1,32 @@ | ||||||
|  | #!/usr/bin/env bash | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Run steps | ||||||
|  | # | ||||||
|  | source /steps/setup.sh | ||||||
|  | source /steps/activate.sh | ||||||
|  | source /steps/build.sh | ||||||
|  | source /steps/return_license.sh | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Instructions for debugging | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | if [[ $BUILD_EXIT_CODE -gt 0 ]]; then | ||||||
|  | echo "" | ||||||
|  | echo "###########################" | ||||||
|  | echo "#         Failure         #" | ||||||
|  | echo "###########################" | ||||||
|  | echo "" | ||||||
|  | echo "Please note that the exit code is not very descriptive." | ||||||
|  | echo "Most likely it will not help you solve the issue." | ||||||
|  | echo "" | ||||||
|  | echo "To find the reason for failure: please search for errors in the log above." | ||||||
|  | echo "" | ||||||
|  | fi; | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Exit with code from the build step. | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | exit $BUILD_EXIT_CODE | ||||||
|  | @ -0,0 +1,30 @@ | ||||||
|  | #!/usr/bin/env bash | ||||||
|  | 
 | ||||||
|  | echo "Requesting activation" | ||||||
|  | 
 | ||||||
|  | # Activate license | ||||||
|  | /Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \ | ||||||
|  |   -logFile /dev/stdout \ | ||||||
|  |   -quit \ | ||||||
|  |   -serial "$UNITY_SERIAL" \ | ||||||
|  |   -username "$UNITY_EMAIL" \ | ||||||
|  |   -password "$UNITY_PASSWORD" | ||||||
|  | 
 | ||||||
|  | # Store the exit code from the verify command | ||||||
|  | UNITY_EXIT_CODE=$? | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Display information about the result | ||||||
|  | # | ||||||
|  | if [ $UNITY_EXIT_CODE -eq 0 ]; then | ||||||
|  |   # Activation was a success | ||||||
|  |   echo "Activation complete." | ||||||
|  | else | ||||||
|  |   # Activation failed so exit with the code from the license verification step | ||||||
|  |   echo "Unclassified error occured while trying to activate license." | ||||||
|  |   echo "Exit code was: $UNITY_EXIT_CODE" | ||||||
|  |   exit $UNITY_EXIT_CODE | ||||||
|  | fi | ||||||
|  | 
 | ||||||
|  | # Return to previous working directory | ||||||
|  | popd | ||||||
|  | @ -0,0 +1,186 @@ | ||||||
|  | #!/usr/bin/env bash | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Set project path | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH" | ||||||
|  | echo "Using project path \"$UNITY_PROJECT_PATH\"." | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Display the name for the build, doubles as the output name | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | echo "Using build name \"$BUILD_NAME\"." | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Display the build's target platform; | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | echo "Using build target \"$BUILD_TARGET\"." | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Display build path and file | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"." | ||||||
|  | BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH" | ||||||
|  | CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE" | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Set the build method, must reference one of: | ||||||
|  | # | ||||||
|  | #   - <NamespaceName.ClassName.MethodName> | ||||||
|  | #   - <ClassName.MethodName> | ||||||
|  | # | ||||||
|  | # For example: `BuildCommand.PerformBuild` | ||||||
|  | # | ||||||
|  | # The method must be declared static and placed in project/Assets/Editor | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | if [ -z "$BUILD_METHOD" ]; then | ||||||
|  |   # User has not provided their own build command. | ||||||
|  |   # | ||||||
|  |   # Use the script from this action which builds the scenes that are enabled in | ||||||
|  |   # the project. | ||||||
|  |   # | ||||||
|  |   echo "Using built-in build method." | ||||||
|  |   # Create Editor directory if it does not exist | ||||||
|  |   mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/" | ||||||
|  |   # Copy the build script of Unity Builder action | ||||||
|  |   cp -R "/UnityBuilderAction/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/" | ||||||
|  |   # Set the Build method to that of UnityBuilder Action | ||||||
|  |   BUILD_METHOD="UnityBuilderAction.Builder.BuildProject" | ||||||
|  |   # Verify recursive paths | ||||||
|  |   ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/" | ||||||
|  |   # | ||||||
|  | else | ||||||
|  |   # User has provided their own build method. | ||||||
|  |   # Assume they also bring their own script. | ||||||
|  |   # | ||||||
|  |   echo "Using build method \"$BUILD_METHOD\"." | ||||||
|  |   # | ||||||
|  | fi | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Prepare Android keystore and SDK, if needed | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then | ||||||
|  |   echo "Creating Android keystore." | ||||||
|  |   echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME" | ||||||
|  |   echo "Created Android keystore." | ||||||
|  | else | ||||||
|  |   echo "Not creating Android keystore." | ||||||
|  | fi | ||||||
|  | 
 | ||||||
|  | if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then | ||||||
|  |   echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS" | ||||||
|  |   export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)" | ||||||
|  |   "$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS" | ||||||
|  |   echo "Updated Android SDK." | ||||||
|  | else | ||||||
|  |   echo "Not updating Android SDK." | ||||||
|  | fi | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Pre-build debug information | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | echo "" | ||||||
|  | echo "###########################" | ||||||
|  | echo "#    Custom parameters    #" | ||||||
|  | echo "###########################" | ||||||
|  | echo "" | ||||||
|  | 
 | ||||||
|  | echo "$CUSTOM_PARAMETERS" | ||||||
|  | 
 | ||||||
|  | echo "" | ||||||
|  | echo "###########################" | ||||||
|  | echo "#    Current build dir    #" | ||||||
|  | echo "###########################" | ||||||
|  | echo "" | ||||||
|  | 
 | ||||||
|  | echo "Creating \"$BUILD_PATH_FULL\" if it does not exist." | ||||||
|  | mkdir -p "$BUILD_PATH_FULL" | ||||||
|  | ls -alh "$BUILD_PATH_FULL" | ||||||
|  | 
 | ||||||
|  | echo "" | ||||||
|  | echo "###########################" | ||||||
|  | echo "#    Project directory    #" | ||||||
|  | echo "###########################" | ||||||
|  | echo "" | ||||||
|  | 
 | ||||||
|  | ls -alh "$UNITY_PROJECT_PATH" | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Build | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | echo "" | ||||||
|  | echo "###########################" | ||||||
|  | echo "#    Building project     #" | ||||||
|  | echo "###########################" | ||||||
|  | echo "" | ||||||
|  | 
 | ||||||
|  | # Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html | ||||||
|  | 
 | ||||||
|  | /Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \ | ||||||
|  |   -logfile /dev/stdout \ | ||||||
|  |   -quit \ | ||||||
|  |   -customBuildName "$BUILD_NAME" \ | ||||||
|  |   -projectPath "$UNITY_PROJECT_PATH" \ | ||||||
|  |   -buildTarget "$BUILD_TARGET" \ | ||||||
|  |   -customBuildTarget "$BUILD_TARGET" \ | ||||||
|  |   -customBuildPath "$CUSTOM_BUILD_PATH" \ | ||||||
|  |   -executeMethod "$BUILD_METHOD" \ | ||||||
|  |   -buildVersion "$VERSION" \ | ||||||
|  |   -androidVersionCode "$ANDROID_VERSION_CODE" \ | ||||||
|  |   -androidKeystoreName "$ANDROID_KEYSTORE_NAME" \ | ||||||
|  |   -androidKeystorePass "$ANDROID_KEYSTORE_PASS" \ | ||||||
|  |   -androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \ | ||||||
|  |   -androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \ | ||||||
|  |   -androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \ | ||||||
|  |   $CUSTOM_PARAMETERS | ||||||
|  | 
 | ||||||
|  | # Catch exit code | ||||||
|  | BUILD_EXIT_CODE=$? | ||||||
|  | 
 | ||||||
|  | # Display results | ||||||
|  | if [ $BUILD_EXIT_CODE -eq 0 ]; then | ||||||
|  |   echo "Build succeeded"; | ||||||
|  | else | ||||||
|  |   echo "Build failed, with exit code $BUILD_EXIT_CODE"; | ||||||
|  | fi | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Permissions | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | # Make a given user owner of all artifacts | ||||||
|  | if [[ -n "$CHOWN_FILES_TO" ]]; then | ||||||
|  |   chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL" | ||||||
|  |   chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH" | ||||||
|  | fi | ||||||
|  | 
 | ||||||
|  | # Add read permissions for everyone to all artifacts | ||||||
|  | chmod -R a+r "$BUILD_PATH_FULL" | ||||||
|  | chmod -R a+r "$UNITY_PROJECT_PATH" | ||||||
|  | 
 | ||||||
|  | # Add execute permissions to specific files | ||||||
|  | if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then | ||||||
|  |   OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS" | ||||||
|  |   find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \; | ||||||
|  | fi | ||||||
|  | 
 | ||||||
|  | # | ||||||
|  | # Results | ||||||
|  | # | ||||||
|  | 
 | ||||||
|  | echo "" | ||||||
|  | echo "###########################" | ||||||
|  | echo "#       Build output      #" | ||||||
|  | echo "###########################" | ||||||
|  | echo "" | ||||||
|  | 
 | ||||||
|  | ls -alh "$BUILD_PATH_FULL" | ||||||
|  | @ -0,0 +1,6 @@ | ||||||
|  | #!/usr/bin/env bash | ||||||
|  | 
 | ||||||
|  | /Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \ | ||||||
|  |   -logFile /dev/stdout \ | ||||||
|  |   -quit \ | ||||||
|  |   -returnlicense | ||||||
|  | @ -0,0 +1,13 @@ | ||||||
|  | #!/usr/bin/env bash | ||||||
|  | 
 | ||||||
|  | echo "Installing Unity Hub" | ||||||
|  | 
 | ||||||
|  | brew install unity-hub | ||||||
|  | 
 | ||||||
|  | echo "Installing Unity Editor $UNITY_VERSION ($UNITY_CHANGESET)" | ||||||
|  | 
 | ||||||
|  | /Applications/Unity\ Hub.app/Contents/MacOS/Unity\ Hub -- --headless install | ||||||
|  |                                                        --version $UNITY_VERSION | ||||||
|  |                                                        --changeset $UNITY_CHANGESET | ||||||
|  |                                                        --module mac-il2cpp | ||||||
|  |                                                        --childModules | ||||||
|  | @ -1,11 +1,10 @@ | ||||||
|  | import { exec } from '@actions/exec'; | ||||||
| import { BuildParameters } from '.'; | import { BuildParameters } from '.'; | ||||||
| 
 | 
 | ||||||
| class MacBuilder { | class MacBuilder { | ||||||
|   public static async run(actionFolder, workspace, buildParameters: BuildParameters) { |   public static async run(actionFolder, workspace, buildParameters: BuildParameters, silent = false) { | ||||||
|     //make linter happy
 |     const command = `source ${actionFolder}/platforms/mac/entrypoint.sh`; | ||||||
|     if (actionFolder !== undefined && workspace !== undefined && buildParameters !== undefined) { |     await exec(command, undefined, { silent }); | ||||||
|       return; |  | ||||||
|     } |  | ||||||
|   } |   } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,35 +1,55 @@ | ||||||
| import { exec } from '@actions/exec'; |  | ||||||
| import fs from 'fs'; |  | ||||||
| import { BuildParameters } from '..'; | import { BuildParameters } from '..'; | ||||||
| import { getUnityChangeset } from 'unity-changeset'; | import { getUnityChangeset } from 'unity-changeset'; | ||||||
| 
 | 
 | ||||||
| class SetupMac { | class SetupMac { | ||||||
|   static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`; |   //static unityHubPath = `/Applications/Unity\\\\ Hub.app/Contents/MacOS/Unity\\\\ Hub`;
 | ||||||
| 
 | 
 | ||||||
|   public static async setup(buildParameters: BuildParameters) { |   public static async setup(buildParameters: BuildParameters) { | ||||||
|     const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.version}/Unity.app/Contents/MacOS/Unity`; |  | ||||||
|     if (!fs.existsSync(unityEditorPath)) { |  | ||||||
|       await SetupMac.installUnityHub(); |  | ||||||
|       await SetupMac.installUnity(buildParameters); |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
| 
 |  | ||||||
|   private static async installUnityHub(silent = false) { |  | ||||||
|     const command = 'brew install unity-hub'; |  | ||||||
|     if (!fs.existsSync(this.unityHubPath)) { |  | ||||||
|       await exec(command, undefined, { silent }); |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
| 
 |  | ||||||
|   private static async installUnity(buildParameters: BuildParameters, silent = false) { |  | ||||||
|     const changeset = await getUnityChangeset(buildParameters.version).changeset; |     const changeset = await getUnityChangeset(buildParameters.version).changeset; | ||||||
|     const command = `${this.unityHubPath} -- --headless install
 |     //Since we are using shell scripts on the host, we need to set the environment variables from here
 | ||||||
|                                           --version ${buildParameters.version} |     process.env.UNITY_VERSION = buildParameters.version; | ||||||
|                                           --changeset ${changeset} |     process.env.UNITY_CHANGESET = changeset; | ||||||
|                                           --module mac-il2cpp |     process.env.UNITY_SERIAL = buildParameters.unitySerial; | ||||||
|                                           --childModules`;
 |     process.env.PROJECT_PATH = buildParameters.projectPath; | ||||||
|     await exec(command, undefined, { silent }); |     process.env.BUILD_TARGET = buildParameters.platform; | ||||||
|  |     process.env.BUILD_NAME = buildParameters.buildName; | ||||||
|  |     process.env.BUILD_PATH = buildParameters.buildPath; | ||||||
|  |     process.env.BUILD_FILE = buildParameters.buildFile; | ||||||
|  |     process.env.BUILD_METHOD = buildParameters.buildMethod; | ||||||
|  |     process.env.VERSION = buildParameters.buildVersion; | ||||||
|  |     process.env.ANDROID_VERSION_CODE = buildParameters.androidVersionCode; | ||||||
|  |     process.env.ANDROID_KEYSTORE_NAME = buildParameters.androidKeystoreName; | ||||||
|  |     process.env.ANDROID_KEYSTORE_BASE64 = buildParameters.androidKeystoreBase64; | ||||||
|  |     process.env.ANDROID_KEYSTORE_PASS = buildParameters.androidKeystorePass; | ||||||
|  |     process.env.ANDROID_KEYALIAS_NAME = buildParameters.androidKeyaliasName; | ||||||
|  |     process.env.ANDROID_KEYALIAS_PASS = buildParameters.androidKeyaliasPass; | ||||||
|  |     process.env.ANDROID_TARGET_SDK_VERSION = buildParameters.androidTargetSdkVersion; | ||||||
|  |     process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters; | ||||||
|  |     process.env.CUSTOM_PARAMETERS = buildParameters.customParameters; | ||||||
|  |     process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo; | ||||||
|  |     // const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.version}/Unity.app/Contents/MacOS/Unity`;
 | ||||||
|  |     // if (!fs.existsSync(unityEditorPath)) {
 | ||||||
|  |     //   await SetupMac.installUnityHub();
 | ||||||
|  |     //   await SetupMac.installUnity(buildParameters);
 | ||||||
|  |     // }
 | ||||||
|   } |   } | ||||||
|  | 
 | ||||||
|  |   // private static async installUnityHub(silent = false) {
 | ||||||
|  |   //   const command = 'brew install unity-hub';
 | ||||||
|  |   //   if (!fs.existsSync(this.unityHubPath)) {
 | ||||||
|  |   //     await exec(command, undefined, { silent });
 | ||||||
|  |   //   }
 | ||||||
|  |   // }
 | ||||||
|  | 
 | ||||||
|  |   // private static async installUnity(buildParameters: BuildParameters, silent = false) {
 | ||||||
|  | 
 | ||||||
|  |   //   const command = `${this.unityHubPath} -- --headless install
 | ||||||
|  |   //                                         --version ${buildParameters.version}
 | ||||||
|  |   //                                         --changeset ${changeset}
 | ||||||
|  |   //                                         --module mac-il2cpp
 | ||||||
|  |   //                                         --childModules`;
 | ||||||
|  |   //   await exec(command, undefined, { silent });
 | ||||||
|  |   // }
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| export default SetupMac; | export default SetupMac; | ||||||
|  |  | ||||||
		Loading…
	
		Reference in New Issue